qwer1234 Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a +0 club (4, 7, D:1) a +0 animal skin (4, 8, D:1) a hobgoblin skeleton (11, 25, D:1) a flux talisman (14, 17, D:1) a +0 helmet (15, 5, D:1) a +0 dagger a goblin skeleton (15, 8, D:1) a bat skeleton (16, 20, D:1) a bat corpse (skeletalised by now) (17, 7, D:1) a rat skeleton (20, 9, D:1) a +0 club (22, 35, D:1) a +0 robe (26, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (28, -4, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (31, -5, D:1) a +0 chain mail (32, 13, D:1) a +0 leather armour (34, -10, D:1) a quokka corpse (skeletalised by now) (40, 33, D:1) a +0 plate armour (43, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (3, -1, D:2) the gnoll corpse of Crazy Yiuf (18, 25, D:2) a +0 dagger a goblin skeleton (19, 28, D:2) 3 stones (20, 1, D:2) a ball python skeleton (22, 21, D:2) 3 stones (25, 1, D:2) a rat skeleton (27, 25, D:2) a +0 short sword 2 stones a kobold skeleton (31, 22, D:2) a hobgoblin skeleton (38, 19, D:2) a +0 dagger 5 stones a kobold skeleton (39, 30, D:2) a +0 whip (49, 11, D:2) a +0 sling (51, 32, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds