quddhq Level 1 of the Dungeon (0, 0, D:1) an orb of mayhem (9, 7, D:1) a +0 mace (10, 20, D:1) a +0 whip a gnoll corpse (skeletalised by now) (11, 23, D:1) a bat corpse (skeletalised by now) (25, 1, D:1) a +0 club a hobgoblin skeleton (31, 3, D:1) a ball python skeleton (32, -3, D:1) a ball python corpse (skeletalised by now) (40, 30, D:1) a bat corpse (skeletalised by now) (51, 5, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (2, 1, D:2) a +0 dagger (9, -6, D:2) a +0 robe (9, 15, D:2) a +0 ring mail (16, -7, D:2) a frilled lizard skeleton (19, -11, D:2) a +1 vampiric scythe a +0 robe the human skeleton of Sigmund (19, -8, D:2) a bat skeleton (19, -7, D:2) a +0 club 4 stones (27, -22, D:2) a hobgoblin skeleton (30, 4, D:2) a +3 quarterstaff of chaos a +0 cloak (31, 1, D:2) a +0 hammer (32, -6, D:2) a +2 dagger of protection (38, -15, D:2) 5 atropa-tipped darts (38, -12, D:2) an adder skeleton (41, 8, D:2) a hobgoblin skeleton (44, -3, D:2) a +0 whip a +0 flail a gnoll skeleton an adder skeleton (45, -6, D:2) a +0 spear a gnoll skeleton Level 3 of the Dungeon (1, -1, D:3) a +0 mace (13, -4, D:3) a +0 ring mail (13, -2, D:3) a +0 scale mail (14, 3, D:3) a +0 dagger a +0 leather armour an orc corpse (15, 18, D:3) a +0 mace (16, 5, D:3) a ribbon worm corpse (16, 14, D:3) the +7 dagger "Ilubat" {drain, *Noise Dex+3 Stlth+} *Noise: It may make a loud noise when swung. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (17, 5, D:3) a +0 hand axe a +4 scale mail a +0 mace the human corpse of Terence (17, 7, D:3) a bat corpse (skeletalised by now) (26, -6, D:3) a +0 mace (27, 13, D:3) a +0 pair of boots