Dungeon Crawl Stone Soup version 0.35-a0-149-gc2f9960323 (webtiles) character file. Game seed: 8086867971129981873 0 quddhq the Sneak (level 1, -1/10 HPs) Began as a Kobold Enchanter on Mar 3, 2026. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (20 turns). quddhq the Sneak (Kobold Enchanter) Turns: 20, Time: 00:00:09 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 11% Magic: 3/3 EV: 14 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions i - 2 potions of invisibility Skills: + Level 0.0 Fighting * Level 1.4 Short Blades + Level 2.4 Dodging + Level 4.0 Stealth + Level 2.2 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 11% N/A 19% 3 Tukima's Dance Hex 11% N/A 19% 3 Gloom Hex/Necr 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, quddhq the Kobold Enchanter. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found a dagger. You see here a +0 dagger. You encounter a bat. A bat is nearby! A bat is nearby! You see here 3 gold pieces. You encounter a gnoll. It is wielding a +0 flail. Found 8 gold pieces. The helpless bat fails to defend itself. You impale the bat!! You kill the bat! The gnoll shouts! You closely miss the gnoll. The gnoll hits you with a +0 flail. Ouch! That really hurt! You are too injured to fight recklessly! You see here 3 gold pieces. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. Ouch! That really hurt! You die... #..... ######....# #........# ..⌠...⌠..##### #..###.......#####. #..#<'..#..@.......# #..###..#.##j.#...... #.⌠...⌠.#.##.$#.#.... ........#.##......... #####...#.##..#.#.... #......$# .........# #####...... ###...# You could see a gnoll. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | quddhq the Kobold Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 20 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Stab: Sleeping || 1 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 8 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 8 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+