quddhq Level 1 of the Dungeon (11, 52, D:1) a hobgoblin skeleton (19, 21, D:1) a +0 robe (22, 45, D:1) a +0 dagger (25, -6, D:1) a frilled lizard corpse (skeletalised by now) (26, -5, D:1) a +0 dagger of electrocution (31, 3, D:1) a +0 spear (32, 2, D:1) an amulet of magic regeneration a +0 scale mail (34, 10, D:1) a +0 dagger (38, 48, D:1) a +0 dagger a kobold corpse (skeletalised by now) (43, 27, D:1) a +0 sling Level 2 of the Dungeon (8, 1, D:2) a parchment of Magic Dart (10, 0, D:2) 2 potions of brilliance a scroll of amnesia (13, 8, D:2) a ball python corpse (skeletalised by now) (19, 19, D:2) a +0 ring mail (20, 24, D:2) a hobgoblin skeleton (25, 12, D:2) a +0 hand axe (26, 18, D:2) a +0 dagger a goblin skeleton (27, 18, D:2) a +0 scythe a +0 robe (41, 36, D:2) a ring of magical power a +4 quarterstaff of chaos (42, 33, D:2) a +0 hammer (44, 5, D:2) a +0 club (54, 8, D:2) an adder corpse (skeletalised by now) (54, 10, D:2) 2 flux baubles Level 3 of the Dungeon (3, -2, D:3) a +0 whip a frilled lizard skeleton a kobold skeleton (5, -19, D:3) the +0 robe of Zun Jeekli {+Inv rCorr Archmagi} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. (9, -1, D:3) a +0 dagger of speed (18, 1, D:3) 4 poisoned darts (18, 5, D:3) a +0 war axe a bat skeleton (24, 8, D:3) a medusa talisman (26, 2, D:3) a scroll of amnesia (27, 2, D:3) an adder skeleton (33, -29, D:3) a +0 hand axe an orc corpse (33, -28, D:3) a +0 mace an orc corpse (34, -28, D:3) a +0 whip (37, -29, D:3) a +0 spear a gnoll corpse (37, -19, D:3) a +0 club a +0 leather armour a jackal skeleton (37, -16, D:3) a +0 halberd (37, -12, D:3) a +0 whip (38, -29, D:3) a +0 dagger a +0 flail (40, -20, D:3) a +0 leather armour