quddhq Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (5, 8, D:1) a +0 dagger of pain 3 stones a kobold skeleton (14, -1, D:1) a +0 short sword (18, -13, D:1) a +0 club (18, -11, D:1) a bat skeleton (18, 31, D:1) 2 flux baubles (20, 14, D:1) a +0 dagger (21, 16, D:1) a +0 whip (26, -11, D:1) a frilled lizard skeleton (30, 22, D:1) a bat skeleton (40, 9, D:1) a +0 whip a kobold skeleton (46, 2, D:1) a hobgoblin skeleton (53, 19, D:1) a +0 dagger (55, 12, D:1) a +0 ring mail (55, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (60, 13, D:1) a +0 short sword a kobold corpse (skeletalised by now) (65, 27, D:1) a parchment of Maxwell's Portable Piledriver (65, 28, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) a parchment of Teleport Other (8, -4, D:2) a +0 short sword a stone (8, -3, D:2) a frilled lizard skeleton (11, -31, D:2) a quill talisman (14, 3, D:2) a +0 robe (22, -9, D:2) a rat skeleton (24, -15, D:2) a +0 whip (37, 12, D:2) a potion of brilliance (49, -2, D:2) a +0 short sword of venom (54, -21, D:2) a staff of conjuration Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (0, 2, D:3) a +0 hand axe a +0 leather armour a +0 whip an orc skeleton (10, 0, D:3) 2 potions of moonshine (11, 0, D:3) a rat skeleton (12, 2, D:3) a +0 scale mail (21, -31, D:3) a +0 short sword 4 stones (22, -19, D:3) a +0 scale mail (22, 13, D:3) a +0 robe (24, 26, D:3) a bat corpse (skeletalised by now) (26, -24, D:3) a +0 hand axe (30, 3, D:3) a +0 club (35, 8, D:3) a +0 leather armour (37, -11, D:3) a +0 falchion a +0 scale mail a +0 mace a +0 leather armour a rat skeleton an orc skeleton an orc skeleton (37, -10, D:3) a +0 club an orc skeleton (38, -11, D:3) a +0 ring mail a +0 dagger a +2 ring mail of cold resistance the goblin skeleton of Ijyb Level 4 of the Dungeon (0, 31, D:4) a +0 club a +0 halberd a gnoll corpse (0, 32, D:4) a +0 spear (1, 30, D:4) a +0 spear a +0 whip a +0 leather armour a gnoll corpse (1, 31, D:4) an amulet of the acrobat (2, 11, D:4) a +0 leather armour (2, 30, D:4) a +0 whip (6, 12, D:4) an iguana corpse (skeletalised by now) (8, 8, D:4) a +0 leather armour (18, 5, D:4) a quokka corpse (skeletalised by now) (18, 9, D:4) a +0 club a +0 sling (20, 0, D:4) a quill talisman (29, 15, D:4) a +0 dagger a +0 sling (33, 1, D:4) a +0 rapier (36, 38, D:4) a scroll of amnesia (36, 40, D:4) a scroll of fear (38, 37, D:4) a potion of curing (38, 39, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (38, 41, D:4) a potion of might (39, 20, D:4) a parchment of Teleport Other (40, 39, D:4) a +0 flail (still there?) a +1 heavy spear (still there?) (40, 40, D:4) a +0 spear a gnoll corpse (41, 39, D:4) a +0 short sword a +0 ring mail a +0 flail a +0 giant club a gnoll corpse (42, 32, D:4) a +0 club a goblin skeleton (43, 39, D:4) a +0 pair of gloves