quddhq Level 1 of the Dungeon (0, 0, D:1) a +0 bardiche (15, 32, D:1) a +0 chain mail (19, 5, D:1) a quokka skeleton (19, 46, D:1) 4 stones (21, 34, D:1) a frilled lizard skeleton (25, 10, D:1) a +0 short sword (29, 18, D:1) a ball python skeleton (35, 2, D:1) 3 stones (49, 6, D:1) a bat skeleton (53, 46, D:1) a +0 hand axe (53, 47, D:1) 2 stones (55, 47, D:1) a frilled lizard corpse (skeletalised by now) (55, 48, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (62, -1, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 15, D:2) a +0 club (4, 1, D:2) 2 potions of mutation (6, 37, D:2) a +0 hand axe (8, -3, D:2) a +0 dagger a +0 robe (8, 27, D:2) a +0 chain mail (9, -4, D:2) a +0 trident (13, 35, D:2) a +0 war axe (16, 16, D:2) a lupine talisman (21, 1, D:2) a +0 club (24, -6, D:2) a quill talisman (28, 4, D:2) a rat skeleton (31, 30, D:2) a ring of see invisible (31, 31, D:2) a +0 club a goblin corpse (skeletalised by now) (32, -5, D:2) a ribbon worm corpse (34, -3, D:2) a bat corpse (36, 27, D:2) the inkwell talisman of the Onion {-Tele Rampage rN++ Str+2} [inkwell talisman] -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). (38, 0, D:2) 5 stones (39, 19, D:2) a +0 club an adder corpse (skeletalised by now) (39, 21, D:2) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) (40, 20, D:2) a +0 dagger a +0 robe a +0 whip a +0 whip an orc corpse (skeletalised by now) (45, 15, D:2) 8 stones (45, 16, D:2) 2 poisoned darts Level 3 of the Dungeon (3, -11, D:3) a staff of cold (unseen) (4, -12, D:3) a ball python corpse (6, 4, D:3) a +2 dagger of draining (8, 2, D:3) a potion of moonshine