Dungeon Crawl Stone Soup version 0.34-a0-44-g7535fbcc0e (webtiles) character file. Game seed: 2378963454405519114 206373 quddhq the Severer (level 17, -1/152 HPs) Began as a Demigod Fighter on May 18, 2025. Shot with a sling bullet by a faun (14 damage) ... led by a satyr ... on level 3 of the Shoals. The game lasted 00:44:37 (42015 turns). quddhq the Severer (Demigod Fighter) Turns: 42015, Time: 00:44:38 Health: -1/152 AC: 28 Str: 37 XL: 17 Next: 44% Magic: 0/20 EV: 6 Int: 15 God: Gold: 3550 SH: 25 Dex: 19 Spells: 16/16 levels left rFire + . . a - +0 war axe (heavy) rCold + . . Z - +8 tower shield of the Watchman {Dex+6} rNeg . . . L - +2 plate armour {rPois} rPois + E - +0 helmet {Int+3} rElec . y - +2 cloak {rCorr} rCorr + e - +2 pair of gloves of Zatho {rCorr Int+2} SInv . i - +2 pair of boots {rampage} Will ..... M - amulet of guardian spirit Stlth N - ring of protection from fire HPRegen 0.45/turn V - ring of protection from cold MPRegen 0.17/turn %: guardian spirit, rampage @: about to teleport, weak-willed, very slow A: high MP 1, forlorn, divine attributes }: 1/15 runes: gossamer a: no special abilities You were on level 3 of the Shoals. You visited 5 branches of the dungeon, and saw 29 of its levels. You collected 4527 gold pieces. You spent 977 gold pieces at shops. Inventory: Hand Weapons a - a +0 heavy war axe (weapon) s - a +3 trident of draining Missiles c - a curare-tipped dart {!f} v - 8 javelins A - 6 throwing nets (quivered) {!f} F - 2 silver javelins Armour e - the +2 pair of gloves of Zatho (worn) {rCorr Int+2} (You acquired it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). i - a +2 pair of boots of rampaging (worn) y - a +2 cloak of preservation (worn) E - a +0 helmet of intelligence (worn) L - a +2 plate armour of poison resistance (worn) Z - the +8 tower shield of the Watchman (worn) {Dex+6} (You acquired it on level 2 of the Lair of Beasts) Dex+6: It affects your dexterity (+6). Jewellery D - a ring of see invisible H - a ring of positive energy M - an amulet of guardian spirit (worn) N - a ring of protection from fire (worn) V - a ring of protection from cold (worn) Wands t - a wand of quicksilver (21) x - a wand of warping (18) B - a wand of mindburst (5) O - a wand of flame (8) R - a wand of charming (19) X - a wand of polymorph (8) Scrolls g - 3 scrolls of revelation k - 3 scrolls of blinking n - 5 scrolls of poison o - a scroll of butterflies p - 5 scrolls of teleportation q - 2 scrolls of torment w - 8 scrolls of vulnerability z - 4 scrolls of enchant armour I - a scroll of fear U - 5 scrolls of identify W - a scroll of enchant weapon Y - a scroll of fog Potions b - 3 potions of enlightenment d - 4 potions of might h - 5 potions of haste j - 9 potions of ambrosia l - 2 potions of invisibility m - 17 potions of curing r - 4 potions of attraction u - 5 potions of lignification G - 6 potions of cancellation J - 6 potions of mutation P - 3 potions of resistance Q - a potion of berserk rage Miscellaneous C - a +1 box of beasts K - a +0 phantom mirror Skills: + Level 14.2 Fighting * Level 18.9 Axes + Level 10.6 Throwing + Level 10.7 Armour + Level 10.7 Shields + Level 10.3 Evocations You had 16 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 97% 1 Slow Hex 0% N/A 97% 1 Blink Tloc 0% N/A 99% 2 Call Imp Summ 0% N/A 99% 2 Lesser Beckoning Tloc 0% N/A 99% 2 Momentum Strike Conj/Tloc 0% 3d8 99% 2 Searing Ray Conj 0% 2d4 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Confusing Touch Hex 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:11 Shoals (3/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Shops: D:1 : D:2 : D:7 ( D:15 = Orc:1 * Orc:2 ?*!! Shoals:2 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You block the merfolk impaler's attack. You rampage towards the merfolk! You hit the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. The merfolk hits you but does no damage. The merfolk impaler hits you but does no damage. Space warps horribly around you! * * * LOW HITPOINT WARNING * * * You block the merfolk impaler's attack. A merfolk comes into view. It is wielding a +0 halberd. You closely miss the merfolk. The merfolk is lightly wounded. The merfolk shouts! You block the merfolk's attack. x2; You block the merfolk impaler's attack. x2 The merfolk barely misses you. You slash the merfolk! The merfolk is moderately wounded. You closely miss the skyshark. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The faun no longer looks unusually strong. The wind drake flaps its wings at you. The open air twists around violently and strikes you! * * * LOW HITPOINT WARNING * * * The faun unwields a +0 spear of freezing. The faun wields a +0 sling. The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. The sling bullet hits you but does no damage. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk aquamancer shouts! The wind drake flaps its wings at you. The open air twists around violently and strikes you. * * * LOW HITPOINT WARNING * * * You block the merfolk siren's attack. The faun shoots a sling bullet. The sling bullet hits you! You die... ...........~.##.?.###..~~ #..m.F.k.