quddhq Level 1 of the Dungeon [Shop] Ygof's General Store a ring of positive energy (unknown) (200 gold) a phial of floods (400 gold) a lightning rod (4/4) (400 gold) 9 stones (9 gold) a +3 dire flail of protection (230 gold) 4 boomerangs (80 gold) a ring of protection from cold (unknown) (250 gold) a +1 pair of gloves (115 gold) a +0 falchion (30 gold) 2 scrolls of identify (40 gold) 7 stones (7 gold) [Shop] Veyl's Jewellery Shop a scarab talisman (300 gold) an inkwell talisman (240 gold) a ring of protection from fire (unknown) (300 gold) a wellspring talisman (300 gold) a +5 ring of evasion (unknown) (432 gold) the amulet of Junurgh {Harm RegenMP+ rCorr Dex+4} (612 gold) [amulet of magic regeneration] Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). an amulet of faith (unknown) (480 gold) an amulet of the acrobat (unknown) (360 gold) a ring of protection from cold (unknown) (300 gold) [Shop] Vonysh's General Store the +3 spear "Zirriv" {elec, *Corrode rC+ Str+5} (538 gold) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+5: It affects your strength (+5). a lightning rod (4/4) (520 gold) the +5 scimitar of Akhlaur {heavy, rPois rC+ Dex+3} (783 gold) rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). a sack of spiders (520 gold) a lightning rod (4/4) (520 gold) a scroll of enchant weapon (unknown) (97 gold) a +0 mace (39 gold) the ring "Tufamm" {rElec rF+ Will+ EV+5} (813 gold) [ring of evasion] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. EV+5: It affects your evasion (+5). a lightning rod (4/4) (520 gold) [Shop] Zorin's Distillery a potion of curing (unknown) (36 gold) a potion of might (48 gold) a potion of mutation (unknown) (96 gold) a potion of lignification (36 gold) a potion of heal wounds (unknown) (96 gold) a potion of curing (unknown) (36 gold) a potion of might (48 gold) a potion of attraction (unknown) (36 gold) (0, 0, D:1) a +0 club (6, 22, D:1) a +0 club (7, 23, D:1) a +0 mace (9, -9, D:1) a +0 whip (13, 11, D:1) a +0 spear (17, 20, D:1) a +0 dagger (18, 21, D:1) a bat corpse (skeletalised by now) (20, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 10, D:1) a +0 club a kobold skeleton (24, 20, D:1) a +0 dagger 5 stones (26, 15, D:1) a +0 dagger (28, 3, D:1) a jackal skeleton (29, 4, D:1) a +0 whip a +0 club (29, 14, D:1) a hobgoblin corpse (skeletalised by now) (36, 22, D:1) a +0 short sword a kobold skeleton (39, 14, D:1) a ball python skeleton (41, 0, D:1) a +0 short sword (41, 4, D:1) a +0 short sword (42, -5, D:1) a +0 dagger Level 2 of the Dungeon (3, -1, D:2) a +0 ring mail (5, -3, D:2) a giant cockroach corpse (5, 10, D:2) an adder corpse (6, 10, D:2) an adder corpse (10, 2, D:2) a +0 dagger (12, -13, D:2) 5 gold pieces a +0 mace a +0 ring mail a +0 hand axe a +0 ring mail an orc corpse (12, -12, D:2) a +0 flail an orc corpse