Seeded DCSS version 0.35-a0-834-gdd4352f596 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 39 qdon87 the Firebug (level 3, 19/19 HPs) Began as a Deep Elf Fire Elementalist on Aug 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:55 (1236 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 1236, Time: 00:03:55 Health: 19/19 AC: 2 Str: 5 XL: 3 Next: 28% Magic: 9/9 EV: 12 Int: 18 God: Gold: 74 SH: 0 Dex: 15 Spells: 5/8 levels left rFire + . . (50%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + . (33%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.62/turn %: clarity @: no status effects A: magic regeneration, clarity, dopey 1, potion fungus a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} A - a scroll of acquirement e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 1.8 Conjurations + Level 3.7 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 4% 1 b - Scorch Fire 48% 2d7 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 14% N/A 22% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 22% 3 Grave Claw Necr 6% 2d7 24% 2 Passwall Erth 3% N/A 43% 3 Flame Wave Conj/Fire 19% 2d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10764 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You possess an exceptional clarity of mind. You are dopey. (Int -3) You may spread the effect of potions you drink to nearby monsters. Message History You feel a surge of power! Flames lash the jackal. The jackal is severely wounded. The jackal's fire resistance burns away. The jackal bites you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jackal. The jackal is burned terribly! You kill the jackal! The jackal barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jackal. You kill the jackal! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the endoplasm. You kill the endoplasm! You start resting. Magic restored. HP restored. Things that are here: a +0 whip; 5 stones; a kobold corpse You see here a jackal corpse. There is a stone staircase leading up here. Things that are here: a +0 whip; 4 stones; a kobold corpse Found a stone staircase leading down. j - 2 fizzy yellow potions You start removing your armour. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x5 You finish removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. You feel stupid. You feel robust. j -> M - a potion of mutation You feel extremely strange. You feel clever. You feel frail. Your thoughts seem clearer. A symbiotic fungus spreads across your body. You feel stupid. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..##.#.#)#### #.##.###### .>###..# #.##.# #.#.#.# ..##.# #.####.##.# ≈≈. #.........#####.# #####...........# #..##.#####.#≈ #............. #.....@.....#. ......#...###.# ##....###.# #.... .# #... #. .... ## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) 2 ball pythons 3 bats 2 goblins 6 kobolds A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 905 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 908 | D:1 | Learned a level 2 spell: Scorch 995 | D:2 | Reached XP level 3. HP: 6/19 MP: 6/9 1234 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1234 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1235 | D:2 | Lost mutation: You are dopey. (Int -3) [potion of mutation] 1235 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 1235 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1235 | D:2 | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 1235 | D:2 | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 1236 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 1.8 Fire Magic | | 3.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Staff || 4 Cast: Foxfire || 21 Scorch || 14 Drink: Mutation || 2 Read: Acquirement || 3 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1235 | 1220 | 15 | 538 | 432 | 2 | 617.5 | Dungeon | 1235 | 1220 | 15 | 538 | 432 | 2 | 617.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 317 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+