Seeded DCSS version 0.35-a0-834-gdd4352f596 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 39 qdon87 the Firebug (level 3, 19/19 HPs) Began as a Deep Elf Fire Elementalist on Aug 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:06:23 (1235 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 1235, Time: 00:06:23 Health: 19/19 AC: 2 Str: 2 XL: 3 Next: 28% Magic: 9/9 EV: 12 Int: 21 God: Gold: 74 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . (100%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + . (33%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.62/turn %: no passive effects @: no status effects A: magic regeneration, weak 1, heat vulnerability 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} A - a scroll of acquirement e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions g - a potion of magic c - a potion of haste {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting + Level 1.8 Conjurations + Level 3.7 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 4% 1 b - Scorch Fire 56% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Inner Flame Hex/Fire 17% N/A 19% 3 Volatile Blastmotes Fire/Tloc 34% 2d12 19% 3 Passwall Erth 3% N/A 36% 3 Flame Wave Conj/Fire 22% 2d8 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10765 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are weak. (Str -3) You are vulnerable to heat. (rF-) Message History The jackal's fire resistance burns away. The jackal bites you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jackal. The jackal is burned terribly! You kill the jackal! The jackal barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the jackal. You kill the jackal! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the endoplasm. You kill the endoplasm! You start resting. Magic restored. HP restored. Things that are here: a +0 whip; 5 stones; a kobold corpse You see here a jackal corpse. There is a stone staircase leading up here. Things that are here: a +0 whip; 4 stones; a kobold corpse Found a stone staircase leading down. j - 2 fizzy yellow potions You start removing your armour. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x5 You finish removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. Iridescent scales grow over part of your body. A subtle swarm of sparks and cinders bursts forth and dances around you. j -> M - a potion of mutation You feel extremely strange. Your iridescent scales disappear. Your faint swarm of sparks and cinders peters out. You feel weaker. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..##.#.#)#### #.##.###### .>###..# #.##.# #.#.#.# ..##.# #.####.##.# ≈≈. #.........#####.# #####...........# #..##.#####.#≈ #............. #.....@.....#. ......#...###.# ##....###.# #.... .# #... #. .... ## There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) 2 ball pythons 3 bats 2 goblins 6 kobolds A rat (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 905 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 908 | D:1 | Learned a level 2 spell: Scorch 995 | D:2 | Reached XP level 3. HP: 6/19 MP: 6/9 1233 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1233 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1233 | D:2 | Gained mutation: Foes burned or shocked in your presence | may be outlined in light. [potion of mutation] 1234 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1234 | D:2 | Lost mutation: Foes burned or shocked in your presence may | be outlined in light. [potion of mutation] 1234 | D:2 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 1235 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 1.8 Fire Magic | | 3.7 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Staff || 4 Cast: Foxfire || 21 Scorch || 14 Drink: Mutation || 2 Read: Acquirement || 3 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1234 | 1219 | 15 | 538 | 432 | 2 | 617.0 | Dungeon | 1234 | 1219 | 15 | 538 | 432 | 2 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 918 daAuts D:2: 316 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+