Seeded DCSS version 0.35-a0-834-gdd4352f596 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 18 qdon87 the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on Aug 5, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:06:48 (1399 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 1399, Time: 00:06:48 Health: 15/15 AC: 2 Str: 8 XL: 2 Next: 48% Magic: 8/8 EV: 12 Int: 19 God: Gold: 42 SH: 0 Dex: 15 Spells: 4/7 levels left rFire + . . (50%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + . . (50%) (no offhand) rNeg + + . (20%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - scarf of Beauty {Repulsion, ^Contam rElec Will+++ Str+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ++++. d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.62/turn %: repel missiles @: no status effects A: magic regeneration, horns 1, cold vulnerability 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. e - the scarf of Beauty (worn) {Repulsion, ^Contam rElec Will+++ Str+3} (You acquired it on level 1 of the Dungeon) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls b - a scroll of revelation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic c - a potion of haste {unknown} M - a potion of mutation {!q} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 5% 1 b - Scorch Fire 48% 2d7 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 14% N/A 22% 3 Volatile Blastmotes Fire/Tloc 28% 2d12 22% 3 Flame Wave Conj/Fire 19% 2d7 45% 4 Cause Fear Hex 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10603 Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. You are vulnerable to cold. (rC-) Message History Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The jackal barks! You hear a bark! The foxfire burns the jackal. You kill the jackal! You encounter a jackal. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the jackal. The jackal is moderately wounded. You encounter a jackal. The foxfire burns the jackal. You kill the jackal! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the jackal. The jackal is moderately wounded. The foxfire burns the jackal. You kill the jackal! You encounter a kobold. It is wielding a +0 whip and quivering stones. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire burns the kobold. You kill the kobold! Your foxfire dissipates. You see here a jackal corpse. Found a stone staircase leading down. j - 2 fizzy yellow potions You start removing your armour. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x2 You encounter an endoplasm. You continue removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x3 You finish removing the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. It was a potion of mutation. You feel extremely strange. You feel vulnerable to cold. A pair of horns grows on your head! j -> M - a potion of mutation Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.# ># .. ###.##.# #.# #. #...##.## #.##. #.#.≈≈≈.##### ..... ###.#≈...≈..... #. †). ...#≈._.≈#.# #..##.#####.#≈...≈..# #.............≈≈≈.##### #j....@.†...#...†...... .....#...###.####.###### #.. ###.# #.# #.# # #.# .#. #.# .#. # #. ..# # ## ##### You could see an endoplasm (wandering). Vanquished Creatures A dart slug (D:1) 2 hobgoblins 3 jackals (D:2) 3 quokkas 2 bats (D:1) A goblin (D:1) 4 kobolds 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 870 | D:1 | Acquired the scarf of Beauty {Repulsion, ^Contam rElec | Will+++ Str+3} 1045 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 1058 | D:1 | Found Netel's Book Shop. 1070 | D:1 | Learned a level 2 spell: Scorch 1330 | D:2 | Found a faded altar of an unknown god. 1398 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1398 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1399 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 Action || total ---------------------------++------- Cast: Foxfire || 27 Scorch || 4 Drink: Mutation || 1 Read: Acquirement || 4 Armour: Robe || 4 Dodge: Dodged || 5 Repelled || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1396 | 1253 | 143 | 703 | 258 | 2 | 698.0 | Dungeon | 1396 | 1253 | 143 | 703 | 258 | 2 | 698.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1328 daAuts D:2: 68 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+