Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17078385030526139780 (custom seed) 8 qdon87 the Firebug (level 2, 15/15 HPs) Began as a Deep Elf Fire Elementalist on July 14, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (112 turns). qdon87 the Firebug (Deep Elf Fire Elementalist) Turns: 112, Time: 00:00:10 Health: 15/15 AC: 2 Str: 9 XL: 2 Next: 0% Magic: 3/8 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration, strong 1, persistent drain, efficient magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 1.5 Conjurations + Level 3.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 5% 2 Inner Flame Hex/Fire 9% N/A 22% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 Flame Wave Conj/Fire 12% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5888 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong. (Str +4, Int/Dex -1) Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). Message History You encounter a dart slug. Found 8 gold pieces. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin but does no damage. The foxfire burns the hobgoblin. The hobgoblin is severely wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. The dart slug is lightly wounded. The foxfire burns the dart slug. The dart slug is moderately wounded. The foxfire burns the dart slug. The dart slug is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the dart slug. You kill the dart slug! You have reached level 2! Your foxfire dissipates! Your foxfire dissipates. You encounter an endoplasm. Found Vecemy's General Store. Your foxfire dissipates. You see here a fuming puce potion. c - a fuming puce potion It was a potion of mutation. You feel extremely strange. You gain a new grip on the flow of your magic. You begin to recover more slowly from draining effects. You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......# #.......## #........# .. #........# $.... #........# ..... #.∩....J.#####..... #.................. #......@........... #................. #.............##. #.............# # ####+###...?..##.# .####........# # ...:.......#...# #. .####......# #.# #.. ####......# # You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qdon87 the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 106 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 107 | D:1 | Found Vecemy's General Store. 111 | D:1 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 111 | D:1 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 111 | D:1 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 112 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_shops, shop, shop, nicolae_shop_relaxation, ebering_ecumenical_altar_sacrificial Action || total ---------------------------++------- Cast: Foxfire || 14 Drink: Mutation || 1 Dodge: Dodged || 3