qdon87 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (4, -6, D:1) a +0 club (4, -5, D:1) an adder corpse (skeletalised by now) (13, 20, D:1) a +0 dagger (14, -5, D:1) a +0 whip (16, 16, D:1) a ball python skeleton (20, 32, D:1) a +0 trident (36, 8, D:1) a quokka skeleton (41, 34, D:1) a hobgoblin corpse (skeletalised by now) (42, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (52, -2, D:1) a bat corpse (skeletalised by now) (57, -5, D:1) a +0 club a goblin corpse (58, -5, D:1) a +0 dagger a goblin corpse Level 2 of the Dungeon (0, 0, D:2) a +0 mace (4, -11, D:2) a frilled lizard corpse (skeletalised by now) (5, -34, D:2) a rat corpse (8, -8, D:2) a quokka corpse (skeletalised by now) (12, -22, D:2) a +0 hammer (12, -21, D:2) a +0 hammer (12, -20, D:2) a +0 hammer (13, -24, D:2) a +0 hammer (13, -22, D:2) a +0 hammer (13, -21, D:2) a +0 hammer (14, -28, D:2) a +0 hammer (14, -26, D:2) a +0 hammer (14, -25, D:2) the +3 hammer "Enumos" {concuss, rElec Dex+3 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (14, -22, D:2) a +0 hammer (14, -21, D:2) a +0 hammer (14, -20, D:2) a +0 hammer (15, -29, D:2) a +4 hammer (15, -27, D:2) a +0 hammer (41, -18, D:2) a potion of heal wounds (41, -17, D:2) an amulet of dissipation (47, -16, D:2) 4 gold pieces