qdon87 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (4, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (23, -20, D:1) a +0 dagger a kobold skeleton (29, -30, D:1) a +0 club (35, -5, D:1) a +0 sling (38, -5, D:1) a +0 short sword a kobold skeleton (47, -1, D:1) a +0 dagger a goblin skeleton (47, 20, D:1) a quokka corpse (skeletalised by now) (48, -18, D:1) a +0 club (49, -18, D:1) a +0 dagger (50, -12, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (51, -25, D:1) a +0 club (52, -27, D:1) a +0 dagger a +0 sling a kobold skeleton (53, -26, D:1) a frilled lizard skeleton (57, -5, D:1) a ball python corpse (skeletalised by now) (70, 19, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -1, D:2) a +0 dagger (8, 16, D:2) a +0 dagger (9, 25, D:2) a rat corpse (skeletalised by now) (10, 24, D:2) an adder corpse (skeletalised by now) (10, 26, D:2) a ball python corpse (skeletalised by now) (11, 16, D:2) a ball python skeleton (14, 1, D:2) a parchment of Flame Wave (15, 0, D:2) a hobgoblin skeleton (15, 6, D:2) a +1 mace of concussion (16, 1, D:2) a hobgoblin skeleton (19, 5, D:2) an adder skeleton (22, 41, D:2) the +7 hammer of the Bouncing Mouths {vamp, rF+ rC- Int+3 SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (24, 18, D:2) a ball python skeleton (25, -4, D:2) a +0 club (28, 7, D:2) a bat skeleton (28, 34, D:2) a rat skeleton (29, 1, D:2) an adder corpse (skeletalised by now) (35, 16, D:2) an adder skeleton (37, 16, D:2) a +0 dagger a kobold skeleton (38, 53, D:2) a rat corpse (skeletalised by now) (56, 31, D:2) a +0 dagger Level 3 of the Dungeon (6, -6, D:3) a quokka corpse (skeletalised by now) (17, 5, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 spear (7, -7, D:4) a +0 rapier (8, 9, D:4) a +0 quarterstaff