qdon87 Level 1 of the Dungeon (1, -17, D:1) a +0 spear Level 2 of the Dungeon (13, -9, D:2) a +0 club (13, 0, D:2) a bat skeleton (17, -1, D:2) a jackal skeleton (17, 0, D:2) a jackal skeleton (25, 0, D:2) the +9 mace of Womil {concuss, ^Contam rElec rPois Stlth-} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. It cannot be enchanted further. (29, -14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, 4, D:2) a frilled lizard corpse (skeletalised by now) (37, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 sling (15, -10, D:4) a +2 dagger of venom a kobold skeleton (22, -10, D:4) a +0 war axe (31, -9, D:4) a +0 mace (34, -3, D:4) a ball python corpse (44, -11, D:4) a +0 spear Level 5 of the Dungeon (4, -7, D:5) a +0 club an orc corpse (5, -6, D:5) a +0 club (6, -5, D:5) a +0 club a +0 club an orc corpse (7, -4, D:5) a +0 short sword (20, -6, D:5) a +0 dagger (21, -10, D:5) the +0 pair of gloves of Love and Death {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen)