Seeded DCSS version 0.35-a0-1297-gc4298273a4 (webtiles) character file. Game seed: 111143718 (custom seed) 174 pym505 the Trooper (level 5, 0/42 HPs) Began as a Demonspawn Monk on Oct 15, 2026. Succumbed to Sigmund's poison ... on level 4 of the Dungeon. The game lasted 00:02:00 (2099 turns). pym505 the Trooper (Demonspawn Monk) Turns: 2099, Time: 00:02:01 Health: 0/42 AC: 0 Str: 13 XL: 5 Next: 28% Magic: 5/5 EV: 14 Int: 11 God: Gold: 160 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . (100%) a - melded +1 hand axe rCold . . . (100%) c - melded orb {Light} rNeg . . . (100%) h - melded +10 plate armour of the Maze {rElec rN++ rCorr Dex-3} rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) d - melded +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.27/turn (ring unavailable) MPRegen 0.09/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -14), pig-form, very quick A: very fast, weak attacks, no casting, small, powered by death 1, (weakness stinger 2) a: no special abilities You were on level 4 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (melded) Armour b - a +0 robe c - an orb of light (melded) d - a +0 pair of gloves (melded) f - a +2 robe of positive energy g - a +0 buckler h - the +10 plate armour of the Maze (melded) {rElec rN++ rCorr Dex-3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Jewellery e - an amulet of wildshape Scrolls c - a scroll of revelation {unknown} i - 2 scrolls of identify Potions a - a potion of ambrosia e - 2 potions of enlightenment b - a potion of brilliance f - a potion of mutation {unknown} Skills: + Level 4.0 Fighting + Level 3.6 Axes + Level 2.0 Armour + Level 3.5 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 34% 1 Blink Tloc 0% N/A 47% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 47% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 71% 3 Passwall Erth 0% N/A 71% 3 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Xom Shops: D:1 [ Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You are a filthy swine. You cover ground very quickly. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your auxiliary armour is melded. You regenerate a little health from kills. (You have a tail ending in a sharp stinger.) Message History Sigmund is lightly wounded. You feel very sick. You slash Sigmund! Sigmund is moderately wounded. You feel very sick. Sigmund hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit Sigmund. Sigmund is moderately wounded. You feel very sick. Sigmund zaps a wand. You turn into a filthy swine. Your +1 hand axe, +0 pair of gloves, orb of light and +10 plate armour of the Maze {rElec rN++ rCorr Dex-3} meld into your body. You feel agile. Okay, then. Okay, then. You feel sick. Sigmund hits you from afar with a +2 scythe of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. There is a stone staircase leading up here. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of lignification. You feel woody for a moment. You die... ## #### .## #..# #.รท# #.## ..# #..####.# #..@Z...# #a####### ### You could see Sigmund and a centaur zombie. Vanquished Creatures Natasha (thrice) (D:3) 4 adders A gnoll (D:1) A dart slug (D:3) A ribbon worm (D:3) 2 orcs (D:3) 6 endoplasms 5 hobgoblins 2 jackals (D:2) 4 quokkas 4 ball pythons 9 bats 4 frilled lizards 5 goblins 5 kobolds 6 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pym505 the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 161 | D:1 | Found Obetwaf's Antique Armour Emporium. 198 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 198 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 219 | D:1 | Identified the granite talisman of Bespelled Knowledge | {*Silence Str+3 Slay+6 SInv} 564 | D:1 | Reached skill level 1 in Armour 564 | D:1 | Reached XP level 3. HP: 9/29 MP: 3/3 826 | D:1 | Found a faded altar of an unknown god. 974 | D:2 | Found a shimmering altar of Xom. 1214 | D:3 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1214 | D:3 | Reached XP level 4. HP: 30/35 MP: 4/4 1245 | D:3 | Encountered Natasha 1262 | D:3 | Killed Natasha 1536 | D:3 | Identified the +10 plate armour of the Maze {rElec rN++ | rCorr Dex-3} 1650 | D:3 | Found a snail-covered altar of Cheibriados. 1656 | D:3 | Encountered Natasha 1666 | D:3 | Killed Natasha 1667 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1667 | D:3 | Reached XP level 5. HP: 18/42 MP: 5/5 1882 | D:3 | Encountered Natasha 1888 | D:3 | Killed Natasha 1889 | D:3 | Reached skill level 4 in Fighting 2042 | D:4 | Encountered Sigmund 2099 | D:4 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_window_fake, aquarium_window_1, aquarium_view_2g, aquarium_view_2c, aquarium_balcony_1a, dilly_ecumenical_altar_fadedgnrine, serial_shops, shop D:2: layout_rooms, basic_altar D:3: layout_basic, nicolae_overflow_four_feature_corners, uniq_natasha D:4: layout_basic, nicolae_kikubaaqudgha_piles_of_ancient_bones, minmay_temple_entry_statues_pillars, uniq_duvessa, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Axes | 3 | 3.6 Armour | 1 2 | 2.0 Dodging | 3 | 3.5 Fighting | 4 | 4.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 5 | XLs as -------------+----------------+--------- None | * * * * * | 5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 89 | 54 || 143 Melee: Hand axe | 111 | 82 || 193 Tailslap | 5 | 6 || 11 Drink: Curing | | 1 || 1 Brilliance | | 1 || 1 Lignification | | 1 || 1 Read: Identify | 1 | || 1 Summoning | 1 | || 1 Fog | 1 | || 1 Teleportation | | 1 || 1 Enchant weapon | | 1 || 1 Armour: Robe | 62 | 45 || 107 Plate armour | | 4 || 4 None | | 2 || 2 Dodge: Dodged | 70 | 40 || 110 Block: Buckler | | 9 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2120 | 1987 | 133 | 75 | 1469 | 4 | 530.0 | Dungeon | 2120 | 1987 | 133 | 75 | 1469 | 4 | 530.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 877 daAuts D:3: 753 daAuts D:2: 462 daAuts D:4: 26 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+