Seeded DCSS version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 80068475 (custom seed) 21 pym505 the Trooper (level 2, -3/16 HPs) Began as a Vine Stalker Fighter on Oct 4, 2026. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:30 (622 turns). pym505 the Trooper (Vine Stalker Fighter) Turns: 622, Time: 00:00:31 Health: -3/16 AC: 6 Str: 18 XL: 2 Next: 83% Magic: 0/3 EV: 8 Int: 8 God: Gold: 69 SH: 4 Dex: 13 Spells: 1/1 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: no status effects A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery d - a ring of resist corrosion Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Potions m - 2 potions of might d - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of resistance {unknown} Skills: + Level 3.0 Fighting * Level 2.1 Axes + Level 2.6 Armour + Level 0.0 Dodging + Level 0.2 Stealth + Level 2.9 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 0% 1d3 87% 1 Swiftness Air 0% N/A 99% 3 Airstrike Air 0% 2d(0-16) 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You closely miss Sigmund. Your bite misses Sigmund. Sigmund is severely wounded. Sigmund's magic is no longer disrupted. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Something hits you but does no damage. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The invisible Sigmund is probably nearby! (Press *t to temporarily disregard this.) Unknown command. Found a scroll labelled CURIHO IJAUNUI. Found a scroll labelled DIHIEKI IFYLY. You block something's attack. Something hits you. You see here a parchment of Sandblast. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You closely miss the invisible Sigmund. Your bite misses the invisible Sigmund. The invisible Sigmund hits you. You closely miss the invisible Sigmund. Your bite misses the invisible Sigmund. The invisible Sigmund hits you but does no damage. You closely miss the invisible Sigmund. The invisible Sigmund hits you. You completely miss the invisible Sigmund. Your bite misses the invisible Sigmund. The invisible Sigmund hits you. You hit the invisible Sigmund. The invisible Sigmund hits you! You miss the invisible Sigmund. Your bite misses the invisible Sigmund. The invisible Sigmund hits you! * * * LOW HITPOINT WARNING * * * You barely miss the invisible Sigmund. The invisible Sigmund hits you. You die... #..........# #.. ##.####.#### ### #.# #.# #.# #.######### #.# #...)...... #.# #..######## #.# #..# #.####..######. #.@@..:........ #######..#####? #..# #..# ...# ##.# .# ?# You were aware of invisible Sigmund. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) A quokka (D:1) A ball python (D:1) 5 bats 2 goblins 2 hobgoblins 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pym505 the Vine Stalker Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 140 | D:1 | Reached XP level 2. HP: 13/16 MP: 1/3 555 | D:2 | Identified the +7 whip of Debasement {freeze, rC+ Will+ | Dex-4} 566 | D:2 | Reached skill level 3 in Fighting 600 | D:2 | Encountered Sigmund 622 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms D:2: layout_loops_ring, shapermc_ecumenical_altar_acropolis, serial_shops, shop, basic_altar, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Axes | 2 | 2.1 Fighting | 3 | 3.0 Armour | | 2.6 Stealth | | 0.2 Shields | | 2.9 Action || total ---------------------------++------- Attack: Normal || 52 Melee: War axe || 54 Bite || 11 Read: Teleportation || 1 Revelation || 1 Armour: Scale mail || 50 Dodge: Dodged || 22 Block: Buckler || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 644 | 599 | 45 | 0 | 453 | 2 | 322.0 | Dungeon | 644 | 599 | 45 | 0 | 453 | 2 | 322.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 467 daAuts D:2: 177 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+