pym505 Level 1 of the Dungeon (9, -9, D:1) a ball python corpse (skeletalised by now) (11, -17, D:1) a storm talisman (18, 2, D:1) a +0 hand axe (21, -6, D:1) a +0 club (25, -19, D:1) a quokka corpse (skeletalised by now) (40, 2, D:1) a +0 leather armour of cold resistance (41, -6, D:1) a bat skeleton (42, -9, D:1) a +0 falchion (43, -8, D:1) a rat skeleton (44, -9, D:1) a ball python skeleton (44, 21, D:1) a +0 chain mail (45, -6, D:1) a bat corpse (skeletalised by now) (46, -11, D:1) a +0 short sword (50, -10, D:1) 4 curare-tipped darts {!f} (52, 21, D:1) a ball python corpse (skeletalised by now) (57, -12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, 32, D:2) a +0 plate armour (8, 6, D:2) a quokka skeleton (9, 9, D:2) a ball python skeleton (10, -3, D:2) a +0 hand axe (13, 1, D:2) an orb of pyromania (14, 17, D:2) a +0 flail (16, -7, D:2) a +0 ring mail (21, 49, D:2) a +0 whip (23, 48, D:2) a bat skeleton (37, 21, D:2) a frilled lizard skeleton (39, 44, D:2) 3 flux baubles (40, 42, D:2) a +0 whip of freezing 2 stones a kobold skeleton (43, 4, D:2) a +0 robe (44, 11, D:2) a +0 hand axe (47, 46, D:2) a +0 club (51, 36, D:2) 6 curare-tipped darts (52, 21, D:2) a +0 club (65, 15, D:2) a +0 dagger a stone (66, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (9, -31, D:3) a +0 scale mail (11, -22, D:3) a ball python corpse (skeletalised by now) (16, -24, D:3) a +0 club a goblin skeleton (16, -22, D:3) a hobgoblin skeleton (23, -20, D:3) a frilled lizard skeleton (33, -42, D:3) a +4 halberd a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) (34, -42, D:3) a +0 flail a +0 short sword a ball python corpse (skeletalised by now) (34, -33, D:3) a staff of necromancy (36, -36, D:3) a +0 robe (39, -42, D:3) a +0 rapier (40, -33, D:3) a +0 sling (45, -35, D:3) a +0 flail an orc skeleton (51, -29, D:3) a +0 dagger (52, -28, D:3) a +0 war axe a +0 leather armour a +0 dagger a +0 leather armour (60, -42, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (12, -36, D:4) a +0 club (15, -27, D:4) a ball python corpse (skeletalised by now) (18, -27, D:4) a hobgoblin corpse (skeletalised by now) (23, -7, D:4) a +0 dagger a kobold skeleton (26, 7, D:4) a +0 trident an orc skeleton (26, 9, D:4) a +0 club a kobold skeleton (28, -2, D:4) 2 poisoned darts a +0 short sword a kobold skeleton (31, -33, D:4) a +0 club a goblin corpse (skeletalised by now) (31, -8, D:4) a +0 club a +0 leather armour a +0 whip a +0 leather armour an orc skeleton an orc skeleton (31, -7, D:4) a +0 flail of protection a +0 ring mail (32, -7, D:4) a +0 club an orc skeleton (40, -34, D:4) a staff of conjuration Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 leather armour the elf skeleton of Duvessa (1, -23, D:5) a +0 flail a +0 ring mail (2, -1, D:5) a +1 robe a +0 dagger the elf skeleton of Dowan (6, -10, D:5) a +0 tower shield (6, 11, D:5) a +0 hand axe an orc skeleton (8, 9, D:5) a +0 club an orc skeleton (9, 6, D:5) a +0 falchion an orc skeleton (9, 7, D:5) a +0 dagger a +0 robe an orc skeleton (10, 6, D:5) a +0 war axe an orc skeleton (14, -23, D:5) a +0 flail (24, -7, D:5) a +0 flail a +0 whip a +0 robe a gnoll skeleton (24, -6, D:5) a +0 whip a gnoll skeleton (24, -5, D:5) a +0 halberd a gnoll skeleton (24, -4, D:5) a +0 club (25, -18, D:5) a +2 flail of venom a +0 ring mail the human skeleton of Edmund (30, -16, D:5) a +0 chain mail (33, 3, D:5) a howler monkey corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Rycseonk's Antique Weapon Shop a +0 shortbow (87 gold) a +0 longbow (319 gold) a +0 rapier (159 gold) a +1 antimagic hand axe (464 gold) a +1 mace of protection (307 gold) a +3 whip of distortion (672 gold) a +2 mace of protection (452 gold) [Shop] Eqaozon's General Store a scroll of noise (16 gold) a parchment of Hoarfrost Cannonade (294 gold) a scroll of identify (33 gold) a +0 robe (14 gold) a maw talisman (240 gold) a +2 leather armour of fire resistance (304 gold) a parchment of Swiftness (140 gold) a +3 leather armour of willpower (384 gold) a parchment of Eringya's Surprising Crocodile (208 gold) a sack of spiders (640 gold) (1, 18, D:6) a +0 dagger (1, 20, D:6) a +4 dagger a +0 robe a +2 heavy scimitar +0 swamp dragon scales (5, 9, D:6) a +0 dagger (6, 0, D:6) a +0 hand axe a +0 whip a +0 leather armour (11, 4, D:6) a +0 hand axe a +0 ring mail (15, 30, D:6) 3 poisoned darts (15, 31, D:6) a +0 dagger (17, 13, D:6) a +0 leather armour (18, 5, D:6) a +0 chain mail of archery a +0 dagger (18, 7, D:6) a parchment of Olgreb's Toxic Radiance (21, 7, D:6) a +3 leather armour of poison resistance a +0 leather armour (23, 21, D:6) the +3 long sword "Agiots" {flame, Str+4 Int+5} Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (29, 5, D:6) a +0 ring mail (40, -1, D:6) a +0 robe (40, 37, D:6) a +0 orcbow a +0 quarterstaff (48, 1, D:6) a +0 whip (51, 1, D:6) a +0 club (51, 7, D:6) a curare-tipped dart {!f} a +0 short sword (52, -1, D:6) a +0 dagger a +0 club (52, 1, D:6) a +0 mace 3 stones (58, 36, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour a +0 war axe a +0 leather armour a +0 short sword (1, -1, D:7) a +0 club (2, -2, D:7) a +0 flail (3, -3, D:7) a +0 falchion a +0 ring mail (12, 13, D:7) a +0 shortbow (13, 7, D:7) a +0 dagger (15, 14, D:7) a +0 giant club (16, -7, D:7) 2 flux baubles (18, -1, D:7) a +0 robe a +0 dagger (19, -2, D:7) a +3 hand axe a +0 ring mail (20, -21, D:7) a +0 club a +0 robe (27, 20, D:7) a +0 whip of flaming a +0 robe (32, 5, D:7) a +0 spear (37, -2, D:7) a +0 buckler a +0 ring mail a +0 trident (38, 26, D:7) a +2 heavy mace a +0 leather armour (40, -23, D:7) a +0 falchion (41, 4, D:7) a curare-tipped dart {!f} a +0 club Level 8 of the Dungeon [Shop] Paunges's Armour Shop a +2 scale mail of death (409 gold) a +2 robe of cold resistance (375 gold) a +2 chain mail of cold resistance (483 gold) a +2 pair of gloves of stealth (451 gold) a +2 robe (270 gold) a +2 ring mail of cold resistance (441 gold) a +4 plate armour of fire resistance (945 gold) (2, -51, D:8) a +0 shortbow a +0 great sword a +0 arbalest a +0 leather armour (5, -51, D:8) a +0 battleaxe (15, -47, D:8) a curare-tipped dart {!f} 2 stones a +0 dagger a +0 club (15, -46, D:8) 2 poisoned darts a +0 short sword a +0 short sword (15, -44, D:8) a +0 short sword a stone a +0 dagger a +0 dagger (15, -30, D:8) 6 poisoned darts (22, -49, D:8) a +4 spear a +0 robe (23, -49, D:8) a +0 club (24, -46, D:8) a +0 dagger a +0 robe a +0 battleaxe a boomerang a +0 plate armour (24, -45, D:8) a +0 flail (26, -56, D:8) a +3 morningstar a +0 robe (28, -54, D:8) a +3 long sword a +0 robe (30, -56, D:8) a +0 robe a +0 dagger (45, -21, D:8) the +0 robe of Negligence {Harm Dex+3} Harm: It increases damage dealt and taken. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (56, -21, D:8) a +0 short sword (56, -20, D:8) a +0 short sword a +0 scale mail (57, -26, D:8) a +0 rapier (57, -24, D:8) a +0 falchion a boomerang a +0 dagger (57, -22, D:8) a +0 hand axe (57, -17, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 robe (8, 7, D:9) a +0 pair of boots (14, 16, D:9) a +0 leather armour (16, 15, D:9) a +0 war axe (17, -4, D:9) a +0 leather armour a +0 short sword (19, -6, D:9) a +3 mace of protection a +0 robe (20, 3, D:9) a +0 shortbow (21, -7, D:9) 2 javelins (22, -5, D:9) a +0 chain mail a +0 halberd (22, 2, D:9) a +0 whip (26, -3, D:9) a +0 vampiric dagger (27, 26, D:9) a +0 club (28, 26, D:9) a +0 flail (29, -6, D:9) a +0 ring mail a +0 orcbow (29, 23, D:9) a +0 scale mail a +0 spear (30, 22, D:9) a +0 club (30, 24, D:9) a +0 flail (34, 19, D:9) a +0 ring mail (35, -9, D:9) a +0 whip of freezing a +3 short sword a +0 dagger 5 stones (36, -9, D:9) a +2 short sword of speed a curare-tipped dart {!f} (38, -9, D:9) a +0 club a stone (47, 18, D:9) 4 javelins Level 10 of the Dungeon (4, 15, D:10) a +0 arbalest (29, 17, D:10) a +0 short sword (33, 17, D:10) a +0 giant club a +0 giant club (34, -17, D:10) a +0 mace (36, -9, D:10) a +0 club a +0 leather armour (37, -10, D:10) a +0 club (37, -8, D:10) a +0 whip (43, -9, D:10) a +0 battleaxe a +0 plate armour (43, -8, D:10) a +0 long sword a +0 chain mail (44, -36, D:10) a +0 chain mail (44, -8, D:10) a +0 dagger a +0 robe (44, -6, D:10) a +0 mace a +0 plate armour (46, -17, D:10) a parchment of Blink (46, -12, D:10) a +2 vampiric war axe a +0 leather armour (46, -10, D:10) a +0 glaive a +0 arbalest a +0 plate armour (46, -9, D:10) a +0 halberd a +0 chain mail (46, -8, D:10) a +0 mace 3 boomerangs a +0 leather armour (47, -25, D:10) a +0 ring mail (47, -12, D:10) a +1 dagger of draining a +0 leather armour a +0 long sword a +0 plate armour (47, -10, D:10) a +2 dagger of venom a +0 robe (47, -8, D:10) a +0 hand axe a +0 trident a +0 plate armour a +0 hand axe a +0 chain mail (48, -11, D:10) a +0 dagger of draining a +0 robe a +0 short sword a +0 leather armour (48, -10, D:10) a +0 short sword a +0 leather armour (48, -8, D:10) a +0 dagger a +0 hand axe a +0 club 2 boomerangs a +0 leather armour (49, -29, D:10) 3 poisoned darts (54, -8, D:10) a +0 chain mail (68, -34, D:10) a +0 shortbow (68, 5, D:10) a +0 mace (69, 2, D:10) a +0 mace a boomerang (69, 5, D:10) a +0 flail (71, 5, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon [Shop] Kicag's General Store a wand of paralysis (6) (260 gold) a parchment of Passage of Golubria (221 gold) a sack of spiders (680 gold) a +0 falchion (51 gold) a phantom mirror (680 gold) a Gell's gravitambourine (2/2) (680 gold) a phantom mirror (680 gold) [Shop] Kipaixof's Antique Weapon Emporium the +3 great sword "Muelots" {drain, Str+7} (1203 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. a +3 great sword of venom (638 gold) a +2 heavy arbalest (561 gold) a +1 hand axe of draining (272 gold) a +1 shortbow of flaming (272 gold) the +1 sling "Ejon" {drain, rN+ Will- Str+2 Int+3} (554 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +1 heavy glaive (550 gold) [Shop] Oxyoj's Antique Weapon Shop the +4 glaive of Xiapn {entangle, rF+ rC+ Dex+2} (1104 gold) rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 flail of draining (166 gold) a +3 dire flail of concussion (440 gold) a +5 falchion of flaming (648 gold) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (1550 gold) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. a +4 battleaxe of electrocution (940 gold) the +6 quarterstaff of Abuse {protect, +Blink Will+} (1112 gold) +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. a +1 shortbow of draining (248 gold) a +2 heavy flail (366 gold) (7, 21, D:11) 4 large rocks (17, 10, D:11) a +0 scale mail (18, -4, D:11) a +0 robe (19, -2, D:11) a +0 whip (21, 7, D:11) a +3 spear (23, 7, D:11) a +0 club (25, 7, D:11) a +0 plate armour a +0 trident (27, 7, D:11) a +0 scale mail a +0 hand axe (41, -5, D:11) a +0 flail (45, -2, D:11) a +0 scimitar (45, -1, D:11) a +0 dire flail (45, 0, D:11) a +1 short sword of protection (48, 18, D:11) a +0 leather armour (51, 26, D:11) a +0 mace (54, 5, D:11) a +0 robe (61, 25, D:11) 4 poisoned darts Level 12 of the Dungeon (3, -9, D:12) a +0 ring mail (5, -15, D:12) a +0 spear (7, 7, D:12) a +0 quarterstaff (9, -18, D:12) a +3 heavy mace (19, -21, D:12) a +0 flail (20, -17, D:12) a +0 trident (31, -16, D:12) 6 large rocks (32, -12, D:12) a staff of air (46, -1, D:12) a +0 pair of boots (57, 16, D:12) a +0 club (58, 18, D:12) a +0 chain mail a +0 glaive (59, 17, D:12) a +0 robe a +0 dagger Level 13 of the Dungeon (1, -21, D:13) 4 large rocks (5, -16, D:13) a +0 rapier (6, -32, D:13) a +0 rapier (8, -26, D:13) a +0 glaive (11, -23, D:13) a +0 hand axe (16, -26, D:13) a +3 trident (19, -19, D:13) a +0 scale mail (22, 2, D:13) a +0 hand axe a +0 leather armour (22, 3, D:13) a +0 war axe a +0 leather armour (25, 2, D:13) a +0 hand axe a +0 robe (32, -21, D:13) a +0 vampiric dagger a +0 robe (35, -20, D:13) a +3 dagger a +0 robe (35, -19, D:13) a +0 mace (36, -2, D:13) a +0 ring mail (46, -23, D:13) a +0 arbalest a +0 arbalest (46, -15, D:13) 12 poisoned darts a +0 whip a +0 short sword (47, -14, D:13) 3 poisoned darts a +0 short sword (47, -13, D:13) 7 poisoned darts a +0 whip (51, -20, D:13) a +0 club a +0 ring mail a +0 whip (51, -15, D:13) a +0 robe a +0 giant club a +0 giant spiked club a +0 spear (52, -21, D:13) a +2 battleaxe of sundering a +0 chain mail (52, -20, D:13) a +0 plate armour a +0 mace (52, -19, D:13) a +0 whip (52, -15, D:13) a +0 giant spiked club (52, -14, D:13) a +0 giant club (53, -15, D:13) a +0 giant club Level 14 of the Dungeon (0, 0, D:14) a parchment of Flame Wave (2, -19, D:14) a +0 rapier a +0 ring mail (7, 17, D:14) a +0 robe a +0 short sword (9, -5, D:14) 3 poisoned darts (11, 9, D:14) a +0 dire flail (11, 10, D:14) a +0 battleaxe (11, 24, D:14) a +0 orcbow (12, 9, D:14) a +0 scimitar (12, 18, D:14) a +4 trident of protection a +0 tower shield a +0 plate armour a +0 leather armour a +0 halberd (13, 12, D:14) a +0 battleaxe (14, 13, D:14) a +0 robe a +0 dagger (15, -25, D:14) a +0 shortbow a +0 robe (16, 6, D:14) a +0 rapier (19, 2, D:14) a +0 flail (33, 7, D:14) a rimehorn talisman Level 15 of the Dungeon [Shop] Hukahomu's Armour Shop the +8 chain mail of Sin {^Drain rN+ Dex+3 Slay+3} (1410 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1200 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +6 fire dragon scales of Refuge {rF++ rC- Int+3 SInv} (1950 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +2 ring mail of poison resistance (360 gold) a +0 barding of stealth (600 gold) a +1 pair of gloves of stealth (330 gold) +1 steam dragon scales (890 gold) [Shop] Qikhliliu's Antique Weapon Boutique a +0 rapier of draining (261 gold) a +6 orcbow of electrocution (924 gold) a +1 spear of venom (233 gold) the +9 falchion "Iduistot" {venom, *Rage rPois rN+} (1361 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 flail of draining (402 gold) a +1 devious dagger (198 gold) a +4 falchion of holy wrath (602 gold) a +2 heavy battleaxe (660 gold) a +0 great sword of distortion (594 gold) the +4 broad axe of Punishment {flame, ^Contam rPois rCorr Int+4} (1227 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +5 glaive of protection (858 gold) a +1 eveningstar of draining (1223 gold) (0, 0, D:15) the -2 cloak "Eckuyseh" {Harm rF+ rCorr Str+2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a scarf of resistance a +0 pair of gloves of strength a +0 pair of boots a +0 cloak (2, -7, D:15) a +0 arbalest a +0 ring mail (7, -8, D:15) 3 large rocks (8, -7, D:15) a +0 ring mail a +0 longbow (17, 8, D:15) a +0 war axe (18, 8, D:15) a +0 leather armour (20, 43, D:15) a parchment of Swiftness (30, 37, D:15) a +0 shortbow (35, 8, D:15) a +0 leather armour (36, 5, D:15) a +0 whip a +0 robe (36, 29, D:15) a +0 ring mail (41, 9, D:15) a parchment of Mephitic Cloud (42, 34, D:15) a +2 robe of resistance a +0 dagger (43, 5, D:15) a parchment of Kiss of Death (48, 11, D:15) a +0 scale mail (48, 35, D:15) a granite talisman (49, 18, D:15) a +0 broad axe (53, -5, D:15) a +0 short sword (55, 21, D:15) 6 javelins (57, 17, D:15) a +0 plate armour (59, -7, D:15) a +0 scimitar of flaming (60, 34, D:15) a +1 plate armour of resonance the Ecumenical Temple Level 1 of the Orcish Mines (5, 17, Orc:1) a +0 short sword a +0 chain mail a +0 hand axe (6, 19, Orc:1) a +0 dagger a +0 robe (7, 13, Orc:1) a +0 dagger a +0 robe (16, 16, Orc:1) a +0 giant club (31, 14, Orc:1) a +0 dagger a +0 robe (32, 14, Orc:1) a +0 short sword a +0 orcbow a +0 chain mail a +0 halberd a +0 chain mail (33, 15, Orc:1) a +0 dagger a +0 robe a +0 hand axe (39, 19, Orc:1) a +0 dagger a +0 robe (40, 17, Orc:1) a +0 short sword of draining a +0 scale mail (40, 29, Orc:1) a +2 scimitar of flaming (41, 13, Orc:1) a +0 dire flail a +0 plate armour (41, 14, Orc:1) a +0 club a +0 leather armour a +0 dire flail a +0 plate armour a +0 dagger (41, 16, Orc:1) a +0 battleaxe a +0 chain mail (41, 18, Orc:1) a +0 dagger a +0 robe (41, 31, Orc:1) a +0 club a +0 leather armour (42, 17, Orc:1) a +0 whip a +0 leather armour (42, 18, Orc:1) a +0 hand axe a +0 giant club a +0 leather armour (42, 30, Orc:1) a +0 hand axe a +0 ring mail (42, 33, Orc:1) a +0 mace of protection (44, 31, Orc:1) a +0 orcbow a +0 dire flail a +0 plate armour (45, 33, Orc:1) a +0 hand axe (51, 15, Orc:1) a +0 hand axe (51, 18, Orc:1) a +0 mace (52, 11, Orc:1) a +0 arbalest (52, 16, Orc:1) a +0 dagger 3 boomerangs (52, 17, Orc:1) a +0 long sword a +0 chain mail Level 2 of the Orcish Mines [Shop] Akkuy's Weapon Shoppe a +0 dagger (32 gold) 5 boomerangs (160 gold) 5 large rocks (120 gold) a +0 flail (56 gold) a +1 heavy spear (198 gold) [Shop] Kym Rol's Distillery a potion of attraction (36 gold) a potion of ambrosia (96 gold) 2 potions of lignification (72 gold) 2 potions of might (96 gold) a potion of attraction (36 gold) a potion of resistance (120 gold) [Shop] Resuol's Armour Shoppe a +0 leather armour (28 gold) a +0 chain mail (84 gold) the +10 Black Knight's barding {Ponderous, rPois rN+} (887 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 ring mail (56 gold) a +0 pair of boots of rampaging (161 gold) the +0 robe "Poschun" {Dex+2} (169 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +2 cloak of poison resistance (259 gold) [Shop] Piacyul's Armour Emporium a +0 cloak (85 gold) a +0 scale mail (76 gold) a +0 robe (17 gold) a +0 chain mail (114 gold) a +0 plate armour (342 gold) a +0 ring mail (76 gold) a +0 chain mail (114 gold) (10, -15, Orc:2) a +0 chain mail a +0 dagger (11, -16, Orc:2) a +0 dagger a +0 robe (11, -15, Orc:2) a +0 robe a +0 dagger a +0 dagger a +0 chain mail a +0 short sword (19, -30, Orc:2) a +0 dagger a +0 robe (19, -29, Orc:2) a +0 dagger a +0 robe (20, -35, Orc:2) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (20, -23, Orc:2) a +0 giant spiked club a +0 giant club (21, -35, Orc:2) a +2 robe a +0 short sword a +0 leather armour a +0 dagger a +0 dagger (21, -34, Orc:2) a +0 short sword a +0 leather armour (21, -31, Orc:2) a +0 dagger a +0 robe a +0 falchion a +0 chain mail (21, -30, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (21, -17, Orc:2) a +0 leather armour of cold resistance a +0 flail (22, -36, Orc:2) a +0 dagger a +0 robe (22, -18, Orc:2) a +0 giant club (23, -18, Orc:2) a +0 chain mail a +0 scimitar (23, -17, Orc:2) a +2 dagger of venom a +0 robe a +0 robe a +0 dagger (24, -40, Orc:2) a +0 giant club (24, -18, Orc:2) a +0 chain mail a +0 battleaxe (24, -17, Orc:2) a +0 scale mail a +0 club (25, -37, Orc:2) a +0 trident a +0 hand axe (26, -30, Orc:2) a +0 falchion (29, -39, Orc:2) a +2 athame of draining a +2 robe of willpower (31, -36, Orc:2) a +0 hand axe (31, -6, Orc:2) a +0 dagger (31, -4, Orc:2) a +0 flail a +0 giant club (31, -3, Orc:2) a +0 chain mail 2 boomerangs a +0 trident (31, -2, Orc:2) a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail a +0 club (32, -36, Orc:2) a +0 club (33, -37, Orc:2) a +0 giant spiked club a +0 giant spiked club (33, -36, Orc:2) a +0 dagger (33, -35, Orc:2) a +0 mace a +0 scale mail a +0 giant club a +0 dagger a +0 spear a +0 robe a +0 giant spiked club a +0 dire flail (33, -34, Orc:2) a +0 short sword (33, -33, Orc:2) a +0 club (33, -31, Orc:2) a +0 club (34, -34, Orc:2) a +0 war axe a +0 giant club (34, -33, Orc:2) a +0 dagger a +0 robe a +0 hand axe a +0 halberd a +0 robe a +0 flail a +0 robe (36, -17, Orc:2) a large rock (36, -15, Orc:2) an orb of light (38, -17, Orc:2) the +0 robe of the Armadillo {Rampage *Silence Int+8} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (38, -9, Orc:2) a -3 mace (43, -16, Orc:2) an elf skeleton (43, -9, Orc:2) a dwarf skeleton (43, -3, Orc:2) a large rock (44, -36, Orc:2) a +0 whip of venom a +0 club (44, -33, Orc:2) a +0 giant club a +0 giant club (44, -30, Orc:2) a +0 flail of draining a +0 giant club (44, -28, Orc:2) a +0 club 2 boomerangs a +0 leather armour (45, -36, Orc:2) a +0 dagger a +0 giant club a boomerang (45, -35, Orc:2) a +0 mace of protection a +0 leather armour (45, -34, Orc:2) a +0 giant club a +0 giant club (45, -31, Orc:2) a +1 hand axe of venom a +0 giant spiked club a +0 giant club (45, -30, Orc:2) a +0 dagger a +0 giant club (45, -15, Orc:2) a -1 hand axe (45, -14, Orc:2) a -2 club (46, -35, Orc:2) a +0 giant club a +0 giant club (46, -32, Orc:2) a +0 giant spiked club a +0 giant club (46, -30, Orc:2) a +2 robe of willpower a +0 hand axe a +0 leather armour a +0 spear (46, -15, Orc:2) a -1 spear (46, -14, Orc:2) a -2 mace (47, -37, Orc:2) a +0 giant club (47, -16, Orc:2) a large rock (51, -14, Orc:2) a -3 robe (51, -5, Orc:2) a -3 robe (52, -11, Orc:2) a dwarf skeleton (53, -6, Orc:2) a -3 robe (53, -5, Orc:2) a -3 robe (54, -17, Orc:2) a large rock (54, -6, Orc:2) a -1 robe (54, -5, Orc:2) a -1 robe (55, -16, Orc:2) a dwarf skeleton (56, -50, Orc:2) a +0 dagger a +0 robe (58, -43, Orc:2) a +0 halberd a boomerang a +0 chain mail (59, -44, Orc:2) a +0 club a +0 ring mail (59, -43, Orc:2) a +0 hand axe (60, -27, Orc:2) a +0 hand axe a +0 leather armour (60, -14, Orc:2) a large rock (61, -26, Orc:2) a +0 short sword (61, -13, Orc:2) a -3 dagger (62, -37, Orc:2) a +0 morningstar (62, -30, Orc:2) a +0 halberd a +0 chain mail (62, -28, Orc:2) a +0 dagger a +0 robe (62, -23, Orc:2) a +0 flail (63, -38, Orc:2) a +0 dire flail of holy wrath a +0 plate armour a +0 flail (63, -37, Orc:2) a +0 trident a +0 plate armour (63, -31, Orc:2) a +2 dagger of draining a +0 robe (63, -30, Orc:2) a +0 hand axe a +0 chain mail a +0 glaive a +0 plate armour (63, -28, Orc:2) a +0 dagger a +0 robe (63, -11, Orc:2) a large rock (64, -33, Orc:2) a +0 battleaxe a +0 chain mail Level 1 of the Elven Halls [Shop] Uzyzipp's Antique Armour Emporium a +2 ring mail of cold resistance (483 gold) the +1 leather armour of the Game Afoot {rPois} (418 gold) rPois: It protects you from poison. It cannot be enchanted further. a +3 leather armour of fire resistance (552 gold) a +1 ring mail of cold resistance (368 gold) a +1 chain mail of fire resistance (414 gold) a +1 ring mail of willpower (368 gold) a +0 leather armour of cold resistance (207 gold) (0, 0, Elf:1) a +0 rapier a +0 scale mail (0, 40, Elf:1) a +1 pair of gloves (7, -9, Elf:1) a parchment of Irradiate (7, 34, Elf:1) a +0 scimitar a +0 ring mail (10, -2, Elf:1) a +0 long sword a +0 robe (22, 23, Elf:1) a +0 rapier of electrocution a +0 shortbow a +0 short sword a +0 leather armour a +0 robe (22, 26, Elf:1) a +0 short sword a +0 robe (23, 17, Elf:1) a +0 rapier a +0 robe (23, 20, Elf:1) a +0 dagger a +0 robe (23, 23, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (24, 23, Elf:1) a +1 heavy longbow a +0 dagger a +0 leather armour (27, 9, Elf:1) a +0 chain mail (29, 43, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (30, 45, Elf:1) a +0 leather armour of cold resistance a +0 robe a +0 rapier a +0 dagger a +0 shortbow (31, 43, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow (33, 26, Elf:1) a parchment of Vhi's Electric Charge (35, 39, Elf:1) a +0 robe a +0 rapier (40, 41, Elf:1) a +0 long sword a +0 ring mail (43, 4, Elf:1) a +0 short sword a +0 robe (47, 4, Elf:1) a +1 scimitar of venom a +0 robe (48, 3, Elf:1) a +0 short sword a +0 leather armour (48, 5, Elf:1) a +0 long sword a +0 robe (48, 8, Elf:1) the serpent talisman of the Skies Above {rC+ Int+3 Slay+2} [serpent talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 rapier a +0 leather armour (49, 7, Elf:1) a +0 ring mail (50, 4, Elf:1) a +0 long sword a +0 robe (50, 33, Elf:1) a +0 short sword a +0 shortbow a +0 leather armour (52, 33, Elf:1) a +0 longbow a +0 short sword a +0 leather armour (54, 13, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour (54, 35, Elf:1) a +4 falchion a +0 robe (54, 36, Elf:1) a +0 long sword a +0 leather armour (55, 35, Elf:1) a +0 short sword a +0 robe (57, 17, Elf:1) a +0 rapier a +0 robe (57, 31, Elf:1) a +0 long sword a +0 robe (58, 7, Elf:1) a +0 long sword a +0 robe Level 2 of the Elven Halls [Shop] Yreziago's Book Shoppe a parchment of Ozocubu's Refrigeration (524 gold) a parchment of Infestation (668 gold) a parchment of Chain Lightning (832 gold) a parchment of Platinum Paragon (832 gold) a parchment of Silence (294 gold) a parchment of Sphinx Sisters (524 gold) a parchment of Splinterfrost Shell (524 gold) a parchment of Rending Blade (208 gold) a parchment of Polar Vortex (832 gold) a parchment of Plasma Beam (400 gold) a parchment of Confusing Touch (140 gold) a parchment of Borgnjor's Revivification (668 gold) a parchment of Borgnjor's Vile Clutch (294 gold) a parchment of Passage of Golubria (208 gold) a parchment of Summon Forest (294 gold) a parchment of Yara's Violent Unravelling (294 gold) [Shop] Kileaj's General Store a scroll of identify (46 gold) a +1 orcbow of freezing (284 gold) a +0 battleaxe (200 gold) a parchment of Anguish (260 gold) a scroll of enchant armour (175 gold) a parchment of Ozocubu's Refrigeration (656 gold) [Shop] Myennakhli's Antique Weapon Shop a +2 demon trident of flaming (1197 gold) the +5 glaive of the Guard {elec, spectral} (1197 gold) It cannot be enchanted further. the +2 sling "Zusuteru" {drain, rPois rC+} (648 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a +5 broad axe of pain (1039 gold) a +2 heavy spear (365 gold) a +2 glaive of protection (504 gold) a +2 heavy falchion (365 gold) a +0 spear of freezing (155 gold) a +0 heavy long sword (174 gold) (0, 0, Elf:2) a +0 ring mail a +0 short sword (1, 2, Elf:2) a +0 robe a +0 short sword (3, -1, Elf:2) a +0 plate armour (4, -1, Elf:2) a +0 buckler a +0 robe a +0 long sword (4, 3, Elf:2) a +2 cloak of air (21, -17, Elf:2) a +0 robe a +0 long sword (21, 13, Elf:2) a +1 robe of resistance a +0 dagger of pain (22, -15, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (22, 5, Elf:2) a +2 short sword of protection a +0 ring mail (22, 8, Elf:2) a +3 rapier of freezing a +0 robe (22, 11, Elf:2) a +0 glaive (23, -15, Elf:2) a +0 ring mail a +0 dagger (23, -13, Elf:2) a parchment of Leda's Liquefaction (23, -8, Elf:2) a +0 chain mail (23, 5, Elf:2) a +0 heavy long sword a +0 robe (24, -15, Elf:2) a +0 robe a +0 rapier (25, -14, Elf:2) a +0 ring mail a +0 short sword a +0 robe a +0 dagger (25, 5, Elf:2) a +1 robe of resistance a +0 short sword (26, -13, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (26, 16, Elf:2) a +0 robe a +0 long sword (37, -3, Elf:2) a +3 leather armour a +0 rapier (38, 15, Elf:2) a +0 robe a +0 short sword (39, -3, Elf:2) a +0 robe a +0 dagger (40, -3, Elf:2) a +0 ring mail a +0 short sword (40, 15, Elf:2) a +0 buckler a +0 ring mail a +0 long sword (41, -7, Elf:2) a +0 dagger a +0 robe (41, -6, Elf:2) a +0 long sword a +0 robe (41, -4, Elf:2) a +1 devious dagger a +0 leather armour (43, -28, Elf:2) a +0 ring mail of cold resistance a +0 long sword (44, -10, Elf:2) a +0 long sword a +0 leather armour (45, -28, Elf:2) a +0 long sword a +0 shortbow a +0 robe (45, -11, Elf:2) a +0 dagger a +0 robe (46, 27, Elf:2) a blade talisman (47, 26, Elf:2) a +0 buckler a +0 robe a +0 long sword Level 3 of the Elven Halls (2, 47, Elf:3) a +0 short sword a +0 robe (13, 40, Elf:3) a +0 flail a +0 chain mail (15, 38, Elf:3) a +0 club a +0 giant spiked club a +0 mace a +0 robe (15, 40, Elf:3) a +0 war axe (16, 37, Elf:3) a +1 long sword of flaming a +0 ring mail (16, 38, Elf:3) a +4 scale mail a +0 long sword a +1 scimitar of freezing a +0 ring mail a +0 shortbow a +0 flail a +0 robe (16, 39, Elf:3) a +0 rapier a +0 robe a +0 shortbow a +0 long sword a +0 ring mail a +0 club (17, 22, Elf:3) a +0 short sword (17, 25, Elf:3) a +0 short sword a +0 robe (18, 24, Elf:3) a +0 long sword a +0 ring mail (18, 25, Elf:3) a +1 leather armour of poison resistance a +0 shortbow a +0 short sword a +0 leather armour a +0 rapier (20, 25, Elf:3) a +0 scimitar a +0 shortbow a +0 ring mail (21, -2, Elf:3) a +0 whip of electrocution (25, 34, Elf:3) a +0 robe (25, 35, Elf:3) a +3 heavy mace (26, 35, Elf:3) a +0 ring mail (26, 36, Elf:3) a +1 rapier of venom (27, 36, Elf:3) a +0 robe (28, 7, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (29, 5, Elf:3) a +1 scimitar of protection a +0 robe (29, 32, Elf:3) a +2 scimitar a +0 leather armour (29, 41, Elf:3) a +0 rapier a +0 robe (30, 4, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (30, 6, Elf:3) a +0 rapier a +0 robe (30, 41, Elf:3) a +0 long sword a +0 leather armour (30, 45, Elf:3) a +0 scimitar a +0 robe (31, 24, Elf:3) a parchment of Summon Forest (31, 25, Elf:3) a +1 scimitar of holy wrath (31, 26, Elf:3) a +2 plate armour of fire resistance (31, 39, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (31, 42, Elf:3) a +0 shortbow a +0 short sword a +0 leather armour (32, 5, Elf:3) a +0 long sword a +0 robe (32, 40, Elf:3) a +0 short sword a +0 robe (33, 24, Elf:3) a +4 giant spiked club (34, 23, Elf:3) a +5 dagger of venom (35, 22, Elf:3) a +0 pair of gloves of dexterity (36, 27, Elf:3) a +0 dagger a +0 robe (36, 41, Elf:3) a +0 rapier a +0 leather armour a +0 longbow a +0 leather armour (37, 43, Elf:3) a +1 scimitar of freezing a +0 rapier a +0 rapier a +0 leather armour a +0 ring mail (38, 44, Elf:3) a +0 shortbow a +0 robe (39, 8, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (40, 7, Elf:3) a +0 short sword a +0 robe (41, 10, Elf:3) a +0 dagger a +0 robe (41, 24, Elf:3) a +0 longbow a +0 leather armour (41, 53, Elf:3) a +3 whip of electrocution (41, 55, Elf:3) a parchment of Orb of Destruction (42, 21, Elf:3) a +3 scimitar of freezing a +0 robe (42, 52, Elf:3) a staff of earth (42, 54, Elf:3) a +1 dagger of venom (42, 56, Elf:3) a +0 long sword of holy wrath (43, 21, Elf:3) a +0 rapier a +0 ring mail a +0 short sword a +0 robe (43, 23, Elf:3) a +3 falchion a +0 scimitar a +0 robe a +0 leather armour (43, 30, Elf:3) a staff of air (43, 52, Elf:3) a parchment of Death Channel (43, 53, Elf:3) a +1 chain mail of fire resistance (43, 54, Elf:3) a ring of protection from fire (43, 55, Elf:3) a staff of alchemy (44, -3, Elf:3) 4 gold pieces a +0 long sword a +0 robe (44, 7, Elf:3) a +0 long sword a +0 leather armour (44, 24, Elf:3) a +2 short sword of freezing a +0 long sword a +0 leather armour a +0 robe (44, 52, Elf:3) a staff of necromancy (44, 54, Elf:3) the +4 halberd "Delicagg" {heavy, rElec rPois rC- Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (44, 56, Elf:3) a +2 plate armour of fire resistance (45, 23, Elf:3) a +0 short sword a +0 robe a +0 rapier a +0 robe (45, 53, Elf:3) an orb of mayhem (45, 55, Elf:3) a staff of alchemy (46, 25, Elf:3) a +1 heavy longbow a +0 leather armour (46, 55, Elf:3) a +1 rapier of speed a +1 rapier of speed a +0 leather armour (47, 24, Elf:3) a +0 long sword a +0 ring mail (47, 46, Elf:3) a +0 long sword a +0 robe (47, 54, Elf:3) a +3 rapier a +0 robe a +0 short sword a +0 scale mail a +0 long sword a +0 robe (48, 46, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour a +0 long sword a +0 leather armour (48, 53, Elf:3) a +0 longbow a +0 robe a +4 ring of slaying (51, 22, Elf:3) a +4 antimagic shortbow (51, 50, Elf:3) a +2 rapier of venom a +2 rapier of venom a +0 leather armour (51, 52, Elf:3) a +0 long sword a +0 robe (52, 23, Elf:3) a +2 robe (52, 50, Elf:3) a +2 falchion a +0 leather armour (53, 2, Elf:3) a +0 short sword a +0 robe a +0 buckler (53, 24, Elf:3) the +9 whip "Xoef Tof" {flame, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +1 scimitar a +0 robe (53, 49, Elf:3) a +0 rapier a +0 leather armour a +0 rapier a +0 robe (54, 24, Elf:3) a staff of necromancy (54, 26, Elf:3) an amulet of magic regeneration (55, 26, Elf:3) a +2 broad axe of freezing (55, 36, Elf:3) a +1 spectral broad axe a +0 long sword a +0 scale mail a +0 leather armour a +0 kite shield (56, 35, Elf:3) a +0 scimitar a +0 robe (59, 40, Elf:3) a +0 long sword a +0 scale mail (60, 36, Elf:3) a +3 great sword of freezing (61, 34, Elf:3) a +0 short sword Level 1 of the Lair of Beasts [Shop] Ziucin's General Store a wand of roots (6) (480 gold) a +4 giant spiked club (615 gold) a scroll of torment (316 gold) a scroll of fog (133 gold) a phantom mirror (1000 gold) 3 scrolls of fog (400 gold) a parchment of Hailstorm (220 gold) a sack of spiders (1000 gold) (0, 0, Lair:1) a +0 ring mail (8, 37, Lair:1) the +0 ring mail "Boriarau" {rC++ rCorr} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, -5, Lair:1) a +0 quarterstaff (23, 21, Lair:1) a +0 robe (43, 23, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 shortbow (10, 1, Lair:2) a +0 trident (12, 10, Lair:2) a +0 ring mail (33, 0, Lair:2) a +0 chain mail (42, 20, Lair:2) a +0 great mace (43, 10, Lair:2) a +2 cloak (45, 9, Lair:2) a parchment of Confusing Touch (50, -14, Lair:2) a +0 trident (53, 8, Lair:2) a +0 mace (66, 25, Lair:2) a +0 club Level 3 of the Lair of Beasts [Shop] Dorghib's Weapon Boutique a +2 devious dagger (266 gold) a +6 vampiric spear (779 gold) a +3 battleaxe of electrocution (798 gold) the +9 flail "Nipsoqeq" {flame, Str+3 SInv} (1307 gold) Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. 6 boomerangs (228 gold) a +1 devious short sword (190 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (1951 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, Lair:3) a +0 flail (3, 4, Lair:3) a +0 chain mail (6, -28, Lair:3) a +0 scale mail (7, -25, Lair:3) a +0 rapier (19, -24, Lair:3) a +1 pair of gloves (19, -8, Lair:3) 4 poisoned darts (39, -12, Lair:3) a +0 mace (45, -30, Lair:3) a +4 whip (52, 1, Lair:3) a +0 scale mail (61, -2, Lair:3) 5 poisoned darts (64, -26, Lair:3) a parchment of Dispel Undead (64, -15, Lair:3) a +0 chain mail (69, -20, Lair:3) a +0 short sword of venom Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 leather armour (8, -12, Lair:4) a +0 ring mail (9, -27, Lair:4) a parchment of Poisonous Vapours (18, -29, Lair:4) a +0 cloak (24, -16, Lair:4) a +0 rapier (31, -36, Lair:4) a +0 robe (44, -34, Lair:4) a cane toad skeleton (44, -30, Lair:4) a dream sheep skeleton (45, -31, Lair:4) a wolf skeleton (48, -30, Lair:4) a yak skeleton (49, -22, Lair:4) a komodo dragon skeleton (52, -31, Lair:4) a hell rat skeleton (52, -8, Lair:4) a +0 kite shield (56, -20, Lair:4) 3 poisoned darts Level 5 of the Lair of Beasts [Shop] Jyinwiun's Weapon Boutique a +1 vampiric broad axe (578 gold) a +1 shortbow of flaming (210 gold) a +0 morningstar of protection (156 gold) a +2 rapier of venom (316 gold) a +1 mace of protection (180 gold) 2 atropa-tipped darts (30 gold) the +1 spear of the Final Decision {freeze, rPois Str+2 SInv Stlth-} (486 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. 6 large rocks (153 gold) a +4 long sword of protection (445 gold) a +1 dire flail of draining (272 gold) (0, 0, Lair:5) a parchment of Anguish (12, -23, Lair:5) a +0 sling (14, -15, Lair:5) a +0 flail a +0 quarterstaff (14, -2, Lair:5) a ring of resist corrosion (15, -24, Lair:5) a +0 falchion (17, -10, Lair:5) a +0 scale mail (17, -9, Lair:5) a staff of earth (18, -10, Lair:5) a +0 spear (18, -9, Lair:5) a +1 mace of protection (20, -23, Lair:5) a +0 mace (20, -15, Lair:5) a +0 scale mail (20, -9, Lair:5) a spider talisman (31, 2, Lair:5) 4 boomerangs (39, -28, Lair:5) a +0 robe (41, -42, Lair:5) a +0 long sword (47, -55, Lair:5) 2 darts of disjunction Level 1 of the Shoals (0, 0, Shoals:1) a +0 shortbow (2, 0, Shoals:1) a +0 ring mail (7, 26, Shoals:1) 3 large rocks (8, -10, Shoals:1) a +0 trident (9, 23, Shoals:1) a +0 spear (12, -7, Shoals:1) a +0 trident (13, 3, Shoals:1) a boomerang a +0 trident (18, 8, Shoals:1) a +0 plate armour (18, 10, Shoals:1) a +0 spear a +0 sling a +0 spear a +0 sling (18, 12, Shoals:1) a +1 spear of flaming (18, 13, Shoals:1) a +0 spear (18, 26, Shoals:1) a +0 quarterstaff (19, 10, Shoals:1) a +0 spear a +0 sling (24, 7, Shoals:1) a +0 spear (24, 11, Shoals:1) a +0 sling of flaming a +0 spear (30, 29, Shoals:1) a +2 demon trident of venom a +0 robe (35, 15, Shoals:1) a +0 robe (35, 18, Shoals:1) 5 large rocks (47, 16, Shoals:1) a +0 trident 3 boomerangs (49, 16, Shoals:1) a +0 trident (60, 41, Shoals:1) the +0 animal skin of the Blizzard {rN+ Str+2 Dex+3} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Level 2 of the Shoals [Shop] Agutykae's General Store a manual of Ranged Weapons (1440 gold) a phantom mirror (720 gold) a lightning rod (4/4) (720 gold) a scroll of amnesia (79 gold) a parchment of Sticky Flame (234 gold) a parchment of Passwall (158 gold) a scroll of identify (39 gold) a wand of flame (10) (138 gold) a potion of berserk rage (99 gold) the +8 shortbow "Naecu" {speed, +Blink} (1134 gold) +Blink: It lets you blink. It cannot be enchanted further. [Shop] Kyfuhis's Specific Store a scroll of identify (43 gold) (7, 3, Shoals:2) a +0 leather armour (11, 15, Shoals:2) a +0 ring mail (12, 11, Shoals:2) a +0 club a +0 sling (14, -7, Shoals:2) 4 poisoned darts (14, 12, Shoals:2) a +0 spear a +0 sling (14, 14, Shoals:2) a +1 rapier of protection (16, 7, Shoals:2) a +4 rapier of draining a +0 robe (20, -29, Shoals:2) a +3 ring mail (20, 3, Shoals:2) 4 curare-tipped darts (21, -20, Shoals:2) a +0 trident (23, 5, Shoals:2) a +4 devious rapier a +0 robe (24, 4, Shoals:2) a +0 rapier of venom a +0 robe (26, 2, Shoals:2) a +0 trident a boomerang a +0 longbow a +0 spear (27, 0, Shoals:2) a lupine talisman (28, -8, Shoals:2) a +0 scimitar (43, -16, Shoals:2) a +0 trident (43, 17, Shoals:2) a +0 shortbow (45, -17, Shoals:2) a +0 rapier a +0 robe (45, -16, Shoals:2) a +0 trident (50, -19, Shoals:2) a +0 trident Level 3 of the Shoals (0, 0, Shoals:3) a +0 sling a +0 spear (1, 1, Shoals:3) a +0 spear a +0 sling (3, -11, Shoals:3) a +1 trident of venom (4, -5, Shoals:3) a +0 sling a +0 quarterstaff (9, -6, Shoals:3) a +0 sling a +0 club (9, -5, Shoals:3) a +0 sling a +0 spear (10, -24, Shoals:3) a +0 quarterstaff a +0 sling (10, -6, Shoals:3) 5 large rocks (10, -5, Shoals:3) a +0 sling a +0 spear (11, -6, Shoals:3) a +0 quarterstaff a +0 sling (13, -8, Shoals:3) a +0 trident (14, -9, Shoals:3) a staff of earth a +0 robe (22, -1, Shoals:3) a +0 spear (40, -26, Shoals:3) a +0 longbow a +0 club (42, -22, Shoals:3) a +0 sling a +0 club (45, -23, Shoals:3) a +0 sling a +0 quarterstaff (52, -22, Shoals:3) a +0 spear (54, -2, Shoals:3) 5 datura-tipped darts Level 4 of the Shoals [Shop] Niug's Armour Shoppe a +2 robe (232 gold) a +2 leather armour of cold resistance (342 gold) the +2 robe of Too Many Cooks {rPois rF- rC+++ SInv} (977 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. the +2 shield of Resistance {rF++ rC++ Will++} (1314 gold) rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. a +1 pair of boots of flying (297 gold) a +4 scale mail of command (531 gold) a +3 ring mail of willpower (468 gold) a +1 cloak of air (477 gold) the +1 leather armour "Luipub" {rC- rCorr Int+7 Stlth-} (466 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +2 robe of willpower (322 gold) a +1 buckler of cold resistance (297 gold) the +4 robe "Aroedwug" {Dex+4} (653 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (0, 0, Shoals:4) an orb of guile (1, 0, Shoals:4) a +2 chain mail of resonance (3, 3, Shoals:4) a +1 demon trident of freezing a +0 robe (3, 4, Shoals:4) a +0 antimagic longbow a +0 spectral quarterstaff (4, 0, Shoals:4) a +2 sling of flaming a +0 spear (4, 2, Shoals:4) a +0 spear (4, 5, Shoals:4) a +0 longbow a +0 club a +0 spear (5, -1, Shoals:4) a +0 longbow a +0 club (5, 0, Shoals:4) 4 javelins a +0 chain mail (5, 3, Shoals:4) a +0 glaive (5, 33, Shoals:4) a +0 trident (6, -1, Shoals:4) a +0 longbow a +0 spear (6, 3, Shoals:4) a +0 sling a +0 spear (6, 20, Shoals:4) a +0 leather armour (7, 1, Shoals:4) a +0 trident a +0 trident 3 boomerangs (11, 2, Shoals:4) a +0 sling a +0 quarterstaff a +0 trident a boomerang (11, 6, Shoals:4) a +0 plate armour (12, -4, Shoals:4) a +0 longbow a +0 quarterstaff (12, 27, Shoals:4) a +0 ring mail (12, 31, Shoals:4) a +0 trident (13, -8, Shoals:4) 8 silver javelins a +0 chain mail (14, -13, Shoals:4) a +0 leather armour (14, 0, Shoals:4) a +0 spear a +0 longbow (14, 31, Shoals:4) a +0 spear (15, -7, Shoals:4) a +0 cloak of stealth (15, 0, Shoals:4) a +0 club a +0 longbow a +0 club a +0 longbow (15, 28, Shoals:4) a +0 spear of venom (15, 32, Shoals:4) a +0 cloak (16, 2, Shoals:4) a +0 trident (16, 7, Shoals:4) a +2 longbow of freezing a +0 club (16, 33, Shoals:4) 2 boomerangs a +0 trident (17, -4, Shoals:4) a +0 pair of boots (18, -5, Shoals:4) 5 large rocks (18, 24, Shoals:4) a +0 short sword (19, 2, Shoals:4) a parchment of Teleport Other (19, 8, Shoals:4) a +0 quarterstaff a +0 spear a +0 longbow (19, 9, Shoals:4) 3 boomerangs a +0 trident (19, 27, Shoals:4) a +0 trident (20, 8, Shoals:4) a +0 heavy spear a +0 longbow (20, 35, Shoals:4) a +0 ring mail (22, 3, Shoals:4) a +0 club a +0 longbow (23, 4, Shoals:4) a +0 robe (23, 17, Shoals:4) a +0 spear a +0 sling (24, 3, Shoals:4) a +0 sling of flaming a +0 spear (24, 17, Shoals:4) a +0 trident (25, 0, Shoals:4) a +0 club a +0 longbow (25, 8, Shoals:4) a +0 cloak (25, 17, Shoals:4) a +0 quarterstaff a +0 longbow (27, 21, Shoals:4) a +0 kite shield of reflection a +0 chain mail a +0 long sword (28, 10, Shoals:4) a +0 falchion of flaming 5 javelins a +0 chain mail (29, 0, Shoals:4) a staff of conjuration Level 1 of the Spider Nest (2, 1, Spider:1) a +0 ring mail (11, -26, Spider:1) a +0 club (11, -23, Spider:1) a +0 giant spiked club (17, -3, Spider:1) a parchment of Lesser Beckoning (23, -5, Spider:1) a +0 whip (32, -28, Spider:1) a +0 mace Level 2 of the Spider Nest (7, -20, Spider:2) a +0 morningstar (18, -19, Spider:2) a +0 leather armour (27, -17, Spider:2) a +6 ring of dexterity (30, -1, Spider:2) a +1 great sword of holy wrath (33, 3, Spider:2) a +0 robe (38, -8, Spider:2) a +0 rapier of electrocution a +1 cloak of stealth a +0 pair of gloves (49, 6, Spider:2) a +2 scale mail of command Level 3 of the Spider Nest (1, -11, Spider:3) 5 poisoned darts (7, -45, Spider:3) a +0 robe a +0 hand axe (7, -44, Spider:3) a +0 leather armour a +0 hand axe (8, -44, Spider:3) a +0 robe a +0 hand axe (10, -19, Spider:3) a +0 helmet (26, -21, Spider:3) a +0 leather armour (26, -3, Spider:3) 23 gold pieces (27, -5, Spider:3) 9 gold pieces (27, -2, Spider:3) 27 gold pieces (28, -5, Spider:3) a potion of curing (28, -3, Spider:3) a +0 quarterstaff (29, -13, Spider:3) a +0 scale mail (29, -4, Spider:3) a parchment of Confusing Touch (37, -24, Spider:3) a quill talisman (45, -22, Spider:3) the +2 ring mail of Semeg {rElec rPois Str-2 Slay+6} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. Level 4 of the Spider Nest (0, 0, Spider:4) the rimehorn talisman of a gutter gulch {rF+ rCorr Stlth+} [rimehorn talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (5, -5, Spider:4) 4 javelins (13, -7, Spider:4) a parchment of Tukima's Dance (34, -7, Spider:4) a +0 leather armour (36, -34, Spider:4) a +0 triple crossbow (37, -4, Spider:4) a +0 ring mail (39, -25, Spider:4) a +0 broad axe a +0 leather armour (39, -21, Spider:4) a +0 hand axe a +0 robe (41, -40, Spider:4) a +0 war axe (45, -3, Spider:4) a +0 demon trident of pain a +3 demon whip of freezing a +2 leather armour of cold resistance (53, -29, Spider:4) a +1 pair of gloves of dexterity (54, -30, Spider:4) an orb of attunement (56, -28, Spider:4) an orb of mesmerism (59, -9, Spider:4) a +0 sling Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (12, -14, Slime:5) a staff of earth (12, -13, Slime:5) a ring of willpower (13, -15, Slime:5) an amulet of chemistry (13, -13, Slime:5) a parchment of Gell's Gavotte (13, -8, Slime:5) a +0 robe (13, -7, Slime:5) a hive talisman (13, -6, Slime:5) a +2 long sword of holy wrath (14, -17, Slime:5) a parchment of Static Discharge (14, -16, Slime:5) a parchment of Silence (14, -15, Slime:5) a +4 sling (14, -7, Slime:5) a ring of protection from cold (14, -6, Slime:5) a ring of willpower (14, -5, Slime:5) a +8 sling (14, -4, Slime:5) a parchment of Leda's Liquefaction (15, -18, Slime:5) 5 atropa-tipped darts (15, -16, Slime:5) a parchment of Gell's Gavotte (15, -6, Slime:5) a staff of fire (15, -5, Slime:5) a +0 cloak of corrosion resistance (16, -17, Slime:5) a +0 ring mail (16, -8, Slime:5) the +3 hand axe "Transmigrator" {venom, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, -18, Slime:5) a parchment of Infestation (21, -17, Slime:5) a parchment of Hellfire Mortar (21, -15, Slime:5) a +0 leather armour (22, -17, Slime:5) the +1 scale mail of Qogaq {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (22, -7, Slime:5) a +0 long sword (22, -6, Slime:5) a +0 orcbow of flaming (23, -16, Slime:5) the hive talisman of Aghecele {Will++} [hive talisman] Will++: It greatly increases your willpower. (23, -15, Slime:5) a +0 scale mail (23, -7, Slime:5) a staff of necromancy (23, -5, Slime:5) a +2 ring mail of willpower (24, -15, Slime:5) the sanguine talisman "Joiriqiedi" {rN++ Stlth-} [sanguine talisman] rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (24, -14, Slime:5) a +0 rapier (24, -6, Slime:5) a parchment of Maxwell's Capacitive Coupling (25, -8, Slime:5) a parchment of Hoarfrost Cannonade (25, -7, Slime:5) 6 darts of disjunction (25, -6, Slime:5) a +0 chain mail Level 1 of the Vaults [Shop] Ucsodyry's Weapon Shoppe 2 curare-tipped darts (52 gold) a +2 heavy battleaxe (660 gold) the +4 sling "Jafant" {freeze, Fly rN++} (930 gold) Fly: It grants you flight. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +3 heavy bardiche (968 gold) 3 silver javelins (594 gold) 4 atropa-tipped darts (79 gold) the +7 captain's cutlass {speed, disarm} (1287 gold) It cannot be enchanted further. a +2 orcbow of draining (422 gold) a +0 longbow of electrocution (649 gold) a +0 heavy halberd (202 gold) (0, 0, Vaults:1) a +0 long sword a +0 ring mail (2, -7, Vaults:1) a +0 arbalest a +0 arbalest (3, -7, Vaults:1) a +0 arbalest a +0 arbalest (4, 5, Vaults:1) a +0 morningstar a +0 leather armour (6, -11, Vaults:1) a +0 scale mail a +0 long sword (9, -28, Vaults:1) a +0 great mace a +0 ring mail (11, -32, Vaults:1) a ring of flight (11, -26, Vaults:1) a +3 great sword of flaming (12, -25, Vaults:1) a +2 war axe of electrocution a +2 war axe of electrocution a +0 scale mail (12, -24, Vaults:1) a +0 leather armour a +0 mace a +0 scale mail a +0 morningstar (13, -32, Vaults:1) a parchment of Frozen Ramparts (14, -31, Vaults:1) 25 gold pieces (14, -29, Vaults:1) a parchment of Summon Seismosaurus Egg (18, 8, Vaults:1) a +0 plate armour (27, -31, Vaults:1) a +0 plate armour (44, 13, Vaults:1) a +2 heavy arbalest (45, 7, Vaults:1) a +0 arbalest (46, 6, Vaults:1) a +0 dire flail a +0 scale mail a +0 morningstar a +0 ring mail (46, 7, Vaults:1) a +0 great mace a +0 leather armour (47, 5, Vaults:1) a +0 arbalest a +0 arbalest (48, -15, Vaults:1) a +0 flail a +0 leather armour (48, 8, Vaults:1) a +0 falchion a +0 scale mail (51, 9, Vaults:1) a +0 arbalest (54, -10, Vaults:1) a +0 demon whip a +0 animal skin (54, 4, Vaults:1) a +2 heavy battleaxe a +0 arbalest a +0 chain mail a +0 morningstar a +0 scale mail (54, 9, Vaults:1) a +0 long sword of holy wrath a +0 scale mail (55, 5, Vaults:1) a +3 antimagic battleaxe a +0 chain mail (58, 2, Vaults:1) a +0 morningstar a +0 ring mail (58, 3, Vaults:1) a +0 ring mail (63, -5, Vaults:1) a +0 robe (65, -23, Vaults:1) a +0 halberd (68, -31, Vaults:1) a medusa talisman (68, -23, Vaults:1) a parchment of Blink (69, 7, Vaults:1) a +0 falchion a +0 ring mail (70, -23, Vaults:1) a +0 leather armour (70, -9, Vaults:1) a +0 morningstar a +0 ring mail a parchment of Summon Cactus Giant (70, 10, Vaults:1) a +0 arbalest (71, -23, Vaults:1) a +0 falchion a +0 ring mail (71, 9, Vaults:1) a +0 morningstar a +0 ring mail (71, 10, Vaults:1) a +5 arbalest a +0 arbalest a +0 arbalest Level 2 of the Vaults [Shop] Tyaf's Assorted Antiques a +0 spear (93 gold) a +0 ring mail (124 gold) a tin of tremorstones (2/2) (1240 gold) a +0 sling (46 gold) a potion of enlightenment (155 gold) an amulet of chemistry (930 gold) a +0 leather armour (62 gold) [Shop] Veed's Book Boutique a parchment of Fulminant Prism (325 gold) a parchment of Conjure Ball Lightning (625 gold) a parchment of Summon Forest (460 gold) a parchment of Disjunction (1045 gold) a parchment of Alistair's Walking Alembic (460 gold) a parchment of Ignite Poison (325 gold) a parchment of Leda's Liquefaction (325 gold) a parchment of Blink (145 gold) a parchment of Rimeblight (820 gold) a parchment of Flame Wave (325 gold) a parchment of Alistair's Intoxication (460 gold) (0, 0, Vaults:2) a +0 arbalest (1, 2, Vaults:2) a +0 arbalest (1, 9, Vaults:2) the quill talisman "Pikacrea" {Will+ Int+3 Slay+3} [quill talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (3, 2, Vaults:2) a +0 arbalest a +0 arbalest (5, 3, Vaults:2) a +0 dire flail a +0 animal skin (5, 11, Vaults:2) a +0 dire flail a +0 ring mail (6, -22, Vaults:2) a +0 whip (6, 10, Vaults:2) a +3 ring mail a +0 trident a +0 trident a +3 battleaxe of sundering a +0 chain mail (7, 9, Vaults:2) a +0 arbalest (7, 10, Vaults:2) a +0 partisan of distortion a +0 chain mail (10, -17, Vaults:2) a +2 trident of venom a +2 trident of venom a +0 ring mail (11, -17, Vaults:2) a +0 great mace a +0 ring mail (11, 19, Vaults:2) a staff of cold (13, -21, Vaults:2) a +2 war axe of freezing a +2 war axe of freezing a +0 ring mail (13, 24, Vaults:2) a +0 arbalest a +0 long sword a +0 ring mail (14, 23, Vaults:2) a +0 flail a +0 ring mail (17, -11, Vaults:2) a +0 great mace a +0 leather armour (22, -34, Vaults:2) a +0 morningstar a +0 ring mail (22, 16, Vaults:2) a +0 robe a +0 whip (23, -32, Vaults:2) a +0 great mace a +0 leather armour (23, 15, Vaults:2) a +0 arbalest (24, -28, Vaults:2) a +0 pair of boots of flying (25, 13, Vaults:2) a +0 arbalest of draining a +0 arbalest a +0 hand cannon (26, -34, Vaults:2) a +0 cloak of corrosion resistance (26, 13, Vaults:2) a +0 arbalest (28, -30, Vaults:2) a staff of cold (29, -32, Vaults:2) a +0 war axe a +0 plate armour (30, -31, Vaults:2) a +0 mace a +0 scale mail (30, -3, Vaults:2) a +2 cloak of corrosion resistance (31, -32, Vaults:2) a +0 club (31, -31, Vaults:2) a +1 mace of draining (31, -30, Vaults:2) a +1 arbalest of draining a +0 hand axe a +0 plate armour (31, 23, Vaults:2) a +1 hat of ice (32, -32, Vaults:2) a +0 athame a +0 robe a +0 dagger a +0 robe (32, -8, Vaults:2) a +0 ring mail a +0 long sword a +0 arbalest (32, 17, Vaults:2) a +3 great sword (33, -31, Vaults:2) a +0 glaive a +0 plate armour (34, -2, Vaults:2) a +1 cloak (41, 19, Vaults:2) a +0 dire flail a +0 ring mail (42, 27, Vaults:2) a +0 hand axe (43, 13, Vaults:2) a +0 quarterstaff (43, 17, Vaults:2) a +0 orcbow (47, 14, Vaults:2) 4 boomerangs (47, 20, Vaults:2) a parchment of Ignite Poison (49, -23, Vaults:2) a +0 scale mail a +0 falchion (50, 17, Vaults:2) a +0 great mace a +0 plate armour (52, -19, Vaults:2) a +1 plate armour of cold resistance a +2 heavy battleaxe (54, -18, Vaults:2) a +0 animal skin a +0 dire flail (55, -23, Vaults:2) a +0 ring mail a +0 flail (61, 4, Vaults:2) a +0 rapier of electrocution (63, 8, Vaults:2) a +0 dire flail a +0 animal skin (68, -32, Vaults:2) a +1 arbalest of freezing (68, 5, Vaults:2) a +0 scale mail (69, -33, Vaults:2) a +0 morningstar a +0 scale mail (70, 20, Vaults:2) a +0 ring mail Level 3 of the Vaults [Shop] Hipliuk's Jewellery Shop an amulet of magic regeneration (900 gold) a +4 ring of protection (1080 gold) an amulet of the acrobat (900 gold) an amulet of chemistry (900 gold) a ring of protection from fire (750 gold) an amulet of regeneration (900 gold) an amulet of guardian spirit (900 gold) [Shop] Cugoq's Book Emporium a parchment of Searing Ray (104 gold) a parchment of Forge Monarch Bomb (450 gold) a parchment of Alistair's Intoxication (331 gold) a parchment of Eringya's Surprising Crocodile (234 gold) a parchment of Dragon's Call (936 gold) a manual of Fighting (1440 gold) a parchment of Haunt (590 gold) a parchment of Freezing Cloud (331 gold) a parchment of Summon Cactus Giant (450 gold) a parchment of Arcjolt (331 gold) a parchment of Infestation (752 gold) a parchment of Passage of Golubria (234 gold) a parchment of Starburst (450 gold) a parchment of Diamond Sawblades (590 gold) [Shop] Fikhlesm's General Store a parchment of Fulsome Fusillade (627 gold) the +5 spear of Obiter Dictum {venom, Dex+4} (660 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 rapier of venom (129 gold) a parchment of Iskenderun's Mystic Blast (195 gold) the +0 ice dragon scales of Vexation {rF- rC++ Regen+} (855 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a potion of resistance (150 gold) a wand of flame (11) (115 gold) a parchment of Dispersal (375 gold) a +2 ring mail of cold resistance (315 gold) (0, 0, Vaults:3) a +0 morningstar a +0 leather armour (2, -40, Vaults:3) a +0 trident a +0 animal skin (3, -29, Vaults:3) a +0 battleaxe a +0 plate armour (4, -30, Vaults:3) a +0 arbalest (5, -34, Vaults:3) a +0 arbalest (7, -4, Vaults:3) a parchment of Fulminant Prism (7, 0, Vaults:3) a +0 arbalest (8, -13, Vaults:3) a +0 falchion a +0 ring mail (8, -1, Vaults:3) a +0 war axe a +0 chain mail (8, 0, Vaults:3) a +0 arbalest a +0 arbalest (9, -13, Vaults:3) a +0 mace a +0 scale mail (16, -42, Vaults:3) a +0 dagger a +0 robe (19, -11, Vaults:3) a +0 orcbow (25, 12, Vaults:3) 4 darts of disjunction (30, -2, Vaults:3) a +0 long sword a +0 arbalest a +0 ring mail (31, -15, Vaults:3) a +0 dagger a +0 robe a +0 great mace a +0 scale mail (32, -15, Vaults:3) a +0 ring mail (33, -16, Vaults:3) a +0 plate armour a +0 war axe (35, -46, Vaults:3) a +0 dire flail a +0 ring mail (35, -34, Vaults:3) a +0 war axe a +0 chain mail (35, -17, Vaults:3) a +1 war axe a +0 plate armour (38, -43, Vaults:3) a +0 great mace a +0 animal skin (38, -31, Vaults:3) a +0 falchion a +0 ring mail (39, -33, Vaults:3) a +0 arbalest (39, -32, Vaults:3) a +0 arbalest (39, -1, Vaults:3) a +0 scale mail a +0 war axe a +0 ring mail a +0 great mace (40, -1, Vaults:3) a +0 animal skin a +0 dire flail (41, 0, Vaults:3) a +0 long sword of holy wrath a +0 robe (46, -35, Vaults:3) a +0 whip a +0 animal skin (47, -22, Vaults:3) a +0 club (59, -14, Vaults:3) a +1 great mace of venom a +0 scale mail (63, -29, Vaults:3) a +0 scale mail (64, -32, Vaults:3) a +8 vampiric war axe a +0 plate armour (65, -33, Vaults:3) a +0 arbalest (65, -32, Vaults:3) a +0 arbalest (66, -42, Vaults:3) a +0 arbalest a +0 morningstar a +0 ring mail (66, -37, Vaults:3) a +1 flail of protection (66, -33, Vaults:3) a +0 arbalest (66, -32, Vaults:3) a +0 arbalest (66, -28, Vaults:3) a +0 falchion a +0 ring mail (66, 2, Vaults:3) a +0 chain mail (68, -38, Vaults:3) a +0 great mace a +0 scale mail (68, -36, Vaults:3) a +1 war axe a +0 plate armour (70, -36, Vaults:3) the +1 leather armour of Yredelemnul's Esteem {rPois rC- Str+2 Dex+2} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 dire flail a +0 leather armour (71, -43, Vaults:3) a +0 dire flail of protection a +0 animal skin (71, 0, Vaults:3) a +0 animal skin a +0 dire flail (75, -23, Vaults:3) a +0 trident a +0 trident a +0 ring mail Level 4 of the Vaults (3, -26, Vaults:4) a +0 pair of boots (4, -27, Vaults:4) a +0 pair of boots of stealth (4, -26, Vaults:4) a +0 great mace a +0 ring mail (9, -34, Vaults:4) a +0 flail (10, -34, Vaults:4) a +1 scimitar of protection (11, -33, Vaults:4) a +4 great mace of draining a +0 chain mail (14, -33, Vaults:4) a +0 morningstar a +0 ring mail (14, -31, Vaults:4) a +0 hand axe (16, 3, Vaults:4) the +1 pair of gloves of Joy {Infuse, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 cloak of the Morning {rPois rN++ Str+4 Dex-4} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring "Vauniemu" {rN+ EV+5 Str+2} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). a ring of magical power a +4 ring of slaying an amulet of magic regeneration a +5 ring of evasion a ring of magical power a +5 ring of evasion a ring of positive energy a ring of protection from cold a +0 hand cannon of draining the +1 troll leather armour of the Mackerel {rPois Will+ Regen+} rPois: It protects you from poison. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +6 ring of intelligence a ring of resist corrosion an amulet of chemistry a +4 ring of protection a ring of protection from cold a ring of willpower (21, -15, Vaults:4) a +2 great mace of holy wrath a +0 chain mail (22, -16, Vaults:4) a +0 arbalest (22, -4, Vaults:4) a +0 trident a +0 scale mail a +0 trident (23, -15, Vaults:4) a +0 arbalest (24, 8, Vaults:4) a +0 glaive of draining a +0 chain mail (24, 9, Vaults:4) a +0 broad axe of draining a +0 chain mail (25, -10, Vaults:4) a +0 ring mail a +0 great mace (26, 9, Vaults:4) a +0 glaive (28, 5, Vaults:4) a +0 broad axe (29, -22, Vaults:4) a +0 broad axe a +0 broad axe a +0 scale mail (35, -30, Vaults:4) a +2 falchion a +0 robe (38, -15, Vaults:4) a parchment of Splinterfrost Shell (38, -10, Vaults:4) a +0 leather armour (42, -16, Vaults:4) a +3 dire flail a +0 ring mail (42, -11, Vaults:4) a parchment of Irradiate (43, -16, Vaults:4) a +2 great sword of flaming (47, -31, Vaults:4) a +0 dire flail a +0 ring mail (47, 2, Vaults:4) a +0 robe a +0 dagger (49, 4, Vaults:4) a +1 shortbow a ring of protection from fire a +0 robe a +0 dagger (50, -14, Vaults:4) a +0 dire flail a +0 animal skin (52, -12, Vaults:4) a +0 great mace a +0 ring mail (53, -17, Vaults:4) a +0 rapier (53, -11, Vaults:4) a +0 great mace a +0 ring mail (54, -28, Vaults:4) a +0 dire flail a +0 animal skin (55, 23, Vaults:4) a riddle talisman (56, -34, Vaults:4) a +0 ring mail (57, 8, Vaults:4) a +0 mace (59, -26, Vaults:4) a +0 arbalest (62, -8, Vaults:4) a +0 hand axe (63, -22, Vaults:4) a staff of earth (69, -18, Vaults:4) a +0 scale mail (69, -17, Vaults:4) a +2 morningstar of distortion a +0 scale mail (70, -21, Vaults:4) a +0 heavy battleaxe a +0 flail a +0 scale mail a +0 chain mail (72, -23, Vaults:4) a +0 demon whip a +0 animal skin Level 5 of the Vaults [Shop] Fihoveloxe's Distillery a potion of might (170 gold) a potion of might (170 gold) a potion of might (170 gold) a potion of haste (425 gold) a potion of ambrosia (340 gold) [Shop] Ownuwull's Assorted Antiques a +1 trident of venom (179 gold) a sack of spiders (640 gold) a scroll of enchant weapon (120 gold) a potion of curing (48 gold) a Gell's gravitambourine (2/2) (640 gold) a potion of curing (48 gold) a scroll of amnesia (64 gold) a wand of paralysis (4) (153 gold) a +1 scale mail of willpower (256 gold) [Shop] Leises's Antique Armour Shoppe a +3 leather armour of fire resistance (552 gold) a +3 chain mail of poison resistance (575 gold) the +10 plate armour of Jienocse {Harm +Inv rN+ Will++} (2302 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 cloak of stealth (264 gold) a +3 leather armour of willpower (552 gold) a +2 chain mail of poison resistance (460 gold) a +0 robe of positive energy (112 gold) the +0 robe of Incorporation {Rampage *Silence rPois Int+4} (342 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 leather armour of willpower (437 gold) the +2 robe of New Discoveries {Will+} (540 gold) Will+: It increases your willpower. It cannot be enchanted further. the +1 ring mail of the Moon {rF- Will++} (529 gold) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. [Shop] Sydae's Weapon Shoppe 2 boomerangs (60 gold) 2 datura-tipped darts (27 gold) a +3 shortbow of electrocution (367 gold) a +6 shortbow (525 gold) a +5 hand axe of electrocution (517 gold) the +6 quarterstaff of Shame {chaos, Int+2} (753 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 falchion "Goblinslayer" {freeze, rN+ Str+3} (793 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 whip of electrocution (123 gold) (0, 0, Vaults:5) a +0 long sword a +0 ring mail (0, 1, Vaults:5) a +0 war axe a +0 chain mail (0, 5, Vaults:5) a +3 long sword a +0 chain mail (0, 24, Vaults:5) a +3 battleaxe a +0 plate armour (1, 24, Vaults:5) a +0 scimitar a +0 scale mail a +0 buckler (1, 26, Vaults:5) a +1 long sword of flaming a +0 plate armour (1, 31, Vaults:5) 5 large rocks (1, 32, Vaults:5) a +0 battleaxe of freezing (1, 41, Vaults:5) a +0 arbalest (2, 5, Vaults:5) a +0 great mace a +0 plate armour (2, 24, Vaults:5) a +0 spear a +0 robe (2, 33, Vaults:5) a +0 cloak of willpower (2, 44, Vaults:5) a +0 great sword a +0 plate armour (3, 0, Vaults:5) a +0 quarterstaff (3, 6, Vaults:5) 6 large rocks (3, 14, Vaults:5) a +0 robe (3, 30, Vaults:5) a +0 dire flail a +0 chain mail (3, 31, Vaults:5) a +3 battleaxe of freezing (3, 34, Vaults:5) a +0 dagger a +0 robe (4, 6, Vaults:5) a +0 great sword of flaming (4, 43, Vaults:5) a +0 great sword a +0 plate armour (5, 6, Vaults:5) a +0 short sword a +0 robe (5, 7, Vaults:5) a +0 vampiric spear a +0 robe (5, 9, Vaults:5) a +1 long sword of holy wrath a +0 pair of boots of flying a +0 chain mail (5, 32, Vaults:5) a +0 short sword a +0 chain mail (5, 33, Vaults:5) a +0 war axe a +0 chain mail (6, 2, Vaults:5) a +1 ring mail of cold resistance a +0 dire flail (6, 7, Vaults:5) a +2 great mace of draining a +0 plate armour (6, 21, Vaults:5) a +1 morningstar of protection a +0 ring mail (6, 28, Vaults:5) a +3 heavy war axe (8, 3, Vaults:5) a parchment of Irradiate (8, 33, Vaults:5) the +11 hand axe of Dried Tears {spect, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (8, 35, Vaults:5) a +1 plate armour of willpower (9, 31, Vaults:5) a +4 ring of protection (9, 34, Vaults:5) a staff of alchemy (10, 15, Vaults:5) a +1 war axe a +0 plate armour a +0 kite shield (10, 31, Vaults:5) a parchment of Summon Forest (11, 32, Vaults:5) an amulet of guardian spirit (12, 7, Vaults:5) a +2 pair of gloves of dexterity (12, 31, Vaults:5) a parchment of Slow (13, 0, Vaults:5) a +0 morningstar (14, 24, Vaults:5) a +0 broad axe (14, 39, Vaults:5) a +0 club (16, 3, Vaults:5) a parchment of Brom's Barrelling Boulder (17, 36, Vaults:5) a +0 battleaxe (18, 24, Vaults:5) a +2 robe (18, 25, Vaults:5) a staff of air (18, 36, Vaults:5) a +0 chain mail (19, 24, Vaults:5) a +0 chain mail of death (21, 28, Vaults:5) a staff of air a +0 arbalest (22, 31, Vaults:5) the medusa talisman of Wef Qif {Rampage *Slow Stlth+} [medusa talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (23, -5, Vaults:5) a +0 long sword a +0 plate armour (23, 30, Vaults:5) a parchment of Chain Lightning (23, 40, Vaults:5) a +1 rapier of flaming a +0 ring mail (24, -4, Vaults:5) a +0 great sword a +0 plate armour (24, 31, Vaults:5) a +6 giant spiked club (25, 21, Vaults:5) a +0 arbalest (25, 23, Vaults:5) a +3 scale mail of archery a +0 great sword (25, 46, Vaults:5) a +3 leather armour a +0 dire flail (26, 19, Vaults:5) a +0 rapier of flaming a +0 robe a +0 dagger a +0 robe a +0 leather armour a +1 morningstar of holy wrath a +0 plate armour a +0 great sword (26, 20, Vaults:5) a +0 ring mail a +0 short sword (26, 22, Vaults:5) a +0 kite shield a +0 plate armour a +0 long sword (26, 24, Vaults:5) a +2 dire flail of holy wrath a +0 plate armour (27, -6, Vaults:5) 4 large rocks (27, -4, Vaults:5) a +0 dire flail a +0 dire flail (27, -1, Vaults:5) a +2 battleaxe of freezing (27, 19, Vaults:5) a +0 leather armour a +0 short sword a +0 longbow a +0 chain mail a +0 battleaxe (27, 20, Vaults:5) a +0 robe a +0 short sword (28, -4, Vaults:5) a +0 arbalest a +0 falchion a +0 scale mail (28, 20, Vaults:5) a +1 battleaxe of freezing (28, 23, Vaults:5) a +0 plate armour a +0 battleaxe (29, -4, Vaults:5) a +0 dire flail of protection a +0 chain mail (29, 18, Vaults:5) a +0 dire flail a +0 dire flail (29, 22, Vaults:5) a +0 leather armour a +0 short sword (29, 23, Vaults:5) a +2 heavy war axe a +0 chain mail (30, -3, Vaults:5) a +2 plate armour of poison resistance a +0 dire flail (31, -3, Vaults:5) a +0 arbalest a +0 robe (31, -2, Vaults:5) a +0 arbalest (32, 25, Vaults:5) a +0 ring mail a +0 long sword (34, 26, Vaults:5) a +0 leather armour a +0 great mace (37, 36, Vaults:5) a +1 falchion a +0 orcbow of draining a +2 cloak a +0 leather armour a +4 ring of slaying (38, 17, Vaults:5) a +0 chain mail a +0 dire flail (38, 30, Vaults:5) a +0 dire flail a +0 dire flail (39, 20, Vaults:5) a book of Blasting (39, 29, Vaults:5) a +2 great sword of draining a +2 plate armour of fire resistance a +0 flail a +0 scale mail (42, 27, Vaults:5) a +0 great sword of flaming (43, 2, Vaults:5) a +0 ring mail (43, 3, Vaults:5) a +2 plate armour of willpower a +0 dire flail a +0 robe (43, 9, Vaults:5) the death talisman of the Blind Marksman {rElec Will+ Int+3} [talisman of death] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (43, 10, Vaults:5) a +0 robe a +0 flail (43, 14, Vaults:5) a parchment of Polar Vortex (43, 16, Vaults:5) a parchment of Maxwell's Capacitive Coupling (44, 9, Vaults:5) a +2 battleaxe of freezing a +0 kite shield a +0 chain mail a +0 long sword a +0 kite shield a +0 plate armour a +0 war axe (46, 28, Vaults:5) a +0 great mace a +0 dire flail (46, 29, Vaults:5) a +2 antimagic battleaxe a +0 ring mail (49, 3, Vaults:5) a +6 long sword a +0 orcbow of draining a +0 leather armour (49, 11, Vaults:5) a +0 war axe a +0 plate armour a +0 tower shield (50, 12, Vaults:5) a +0 long sword of protection a +0 arbalest a +0 chain mail (50, 33, Vaults:5) a +0 great sword a +0 chain mail (51, 13, Vaults:5) a +0 war axe a +0 plate armour a +0 tower shield (51, 33, Vaults:5) a +0 flail a +0 ring mail (55, -3, Vaults:5) a +0 great sword a +0 plate armour (55, 24, Vaults:5) a +0 long sword a +0 robe (56, 19, Vaults:5) a +2 arbalest of freezing a +2 mace of holy wrath a +0 robe a +0 arbalest a +2 great sword a +0 chain mail (58, 13, Vaults:5) a +1 morningstar of draining a +0 leather armour (58, 47, Vaults:5) a +0 arbalest Level 1 of the Crypt (0, 0, Crypt:1) a +0 athame a +0 robe (1, 1, Crypt:1) a +3 heavy battleaxe a +0 plate armour (2, 0, Crypt:1) a +0 morningstar (2, 2, Crypt:1) a +2 long sword of freezing (3, 3, Crypt:1) a +0 battleaxe (4, 7, Crypt:1) 6 boomerangs (5, 5, Crypt:1) a +0 battleaxe (6, 11, Crypt:1) a +0 robe (6, 22, Crypt:1) a +0 helmet of ice (9, 4, Crypt:1) a +0 trident (10, 5, Crypt:1) a +0 war axe a +0 plate armour (11, 5, Crypt:1) a +2 vampiric rapier (21, 10, Crypt:1) a +0 glaive (21, 13, Crypt:1) a +0 scimitar (22, 10, Crypt:1) a +0 mace a +0 halberd (22, 11, Crypt:1) a +0 mace a +0 battleaxe (22, 12, Crypt:1) a +0 robe (23, 13, Crypt:1) a staff of cold a +1 robe of cold resistance (24, 0, Crypt:1) a +0 flail (27, 28, Crypt:1) a +0 mace (27, 29, Crypt:1) a +0 halberd a +0 dire flail (28, 27, Crypt:1) a +0 mace (29, 26, Crypt:1) a +1 great mace of draining a +0 plate armour (35, -2, Crypt:1) a ring of protection from cold (35, 3, Crypt:1) a +0 great sword (35, 7, Crypt:1) a +0 short sword (39, 13, Crypt:1) a +0 great sword a +0 chain mail (41, 39, Crypt:1) a +0 flail (42, 38, Crypt:1) a +3 battleaxe (43, 39, Crypt:1) a +0 trident (44, 26, Crypt:1) a +0 halberd (47, -10, Crypt:1) a +0 great sword of pain a +0 plate armour (53, -2, Crypt:1) a +1 scimitar of valour a +0 hand axe (53, -1, Crypt:1) a +0 dire flail of protection (53, 0, Crypt:1) a +1 heavy hand axe a +0 short sword (53, 1, Crypt:1) a +1 falchion of freezing a +0 halberd a +0 hand axe a +1 robe of cold resistance (54, 1, Crypt:1) a +0 war axe (55, 7, Crypt:1) a +0 quarterstaff Level 2 of the Crypt (0, 0, Crypt:2) a +0 dagger a +0 robe (1, 26, Crypt:2) a +1 falchion a +0 robe (4, -24, Crypt:2) a +0 hand axe (6, -13, Crypt:2) a +0 war axe a +0 hand axe (7, -15, Crypt:2) a +0 great mace of pain a +0 mace a +0 chain mail (7, -14, Crypt:2) a +0 scimitar (7, -13, Crypt:2) a +2 dire flail of draining a +0 scimitar (7, -12, Crypt:2) a +0 glaive (8, -14, Crypt:2) a +0 scimitar (8, -13, Crypt:2) a +0 battleaxe a +0 trident (9, -15, Crypt:2) a +0 orcbow a +0 dagger a +0 robe (10, 17, Crypt:2) a +0 scimitar (15, 25, Crypt:2) a +0 quarterstaff (16, 19, Crypt:2) a +0 athame a +0 robe (19, 31, Crypt:2) a book of Blasting (20, 19, Crypt:2) a +2 battleaxe of flaming a +0 chain mail (20, 22, Crypt:2) a +3 battleaxe a +0 plate armour (22, 14, Crypt:2) a +4 great sword of draining a +3 chain mail of fire resistance (22, 15, Crypt:2) a +0 trident (22, 25, Crypt:2) a +3 glaive a +0 chain mail (22, 26, Crypt:2) a +0 long sword a +0 dire flail (23, 32, Crypt:2) a +0 chain mail (30, -17, Crypt:2) a +0 trident a +0 short sword a +0 dire flail (30, 11, Crypt:2) a staff of air (35, 6, Crypt:2) a +0 halberd (39, 7, Crypt:2) a +0 rapier (44, 24, Crypt:2) a parchment of Haunt (47, 24, Crypt:2) a +0 dagger a +0 robe (50, 23, Crypt:2) a +0 great mace a +0 plate armour (53, 2, Crypt:2) a +0 mace a +0 chain mail a +0 long sword Level 3 of the Crypt [Shop] Iffuus's Gilded Reliquary a +3 vampiric great mace (940 gold) the necromancy staff of the Secret Visionaries {rElec rN+ rCorr Hexes Necro Fire} (1116 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the ring of Yseunge {rF+ rN++ Dex-4 Slay+3 SInv} (1018 gold) [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the +13 scythe of Curses {drain, curses, ^Drain} (1600 gold) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the Codex of the Ossuary (970 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Borgnjor's Revivification Necromancy 8 a sanguine talisman (600 gold) the +13 plate armour "Syjicenn" {Death, rElec rF- Str+6 SInv} (2144 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. [Shop] Zukas's Antique Weapon Emporium the +1 shortbow "Anerph" {drain, rF+ Str+5} (523 gold) rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. the +8 trident of Qenkymn {flame, rCorr} (883 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +2 great sword of electrocution (555 gold) a +2 dagger of distortion (255 gold) the +6 dire flail "Cujel" {concuss, rC+ Will+} (819 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the +5 great sword "Ultimatum" {speed, rCorr Dex+3 SInv} (1171 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +5 hand axe of flaming (486 gold) a +1 heavy spear (186 gold) the +2 quarterstaff of the Wheel {freeze, ^Drain Will+ Int+3} (484 gold) ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, Crypt:3) a +0 kite shield (3, -17, Crypt:3) a +0 flail (7, -40, Crypt:3) a +0 falchion (8, -7, Crypt:3) a +2 quarterstaff of rebuke (10, -38, Crypt:3) a +0 halberd (13, -38, Crypt:3) a +0 battleaxe (14, -40, Crypt:3) a +0 halberd (15, -41, Crypt:3) a +0 long sword a +0 plate armour (18, -4, Crypt:3) a +1 great sword of flaming a +0 chain mail (22, -1, Crypt:3) a +0 robe (23, -22, Crypt:3) a +0 battleaxe (24, -25, Crypt:3) a staff of fire (26, -40, Crypt:3) a +0 scimitar a +0 robe (27, -19, Crypt:3) a +0 flail (28, -24, Crypt:3) a +1 robe of willpower a +0 glaive (29, -24, Crypt:3) a +3 battleaxe a +0 chain mail (29, -23, Crypt:3) a +0 hand axe (29, -17, Crypt:3) a +0 robe a +0 whip (33, -26, Crypt:3) a +6 whip of draining a +0 robe (40, -7, Crypt:3) a parchment of Summon Seismosaurus Egg (40, -6, Crypt:3) a staff of necromancy (41, -6, Crypt:3) a parchment of Platinum Paragon (42, -6, Crypt:3) a +0 executioner's axe of freezing (42, -5, Crypt:3) the +7 plate armour of Hopscotch {Command, Regen+ rCorr Int-2 Stlth+} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (43, -7, Crypt:3) a +2 scimitar of holy wrath (43, -6, Crypt:3) a +0 ring mail of fire resistance (43, -5, Crypt:3) a +2 vampiric hand axe (44, -6, Crypt:3) a +2 scale mail of cold resistance (45, -6, Crypt:3) a +0 giant club (45, 5, Crypt:3) a staff of air (48, 2, Crypt:3) an orb of pyromania (57, -15, Crypt:3) a +0 dagger a +0 robe a +0 robe (58, -14, Crypt:3) a +0 whip a +0 robe (59, -10, Crypt:3) a +0 trident Level 1 of the Tomb of the Ancients (7, -8, Tomb:1) a +0 ring mail (10, -21, Tomb:1) a +0 long sword (10, -15, Tomb:1) a +2 troll leather armour (12, -23, Tomb:1) a +0 battleaxe of draining a +0 dire flail a +0 chain mail (16, -29, Tomb:1) a +2 great sword of draining a +0 plate armour (18, -16, Tomb:1) a +2 kite shield (21, -10, Tomb:1) a +1 heavy great mace a +0 plate armour (22, -10, Tomb:1) a +3 great mace of flaming a +0 plate armour (28, -2, Tomb:1) 7 gold pieces (28, 10, Tomb:1) a +0 great mace of freezing a +0 plate armour (29, -5, Tomb:1) a +0 scimitar (29, 11, Tomb:1) a +0 war axe (29, 12, Tomb:1) a +0 dire flail (29, 13, Tomb:1) a +0 cloak (29, 14, Tomb:1) a +0 cloak (30, -5, Tomb:1) 17 gold pieces (still there?) a +0 chain mail (still there?) a +3 great sword of flaming (still there?) (30, 12, Tomb:1) a +0 cloak of corrosion resistance a +0 halberd a +0 cloak (31, -33, Tomb:1) a +0 long sword (32, -5, Tomb:1) a +0 long sword (32, 12, Tomb:1) a +0 glaive a +0 hand axe (32, 17, Tomb:1) an amulet of dissipation (34, -26, Tomb:1) a staff of earth (unseen) (37, -17, Tomb:1) 4 gold pieces a +0 scimitar (37, -3, Tomb:1) a parchment of Cause Fear (44, -24, Tomb:1) a +0 war axe Level 2 of the Tomb of the Ancients (0, 8, Tomb:2) 4 large rocks (3, 12, Tomb:2) 7 gold pieces (3, 23, Tomb:2) 7 gold pieces (8, 18, Tomb:2) a +0 quarterstaff (10, 21, Tomb:2) a parchment of Rimeblight (15, 25, Tomb:2) a +0 morningstar (17, 23, Tomb:2) a +0 dire flail (20, 2, Tomb:2) 9 gold pieces (22, 23, Tomb:2) a +0 glaive a +0 long sword (24, 20, Tomb:2) a +0 dire flail (27, 20, Tomb:2) a +0 scale mail (29, 28, Tomb:2) a +0 long sword (31, 22, Tomb:2) a parchment of Flame Wave Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a +0 ring mail (4, 0, Tomb:3) a parchment of Disjunction (4, 1, Tomb:3) a ring of see invisible (4, 2, Tomb:3) the +4 shortbow of the Skies Above {holy, rF- rN++ Dex+2} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (8, 5, Tomb:3) a +2 dagger of venom (9, 7, Tomb:3) a staff of fire (10, -21, Tomb:3) 5 gold pieces (15, 1, Tomb:3) a +0 war axe (17, -11, Tomb:3) a +0 battleaxe (17, 2, Tomb:3) a +0 trident (18, 2, Tomb:3) a +3 battleaxe of flaming a +0 plate armour (18, 4, Tomb:3) a +0 halberd (24, -11, Tomb:3) a +0 scale mail (28, 7, Tomb:3) a +2 plate armour of fire resistance (28, 8, Tomb:3) a +1 cloak of corrosion resistance (29, 4, Tomb:3) a staff of necromancy (29, 5, Tomb:3) a parchment of Conjure Ball Lightning (29, 6, Tomb:3) a +1 heavy hand axe (29, 7, Tomb:3) a parchment of Fortress Blast (30, 2, Tomb:3) a ring of protection from fire (30, 3, Tomb:3) a +1 heavy spear (30, 4, Tomb:3) a +1 short sword of protection (30, 5, Tomb:3) a staff of fire (30, 6, Tomb:3) a +2 chain mail of willpower (31, 2, Tomb:3) a +0 leather armour of fire resistance (31, 3, Tomb:3) a +3 sling of flaming (31, 4, Tomb:3) a +0 pair of gloves of infusion (32, 1, Tomb:3) a parchment of Borgnjor's Vile Clutch (33, -3, Tomb:3) the +0 broad axe of Fury {freeze, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (33, 1, Tomb:3) a parchment of Rimeblight (33, 2, Tomb:3) a +1 spear of freezing (33, 3, Tomb:3) a parchment of Sphinx Sisters (34, 1, Tomb:3) the alchemy staff "Qaocza" {rElec rPois Will+ Str+2 Dex-4 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. (34, 2, Tomb:3) a parchment of Forge Monarch Bomb (35, -1, Tomb:3) a staff of fire (35, 1, Tomb:3) the +9 glaive of Okawaru, Mauling {entangle, rF++ Str-3} rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). It cannot be enchanted further. the Vestibule of Hell [Shop] Xubul's Jewellery Shop a ring of poison resistance (360 gold) a +4 ring of slaying (648 gold) a ring of protection from fire (450 gold) a ring of wizardry (540 gold) the serpent talisman of Darkness {Stlth+} (648 gold) [serpent talisman] Stlth+: It makes you more stealthy. the ring "Bamnuunni" {*Corrode AC+4 Dex+4} (824 gold) [ring of protection] *Corrode: It may corrode you when you take damage. AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). the amulet "Eqyanergh" {Faith rCorr Dex+4} (1098 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). an amulet of faith (unknown) (720 gold) [Shop] Cownonug's Antique Weapon Shoppe a +2 heavy battleaxe (540 gold) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (1848 gold) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +6 flail of holy wrath (689 gold) a +0 shortbow of flaming (133 gold) a +1 vampiric short sword (288 gold) a +1 heavy hand axe (223 gold) a +1 spectral lajatang (801 gold) a +4 heavy sling (444 gold) a +4 orcbow of flaming (525 gold) a +4 sling of freezing (444 gold) (0, 0, Hell) a +6 ring of strength (10, 0, Hell) the +1 scale mail of Dacian {Archery, rF+ Regen+ Int+3} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 pair of ghost crab claws {Mist Str+4 Int+2 Slay+4 Necro} Mist: It may create clouds of spectral mist when the wearer attacks or casts spells, and grants immunity from such clouds. Necromancy spells have a greater chance to produce spectral mist. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Necro: It increases the power of your Necromancy spells. It cannot be enchanted further. (16, -1, Hell) a +0 robe a +0 athame (16, 21, Hell) a +3 heavy battleaxe a +0 plate armour (18, 2, Hell) a +5 scythe of protection (18, 4, Hell) a +1 scythe of entangling (20, -23, Hell) a +0 war axe (20, 2, Hell) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. the ring "Cyihies" {Fly rF- rCorr Str+3 Int+2} [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). a +3 arbalest of freezing the amulet "Ariklafi" {Faith +Inv rCorr Int-5} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). the amulet "Vuerch" {Chemistry rElec rF+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rElec: It insulates you from electricity. rF+: It protects you from fire. a ring of wizardry the amulet "Cynt" {Faith Regen+ Str+6 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). a +6 ring of strength a +6 ring of dexterity the amulet of Unlobrin {Chemistry Str+2 Slay+4} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Quam Oma" {Chemistry rPois rC- Str+5} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (21, -5, Hell) a +0 plate armour a +0 great mace (21, -1, Hell) a +5 scythe of distortion (22, -4, Hell) a +0 dire flail (22, 3, Hell) a +4 antimagic scythe (22, 4, Hell) a +5 scythe of entangling (24, 0, Hell) a +0 robe a +0 dagger a +0 robe a +0 dagger (24, 1, Hell) a +3 long sword of draining a +0 robe a +0 dagger a +0 chain mail (24, 2, Hell) a +5 demon whip a +0 plate armour (25, 0, Hell) a +2 glaive a +0 plate armour (25, 3, Hell) a +5 scythe of venom (26, 0, Hell) a +2 scythe of venom (28, -1, Hell) a +2 scythe of venom (36, 3, Hell) a +0 flail (38, 6, Hell) a +0 mace (42, 6, Hell) a +0 flail (45, 10, Hell) a +3 mace Level 1 of Cocytus (0, 0, Coc:1) a +0 battleaxe of freezing (2, 1, Coc:1) a +0 battleaxe of freezing Level 2 of Cocytus Level 3 of Cocytus (8, 0, Coc:3) a +2 battleaxe of freezing Level 4 of Cocytus (0, 13, Coc:4) a +0 battleaxe of freezing (10, 1, Coc:4) a +1 battleaxe of freezing Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a tin of tremorstones (2/2) (1, 1, Coc:7) the +7 hand axe of the Abhorred {freeze, rElec rF- Will+ Int+6} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (3, 0, Coc:7) a +0 club (3, 40, Coc:7) the +1 halberd of the Imbibing Alligator {freeze, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (4, 40, Coc:7) a parchment of Haunt (5, 40, Coc:7) a +3 great sword of electrocution (6, 40, Coc:7) a +6 ring of strength (7, 40, Coc:7) a parchment of Gell's Gavotte (8, 40, Coc:7) a +7 shortbow (9, 9, Coc:7) a +0 morningstar (10, 40, Coc:7) a ring of protection from cold (11, 9, Coc:7) a +0 leather armour (12, 9, Coc:7) 3 boomerangs (45, 39, Coc:7) a parchment of Dispersal Level 1 of Tartarus Level 2 of Tartarus (0, 6, Tar:2) 4 large rocks (1, 6, Tar:2) a +2 demon whip (1, 8, Tar:2) a +1 whip (2, 7, Tar:2) a +1 vampiric demon whip 6 large rocks (2, 8, Tar:2) 4 large rocks Level 3 of Tartarus (6, -9, Tar:3) a +1 scythe of flaming (7, -14, Tar:3) a +1 whip (8, -10, Tar:3) a +1 whip Level 4 of Tartarus Level 5 of Tartarus (1, -24, Tar:5) a +1 demon whip (1, -22, Tar:5) 4 large rocks Level 6 of Tartarus (6, 4, Tar:6) a +1 whip (27, 14, Tar:6) 2 large rocks Level 7 of Tartarus (0, 0, Tar:7) a +2 demon whip of electrocution (0, 2, Tar:7) a +3 demon whip of electrocution (11, -28, Tar:7) a +3 vampiric whip a +1 demon whip of electrocution (11, -26, Tar:7) 3 large rocks (11, 19, Tar:7) a +2 scythe of venom a +0 scythe of venom (11, 20, Tar:7) a +4 scythe of protection (12, -29, Tar:7) 4 large rocks (13, -29, Tar:7) a +3 whip of venom (18, -24, Tar:7) a +0 dagger of venom (18, -22, Tar:7) a +1 devious dagger (19, -24, Tar:7) the necromancy staff of the Caecilian {rElec rN+ Int-4 Stlth+ Conj Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (20, -40, Tar:7) 3 large rocks (20, -24, Tar:7) a staff of cold (22, -20, Tar:7) 3 large rocks (23, -37, Tar:7) 4 large rocks (24, -39, Tar:7) 3 large rocks (25, -11, Tar:7) 5 large rocks (25, 17, Tar:7) a +3 demon whip (26, -43, Tar:7) the +0 chain mail "Zahuadax" {+Inv rElec Str-2} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). It cannot be enchanted further. (26, -42, Tar:7) a parchment of Orb of Destruction (26, 18, Tar:7) a +2 scythe of venom a +0 scythe of venom (27, -43, Tar:7) the +0 scale mail of Peesyosk {Regen+ Str+2} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. (27, -26, Tar:7) a +1 whip (27, -24, Tar:7) a +2 whip (28, -43, Tar:7) the +13 plate armour "Viqiq" {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (28, 16, Tar:7) a +1 demon whip of venom (29, -43, Tar:7) a tin of tremorstones (2/2) (29, -5, Tar:7) a +1 demon whip of venom (30, -27, Tar:7) a +1 whip (30, -26, Tar:7) 3 large rocks (31, -43, Tar:7) a staff of earth (31, -30, Tar:7) 4 large rocks (31, -26, Tar:7) 5 large rocks (32, -28, Tar:7) a +3 demon whip of venom (33, -43, Tar:7) a +2 partisan of venom (33, -26, Tar:7) 5 large rocks (34, -43, Tar:7) a +6 great mace of protection (34, -27, Tar:7) 3 large rocks (36, -43, Tar:7) a +3 antimagic quarterstaff (36, -3, Tar:7) a +1 whip of flaming (37, -43, Tar:7) a ring of see invisible (37, -24, Tar:7) 3 large rocks (40, 7, Tar:7) a +3 whip (41, 17, Tar:7) a +3 demon whip (43, -24, Tar:7) a +3 great mace of protection (44, -24, Tar:7) the +5 halberd of Disharmony {flame, *Slow rPois Will+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (44, -23, Tar:7) a staff of alchemy (44, -7, Tar:7) a +3 demon whip of venom (45, -24, Tar:7) a parchment of Summon Horrible Things (45, -23, Tar:7) a +0 spectral quarterstaff (45, -22, Tar:7) a parchment of Swiftness (47, -31, Tar:7) 3 large rocks (49, -31, Tar:7) a +1 whip (49, -29, Tar:7) a +2 whip (50, -30, Tar:7) a +1 whip of distortion a +1 whip (50, -25, Tar:7) 4 large rocks (53, -26, Tar:7) 4 large rocks (64, -37, Tar:7) 4 large rocks Level 1 of the Realm of Zot (1, 13, Zot:1) a +0 cloak (1, 14, Zot:1) a +2 halberd of flaming (2, 11, Zot:1) a +1 hand axe of electrocution (2, 13, Zot:1) a +0 halberd (4, 16, Zot:1) a +0 cloak of poison resistance a +0 rapier (9, -6, Zot:1) a +0 trident a +0 battleaxe (9, -5, Zot:1) a +0 cloak of stealth a +0 short sword (10, -5, Zot:1) a +1 glaive of protection (19, 6, Zot:1) a +0 long sword a +0 cloak (22, 8, Zot:1) a +1 dagger of protection a +0 cloak (24, 10, Zot:1) a +0 cloak of air a +0 short sword a +0 whip a +0 cloak a +0 dagger (24, 11, Zot:1) a +0 short sword (25, 9, Zot:1) a +0 whip a +0 cloak a +0 scimitar (25, 11, Zot:1) a +0 halberd a +0 dire flail a +0 long sword a +0 cloak a +0 dire flail (26, 11, Zot:1) a +0 short sword (27, 6, Zot:1) a +4 ring of protection (28, 12, Zot:1) a +4 heavy great mace a +0 halberd a +0 cloak a +0 whip a +0 cloak (28, 13, Zot:1) a +0 long sword (29, 13, Zot:1) a +2 war axe of electrocution a +0 dire flail a +0 long sword a +0 cloak (31, 13, Zot:1) a +0 cloak of willpower a +0 dagger a +3 long sword a +0 cloak of corrosion resistance a +0 kite shield (32, 14, Zot:1) a +0 cloak of stealth a +0 short sword (40, 16, Zot:1) a +0 leather armour (40, 26, Zot:1) a parchment of Haunt (42, 12, Zot:1) a +0 cloak a +0 rapier (42, 13, Zot:1) a +0 scimitar (44, 13, Zot:1) a +0 scimitar (44, 14, Zot:1) a +0 cloak of air a +0 cloak a +1 great mace of holy wrath Level 2 of the Realm of Zot (2, 22, Zot:2) a +2 whip of holy wrath a +0 robe (4, 24, Zot:2) a +11 club of flaming (7, 15, Zot:2) a +3 whip of holy wrath a +0 robe a +0 robe a +3 sacred scourge of holy wrath (7, 31, Zot:2) a +0 glaive (7, 32, Zot:2) a +0 battleaxe (8, 29, Zot:2) a +0 hand axe (9, -2, Zot:2) 2 javelins (9, 28, Zot:2) a +1 dire flail of pain (11, 15, Zot:2) a +10 spectral club (13, 1, Zot:2) a +0 hand axe (20, 14, Zot:2) a +2 cloak a +0 cloak (21, 15, Zot:2) a +0 halberd (22, 13, Zot:2) a +3 sacred scourge of holy wrath a +0 mace a +0 robe (22, 14, Zot:2) a +0 cloak of corrosion resistance a +0 short sword a +0 short sword (22, 15, Zot:2) a +0 flail a +0 whip a +0 cloak (22, 43, Zot:2) a +0 leather armour (23, 15, Zot:2) a +1 whip of freezing a +0 cloak (24, 14, Zot:2) a +2 cloak a +0 whip (24, 15, Zot:2) a +2 war axe of freezing a +0 long sword (25, 5, Zot:2) a parchment of Animate Dead (26, 12, Zot:2) a +0 heavy falchion (28, 7, Zot:2) a talisman of death (31, 25, Zot:2) a parchment of Rimeblight (36, 26, Zot:2) a lupine talisman (40, 11, Zot:2) a +0 longbow (44, 19, Zot:2) a stone Level 3 of the Realm of Zot [Shop] Gaizunoc's Antique Weapon Shoppe a +1 long sword of flaming (266 gold) the +2 hand axe "Xyfeqeoph" {pain, rF+} (630 gold) rF+: It protects you from fire. It cannot be enchanted further. a +2 vampiric rapier (570 gold) a +6 lajatang of distortion (1390 gold) a +2 sling of draining (294 gold) the +0 lajatang of the Lame Duck {antimagic, rC+} (1180 gold) rC+: It protects you from cold. It cannot be enchanted further. the +8 trident "Ulylel" {holy, ^Fragile rC+ Dex+2} (1178 gold) ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 heavy mace (148 gold) (3, -39, Zot:3) a +0 whip of distortion a +2 cloak (5, -41, Zot:3) a +0 mace (5, -40, Zot:3) a +4 short sword a +0 halberd a +0 cloak of stealth (6, -42, Zot:3) a +3 dire flail (7, -43, Zot:3) a +0 bardiche a +0 cloak (15, -16, Zot:3) a +0 short sword (15, -10, Zot:3) a +0 short sword a +0 cloak a +0 trident (15, -9, Zot:3) a +2 cloak a +0 long sword (17, -14, Zot:3) a +0 trident (18, -30, Zot:3) a staff of cold (18, 8, Zot:3) a parchment of Summon Seismosaurus Egg (23, -31, Zot:3) a +0 long sword (24, -21, Zot:3) a +6 ring of intelligence (24, -19, Zot:3) a +0 chain mail (27, -27, Zot:3) a +0 battleaxe of freezing a +0 dire flail a +0 dire flail a +1 battleaxe of freezing (28, -26, Zot:3) a +0 robe a +0 long sword a ring of poison resistance (29, -26, Zot:3) a +2 battleaxe of freezing a +2 flail of protection (29, -25, Zot:3) a +0 great mace a +0 dire flail (29, -24, Zot:3) 4 large rocks (30, -25, Zot:3) a +0 battleaxe a +0 great mace a +0 dire flail (30, -24, Zot:3) a +0 cloak a +0 rapier (31, -24, Zot:3) a +0 cloak of poison resistance (32, -30, Zot:3) a +0 morningstar of draining (33, -29, Zot:3) a +0 ring mail (33, -27, Zot:3) a +0 orcbow (34, -21, Zot:3) a +0 cloak (35, -27, Zot:3) a parchment of Curse of Agony (35, -11, Zot:3) a +0 robe (36, -11, Zot:3) the +6 great sword "Anuket Jue" {venom, rElec rF- Str-5 Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (37, -34, Zot:3) a parchment of Frozen Ramparts (38, -46, Zot:3) a +0 trident (43, -21, Zot:3) a +0 plate armour (43, -19, Zot:3) a parchment of Tukima's Dance (43, -18, Zot:3) a +0 chain mail (44, -19, Zot:3) a parchment of Summon Hydra (45, -33, Zot:3) the granite talisman of Refuge {+Inv Fly rC- Slay+3} [granite talisman] +Inv: It lets you turn invisible. Fly: It grants you flight. rC-: It makes you vulnerable to cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (51, -42, Zot:3) a +6 ring of dexterity (51, -33, Zot:3) the +2 glaive "Kahianna" {chaos, rN+ Str-4 Dex+6} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +0 ring mail of the Griffon {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (51, -17, Zot:3) a +0 dire flail (52, -29, Zot:3) the +0 ring mail of the Kettle-Drum {Regen+ Str+2} Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). It cannot be enchanted further. a +12 antimagic club the +2 glaive "Killer Klown's Curse" {chaos, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, -21, Zot:3) a +9 vampiric club (53, -28, Zot:3) a +12 antimagic club (53, -20, Zot:3) a +0 short sword of venom a +0 cloak a +0 rapier a +0 cloak (53, -19, Zot:3) a +0 mace (54, -29, Zot:3) a +12 club of chaos (54, -20, Zot:3) a +0 flail of protection (56, -28, Zot:3) the +4 scale mail of the Unbroken {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +11 great sword "Qouvuj" {chaos, rN+ Dex+2 Stlth-} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (59, -28, Zot:3) the +4 great sword of Arphadaorph {chaos, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +0 scale mail of the Constellations {rElec rF++ Str-2 Int-2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (60, -39, Zot:3) the +2 hand cannon of the Fortifying Queen {chaos, rN+ Str+2 Int-4} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +8 dire flail of Woidd {chaos, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the +0 robe "Owov" {MP+4} MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (62, -30, Zot:3) a +0 trident (63, -31, Zot:3) the +1 battleaxe of Cataclysm {chaos, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. the +6 chain mail of Genif {Harm *Silence Will+++ Str+2} Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (64, -40, Zot:3) a staff of conjuration (64, -36, Zot:3) a +12 club of chaos (64, -34, Zot:3) a +3 heavy scimitar (64, 0, Zot:3) a +0 quarterstaff (65, -34, Zot:3) a +12 club of chaos Level 13 of a ziggurat (0, 0, Zig:13) 6 gold pieces (1, -1, Zig:13) 7 gold pieces (1, 0, Zig:13) 15 gold pieces (still there?) a +0 demon whip of electrocution (still there?) (1, 1, Zig:13) 8 gold pieces (2, 0, Zig:13) a +0 demon whip of electrocution (still there?) a +3 glaive of flaming (still there?) +1 fire dragon scales (still there?) a +3 demon whip of venom (still there?) (2, 1, Zig:13) a +1 demon whip of draining (unseen) (12, 1, Zig:13) a Gell's gravitambourine (2/2) (12, 2, Zig:13) the +10 hand cannon of Ote Sygamm {freeze, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (13, -1, Zig:13) a +2 chain mail of poison resistance (unseen) (13, 0, Zig:13) the ring "Riloryil" {rF+ Dex+4} [ring of protection from fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (13, 1, Zig:13) a +1 leather armour of poison resistance (unseen) (13, 2, Zig:13) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (13, 3, Zig:13) a potion of experience (14, 0, Zig:13) a +7 long sword of draining (unseen) (14, 1, Zig:13) a scroll of acquirement (14, 2, Zig:13) 30 gold pieces (14, 3, Zig:13) a scroll of identify Level 1 of the Depths [Shop] Fuddeg's Weapon Shoppe the +7 mace of Qingyruano {heavy, Str+8} (1348 gold) Str+8: It affects your strength (+8). It cannot be enchanted further. 2 silver javelins (378 gold) a +8 short sword of draining (995 gold) a +4 heavy shortbow (575 gold) a +3 shortbow of freezing (470 gold) a +1 great sword of electrocution (672 gold) 6 boomerangs (252 gold) [Shop] Viamuah's Antique Armour Shop a +2 crystal plate armour (1224 gold) a +1 robe of cold resistance (219 gold) a +0 buckler of reflection (144 gold) a +1 scale mail of command (246 gold) the +1 ring mail "Pitwox" {rC- rCorr Str+8} (533 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). It cannot be enchanted further. a +2 leather armour of poison resistance (272 gold) +1 fire dragon scales (969 gold) the +0 scale mail "Lastret" {Will- Regen+ Int+6} (329 gold) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +1 pair of boots of rampaging (280 gold) a +2 robe (219 gold) [Shop] Gasma's Antique Armour Boutique the +2 leather armour of the Good {Int+3} (531 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 scale mail "Avykkale" {rF+ Will- Regen+ Dex+4} (676 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 scale mail of Marbles {-Tele Harm Rampage} (294 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. a +0 leather armour of fire resistance (189 gold) a +3 scale mail of cold resistance (546 gold) the +0 scale mail of the Pure Lovers {-Tele rCorr Dex+5} (422 gold) -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. [Shop] Yfesi Sint's Weapon Boutique the +6 hand axe of the Majestic God {freeze, *Noise ^Drain Will++ SInv} (1030 gold) *Noise: It may make a loud noise when swung. ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. 3 silver javelins (540 gold) the +10 rapier "Rubboilur" {protect, rC+ Str+3 Dex+2 Stlth+} (1678 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 flail of draining (566 gold) the +7 dagger of the Egg {heavy, *Rage rC- rCorr SInv} (926 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +2 great sword of protection (480 gold) a +0 orcbow of flaming (184 gold) a +0 antimagic great mace (640 gold) a +1 sling of freezing (194 gold) (0, 1, Depths:1) a +0 robe (7, 20, Depths:1) a +0 dagger (8, 17, Depths:1) a +0 dire flail a +0 dire flail (9, -27, Depths:1) a parchment of Enfeeble (12, -7, Depths:1) a +3 scimitar of venom a +0 robe (16, 7, Depths:1) a +2 battleaxe of freezing (17, 7, Depths:1) 6 large rocks (19, -18, Depths:1) a +0 long sword (29, -27, Depths:1) a staff of alchemy (32, -6, Depths:1) a +0 dire flail a +0 dire flail (33, 3, Depths:1) a +1 great sword of flaming (33, 7, Depths:1) a +1 dire flail a +0 ring mail (35, 10, Depths:1) 5 large rocks (36, -3, Depths:1) a +0 dire flail of protection a +0 scale mail (39, 16, Depths:1) 5 large rocks (40, -15, Depths:1) 5 large rocks (40, -4, Depths:1) 5 large rocks (40, -2, Depths:1) a staff of cold (40, -1, Depths:1) a +0 helmet of intelligence (40, 0, Depths:1) a +0 whip (40, 2, Depths:1) a +0 dire flail a +0 dire flail (49, 0, Depths:1) a +0 flail (50, -35, Depths:1) the ring "Giez" {MP+8 SInv} [ring of see invisible] MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (51, -33, Depths:1) the ring "Joefi" {rPois MP+10 Slay+3 SInv} [ring of see invisible] rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring of Wishful Thinking {rC+ MP+9 Int+3} [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). the ring "Tysoep" {rC++ Will+ Str+6} [ring of strength] rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Luikebul" {rElec Wiz Int+2} [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). the ring "Ecielato" {rElec rC+ rN++} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. the ring of Xaewi {rElec EV+5 Str+5} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Str+5: It affects your strength (+5). the ring "Hotet" {rC++ Int+6} [ring of intelligence] rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). the ring of Cung {rF+ rC+ Dex+4} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (51, -32, Depths:1) the +18 Lear's hauberk It cannot be enchanted further. the ring of Nitorph {AC+4 Int+7} [ring of protection] AC+4: It affects your AC (+4). Int+7: It affects your intelligence (+7). an amulet of guardian spirit the amulet of Jext {Spirit Harm} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. (52, -32, Depths:1) a +0 demon whip (53, -32, Depths:1) the +6 scale mail of the Blacksmith {rC+++ Int+4 Dex+4} rC+++: It renders you almost immune to cold. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of boots of the Trombone {Rampage rN++} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (55, 1, Depths:1) a +0 cloak of stealth (63, 12, Depths:1) a +0 club (65, -8, Depths:1) a +3 great mace of protection a +0 chain mail (67, -12, Depths:1) a +0 dagger a +0 robe (68, -11, Depths:1) a +1 battleaxe of flaming a +0 chain mail a +3 glaive a +0 plate armour (69, -12, Depths:1) a +0 trident a +0 leather armour (71, -10, Depths:1) a +0 short sword Level 2 of the Depths [Shop] Umiq's Book Boutique a parchment of Dragon's Call (832 gold) a parchment of Nazja's Percussive Tempering (294 gold) a parchment of Platinum Paragon (832 gold) a parchment of Mephitic Cloud (140 gold) a parchment of Gloom (140 gold) a parchment of Malign Gateway (524 gold) a parchment of Stone Arrow (140 gold) a parchment of Hoarfrost Cannonade (294 gold) a parchment of Fugue of the Fallen (140 gold) a manual of Stealth (1280 gold) [Shop] Parur's Tremendous Tomes the Disquisition on Sulphurous Formation (2557 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Call Imp Summoning 2 c - Volatile Blastmotes Fire/Translocation 3 d - Ignite Poison Fire/Alchemy 4 e - Fireball Conjuration/Fire 5 f - Hellfire Mortar Fire/Earth/Forgecraft 7 g - Ignition Fire 8 h - Fire Storm Conjuration/Fire 9 the Omnibus of Actinic Composition (2350 gold) Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Hailstorm Conjuration/Ice 3 c - Launch Clockwork Bee Forgecraft 3 d - Irradiate Conjuration/Alchemy 5 e - Hoarfrost Cannonade Ice/Forgecraft 5 f - Conjure Ball Lightning Conjuration/Air 6 g - Bombard Conjuration/Earth 6 h - Lehudib's Crystal Spear Conjuration/Earth 8 Noeptodd's Encyclopedia of Intense Alteration (2576 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Rending Blade Conjuration/Forgecraft 4 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Eringya's Noxious Bog Alchemy 6 f - Conjure Ball Lightning Conjuration/Air 6 g - Sculpt Simulacrum Ice/Alchemy 6 h - Fire Storm Conjuration/Fire 9 Ischail's Papyrus of Dynamic Topography (2205 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Hailstorm Conjuration/Ice 3 d - Iskenderun's Battlesphere Conjuration/Forgecraft 4 e - Awaken Armour Earth/Forgecraft 4 f - Arcjolt Conjuration/Air 5 g - Starburst Conjuration/Fire 6 h - Chain Lightning Conjuration/Air 9 Sif Muna's Folio of Rough Power (2116 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Alchemy/Earth 4 d - Flame Wave Conjuration/Fire 4 e - Iskenderun's Mystic Blast Conjuration/Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 5 g - Starburst Conjuration/Fire 6 h - Hellfire Mortar Fire/Earth/Forgecraft 7 Tovyuv's Tome of Bolts (2677 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Foxfire Conjuration/Fire 1 c - Flame Wave Conjuration/Fire 4 d - Fulminant Prism Conjuration/Alchemy 4 e - Rending Blade Conjuration/Forgecraft 4 f - Fulsome Fusillade Conjuration/Alchemy 8 g - Fire Storm Conjuration/Fire 9 h - Chain Lightning Conjuration/Air 9 [Shop] Jauxe's Antique Armour Shoppe a +2 chain mail of poison resistance (440 gold) a +2 pair of gloves of fire (693 gold) a +3 leather armour of poison resistance (462 gold) the +0 robe "Roevvyk" {rCorr Str-2 Int+5 Dex-5} (204 gold) rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +2 leather armour of poison resistance (352 gold) a +2 leather armour of cold resistance (418 gold) a +2 plate armour of fire resistance (770 gold) a +4 chain mail of cold resistance (726 gold) the +3 ring mail "Sish" {rElec rPois rCorr} (941 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. [Shop] Fojuequs's Antique Weapon Shop a +3 quarterstaff (396 gold) a +6 great sword of holy wrath (900 gold) a +3 vampiric trident (495 gold) a +3 spectral quarterstaff (531 gold) a +2 falchion of holy wrath (313 gold) the +4 mace of the Spider {reap, rF+ rN+ Str-2} (666 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. a +2 great sword of holy wrath (540 gold) a +3 athame of protection (522 gold) (2, -11, Depths:2) an orb of mayhem (2, -10, Depths:2) a parchment of Summon Cactus Giant (5, 13, Depths:2) a +0 robe (6, 13, Depths:2) a +4 ring of protection (8, 14, Depths:2) a +0 scale mail (8, 22, Depths:2) a +0 chain mail (11, 8, Depths:2) a +0 dire flail a +0 dire flail (12, 6, Depths:2) 4 large rocks (13, 16, Depths:2) 3 large rocks (15, 15, Depths:2) a +0 great sword (18, 3, Depths:2) a +0 leather armour (18, 6, Depths:2) a +0 buckler of fire resistance a +0 long sword a +0 leather armour (20, -4, Depths:2) a +0 battleaxe of freezing (22, -5, Depths:2) a +2 dagger of pain a +0 robe (24, -8, Depths:2) 4 large rocks (24, -1, Depths:2) 3 large rocks (26, 22, Depths:2) a ring of resist corrosion (38, -21, Depths:2) a +0 morningstar (40, 12, Depths:2) a +0 falchion (51, -14, Depths:2) the ring "Fuweqaot" {rPois Int+2} [ring of poison resistance] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). the ring of Nouch {rElec rC+ Wiz Stlth+} [ring of wizardry] rElec: It insulates you from electricity. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the ring "Xoxitweror" {rPois rN+ rCorr Slay+2} [ring of resist corrosion] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Aloiruw {*Slow Fly Int+5 Dex+2} [ring of flight] *Slow: It may slow you when you take damage. Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). a ring of poison resistance the +6 sword of Cerebov {flame} It cannot be enchanted further. the amulet of Usau {Dissipate rElec rPois Str-2 Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (59, 18, Depths:2) a +1 great sword of flaming (62, 21, Depths:2) a +2 battleaxe of freezing a +0 animal skin a +0 war axe a +0 robe a +0 robe (63, 21, Depths:2) 5 large rocks (65, 25, Depths:2) a staff of necromancy (66, 22, Depths:2) a +0 great sword (66, 23, Depths:2) a +0 plate armour a +0 partisan (66, 24, Depths:2) the +11 mace of Suagoabu {elec, rC+} rC+: It protects you from cold. It cannot be enchanted further. (67, 26, Depths:2) a +0 battleaxe of freezing a +2 great sword of flaming a +0 ring mail a +0 battleaxe 4 large rocks (67, 27, Depths:2) a +3 vampiric great sword a +0 plate armour (68, 26, Depths:2) a +1 battleaxe of freezing a +0 robe a +0 whip a +0 robe (68, 31, Depths:2) a +0 dagger a parchment of Starburst (69, 30, Depths:2) a +0 robe (70, 31, Depths:2) a talisman of death (71, 31, Depths:2) a +0 dagger of speed (72, 30, Depths:2) a staff of earth Level 3 of the Depths [Shop] Ryqoxt's Weapon Shoppe a +0 giant club (54 gold) a +0 scimitar of valour (208 gold) a +0 spear (78 gold) a +0 arbalest of flaming (403 gold) 2 silver javelins (468 gold) the +9 staff of Olgreb {rPois∞} (2600 gold) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. [Shop] Kyatuowk's Book Shop a parchment of Dispersal (800 gold) a parchment of Summon Mana Viper (588 gold) a parchment of Starburst (800 gold) a parchment of Arcjolt (588 gold) a parchment of Fire Storm (1664 gold) a parchment of Fulsome Fusillade (1337 gold) a parchment of Silence (588 gold) a parchment of Conjure Ball Lightning (800 gold) a parchment of Sculpt Simulacrum (800 gold) a parchment of Chain Lightning (1664 gold) a parchment of Death Channel (800 gold) a parchment of Alistair's Walking Alembic (588 gold) [Shop] Jurchadurgh's Assorted Antiques a scroll of identify (42 gold) a scroll of torment (199 gold) a tin of tremorstones (2/2) (840 gold) a wand of roots (4) (201 gold) a wand of acid (6) (529 gold) a scroll of identify (42 gold) (0, 0, Depths:3) a human skeleton (0, 26, Depths:3) a +3 rapier of draining a +0 robe (0, 27, Depths:3) a +2 rapier of chaos 6 curare-tipped darts {!f} a +0 robe (3, -20, Depths:3) a +0 falchion (6, 0, Depths:3) a human skeleton (8, 29, Depths:3) a +0 sling (11, 10, Depths:3) a +2 whip of electrocution (12, -18, Depths:3) a +0 spear (12, 9, Depths:3) a +0 sling (13, -22, Depths:3) a human skeleton (13, -16, Depths:3) 2 curare-tipped darts {!f} a +0 spear a +0 animal skin a +1 antimagic war axe (13, 8, Depths:3) a +0 shortbow (14, -24, Depths:3) a +0 spear (14, -16, Depths:3) a +2 battleaxe of freezing (15, -18, Depths:3) a +0 whip (17, -16, Depths:3) a +0 robe (18, 15, Depths:3) a +0 great sword of freezing +0 ice dragon scales (19, -16, Depths:3) a +2 battleaxe of freezing (19, -10, Depths:3) a +0 war axe a +0 animal skin (20, -13, Depths:3) a +0 dire flail a +0 dire flail (26, 2, Depths:3) a +1 dagger of freezing (27, 1, Depths:3) a +1 halberd of freezing (27, 2, Depths:3) a +0 hand axe of freezing (28, -6, Depths:3) a +0 robe a +0 trident (28, 3, Depths:3) a +0 great mace of freezing (28, 4, Depths:3) a +2 quarterstaff of freezing (29, 3, Depths:3) a +2 great sword of freezing (29, 4, Depths:3) +0 ice dragon scales (34, 3, Depths:3) a +0 rapier of freezing (34, 4, Depths:3) a +1 kite shield of cold resistance (35, 3, Depths:3) a +1 arbalest of freezing (35, 4, Depths:3) a +2 trident of freezing (36, -10, Depths:3) a +0 plate armour 4 large rocks a +0 battleaxe (36, 1, Depths:3) a +0 falchion of freezing (36, 2, Depths:3) a +3 shortbow of freezing (37, 2, Depths:3) a +0 club of freezing (37, 5, Depths:3) a +2 battleaxe of freezing (38, 7, Depths:3) a +1 great sword of freezing +0 ice dragon scales (38, 8, Depths:3) a +4 great sword of freezing +0 ice dragon scales (49, 12, Depths:3) a +5 great sword of freezing +0 ice dragon scales (56, 5, Depths:3) a +2 ring mail of positive energy a +0 buckler a +0 long sword (57, -7, Depths:3) a +2 great sword of flaming a +0 chain mail a +0 war axe (58, -15, Depths:3) the +8 whip "Snakebite" {venom, curare, rPois, !f} rPois: It protects you from poison. It cannot be enchanted further. an amulet of wildshape the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. the ring "Erin" {rC+ rN+ Wiz Str+3} [ring of wizardry] rC+: It protects you from cold. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the ring of Kuzasyi {rC+ AC+4 Str+4} [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). the amulet "Qusoe" {Wildshape Str+2} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Str+2: It affects your strength (+2). the ring of Waiplaoc {rPois Dex+2} [ring of poison resistance] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] rN+: It protects you from negative energy. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +3 triple crossbow of the Orcish Mines {penet, rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 cloak "Wusasty" {rC+ Will+ Air} rC+: It protects you from cold. Will+: It increases your willpower. Air: It increases the power of your Air spells. It cannot be enchanted further. the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. the +5 staff of Five Virtues {rebuke, VirtueSH VirtueRefl ^Fragile Will+} VirtueSH: It provides +5 SH for each of five conditions you meet: Staves is your highest skill, or is at maximum level; Your stealth is at least +++++; Your base invocations skill is at least 15; Your intelligence is at least 20; Your base EV is at least 25. VirtueRefl: If you meet at least three of the five conditions, it provides reflection and an extra maximum block per turn. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. Level 4 of the Depths (0, 0, Depths:4) a +0 robe (1, 22, Depths:4) a +3 rapier a +0 robe (2, -19, Depths:4) a +0 dire flail a +0 dire flail (4, 1, Depths:4) a +0 hand axe (5, -33, Depths:4) the +5 chain mail of Genune Siar {^Drain rN+++ rCorr Dex+2} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (5, -7, Depths:4) a +0 cloak of corrosion resistance a +0 dagger (5, 2, Depths:4) a +0 scimitar (6, 1, Depths:4) a +0 long sword (6, 10, Depths:4) a +0 cloak a +0 dagger (7, -32, Depths:4) a storm talisman (7, 28, Depths:4) a +0 ring mail (8, 1, Depths:4) a +0 short sword (10, 1, Depths:4) a +0 partisan (11, -7, Depths:4) a +0 club (11, 1, Depths:4) 3 large rocks (12, 1, Depths:4) a +0 glaive (13, -16, Depths:4) the +4 ring mail "Qishuehe" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +2 helmet "Kaniypn" {Str+5 Stlth+ Ice} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. It cannot be enchanted further. the +0 helmet "Yrphagip" {*Silence rElec rC++ SInv} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Qastum {+Blink rC+ Str-5 Int+2 Dex+2} [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the ring of the Vanishing Bones {rCorr Int+3 Dex+4} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a ring of see invisible an amulet of dissipation (15, 1, Depths:4) a +1 long sword of holy wrath a +0 battleaxe 3 large rocks (16, 1, Depths:4) a +0 long sword (18, 7, Depths:4) a +0 glaive (22, -5, Depths:4) a +0 partisan (22, 7, Depths:4) a +0 partisan (24, -35, Depths:4) a +0 whip (24, -3, Depths:4) a +0 dire flail a +0 dire flail (24, -2, Depths:4) a +0 war axe (26, -1, Depths:4) a +0 glaive (26, 3, Depths:4) a +0 glaive (26, 15, Depths:4) a +0 battleaxe a +0 ring mail (28, -22, Depths:4) a +0 great sword of flaming a ring of poison resistance (31, 7, Depths:4) 6 large rocks (32, 7, Depths:4) a +0 war axe (32, 18, Depths:4) a +2 great sword of flaming (34, 10, Depths:4) a +0 cloak of corrosion resistance a +0 rapier (37, -7, Depths:4) a +0 great sword a +0 plate armour (38, 25, Depths:4) a staff of alchemy (42, -12, Depths:4) a +0 robe (46, 16, Depths:4) a +2 spear of venom (53, -27, Depths:4) a +2 rapier of protection (56, -26, Depths:4) a +0 pair of boots of flying