pym505 Level 1 of the Dungeon (1, 12, D:1) a +0 scale mail (7, 29, D:1) a bat corpse (skeletalised by now) (14, -7, D:1) a +0 hand axe (15, 29, D:1) a ball python skeleton (18, 10, D:1) a +0 dagger (21, -2, D:1) a +1 dagger of holy wrath (24, 33, D:1) a frilled lizard skeleton (30, 31, D:1) a +0 dagger (43, 17, D:1) a +0 ring mail (48, 38, D:1) a human skeleton (49, 37, D:1) a human skeleton (49, 44, D:1) a +0 club a goblin skeleton (50, 41, D:1) a human skeleton (52, 25, D:1) a +0 sling (53, 0, D:1) a +0 club (53, 41, D:1) a human corpse (skeletalised by now) (56, 38, D:1) a human corpse (skeletalised by now) (57, 32, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 13, D:2) a +0 whip a kobold corpse (skeletalised by now) (8, -2, D:2) a frilled lizard corpse (skeletalised by now) (15, 25, D:2) a +0 club (18, 11, D:2) a rat skeleton (19, 43, D:2) a rat corpse (skeletalised by now) (22, 2, D:2) a +2 vampiric war axe (25, 15, D:2) a +0 robe (26, 26, D:2) a +0 club a kobold corpse (skeletalised by now) (32, 48, D:2) 4 poisoned darts (38, 16, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 boomerangs (0, 7, D:3) a +0 mace (1, -11, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (1, 2, D:3) a bat corpse (skeletalised by now) (1, 16, D:3) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (2, 38, D:3) a +0 ring mail (3, 16, D:3) a bat corpse (skeletalised by now) (11, -9, D:3) a +0 heavy mace a +0 scale mail the human corpse of Terence (skeletalised by now) (14, 25, D:3) a +0 whip (17, 27, D:3) a hobgoblin corpse (skeletalised by now) (26, 33, D:3) a quill talisman (27, 21, D:3) a +0 flail a +0 club a gnoll skeleton a gnoll skeleton (28, 21, D:3) a +0 halberd (29, -9, D:3) 3 flux baubles (30, -7, D:3) a +0 chain mail (33, 30, D:3) a hobgoblin skeleton (34, 2, D:3) a +0 robe (35, 19, D:3) a +0 sling (37, 20, D:3) a rat corpse (skeletalised by now) (38, -3, D:3) a +0 dagger a +0 ring mail (38, -1, D:3) a +0 short sword a +0 short sword (38, 1, D:3) a +0 dagger a +0 robe (38, 33, D:3) an adder skeleton (39, -1, D:3) a +2 dagger of draining an orc corpse (skeletalised by now) (39, 20, D:3) a ball python corpse (skeletalised by now) (47, 9, D:3) a +0 leather armour (48, -8, D:3) a +0 dagger (48, 37, D:3) a +0 flail a +0 ring mail a +0 war axe an orc corpse (skeletalised by now) (49, -11, D:3) a +4 hand axe (51, -7, D:3) a bat skeleton (52, -10, D:3) a +0 whip 5 stones a kobold skeleton (52, 38, D:3) a +0 dagger an orc corpse (skeletalised by now) (53, 39, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (54, 12, D:3) a +0 mace (54, 39, D:3) a +0 mace (55, -16, D:3) a +0 club a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 26, D:4) a +0 club (5, 20, D:4) a hobgoblin corpse (skeletalised by now) (14, 40, D:4) a +0 dagger (16, 42, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, 17, D:4) an adder skeleton (20, 30, D:4) an adder skeleton (24, 27, D:4) a +0 short sword (28, 24, D:4) a quokka skeleton (29, 20, D:4) a +0 dagger a +0 robe an orc skeleton (29, 22, D:4) a +0 dagger a +0 robe a black bear skeleton (29, 23, D:4) a +0 hand axe a +0 club 5 stones a kobold skeleton (30, 22, D:4) a +0 short sword +0 pearl dragon scales (32, 13, D:4) an adder skeleton (33, 5, D:4) a +0 flail (33, 6, D:4) a ball python skeleton (33, 12, D:4) a +0 club a +0 giant club an ogre skeleton (33, 21, D:4) a +0 trident (62, 34, D:4) a hound corpse (skeletalised by now) (63, 46, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 mace (18, -6, D:5) a black bear skeleton (20, -11, D:5) a +0 giant club an ogre skeleton (27, -31, D:5) a +0 shortbow a centaur skeleton (32, -35, D:5) a +0 ring mail (32, 9, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (34, 14, D:5) a +0 club (35, -12, D:5) a staff of necromancy (41, -13, D:5) an adder skeleton (43, -27, D:5) an iguana corpse (skeletalised by now) (60, -37, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +1 flail of protection (1, 1, D:6) a +0 club a gnoll corpse (skeletalised by now) (2, 0, D:6) a +0 halberd (2, 12, D:6) a +0 spear (3, 10, D:6) a +4 antimagic spear a +0 ring mail a gnoll corpse (skeletalised by now) (3, 11, D:6) a +2 heavy spear a +0 whip a gnoll corpse (skeletalised by now) (9, -12, D:6) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (25, -2, D:6) a +0 whip (29, 29, D:6) a hound corpse (skeletalised by now) (30, 20, D:6) a +0 leather armour (34, 5, D:6) a +0 rapier (35, -4, D:6) a +0 spear (42, 2, D:6) an iguana corpse (skeletalised by now) (48, -1, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the fortress talisman of the Turtledove {rC+ rN+ MP+7} (8550 gold) [fortress talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). the +1 leather armour of the Morning Star {rC+ Int+4} (2940 gold) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 mace of the Brain {drain, rElec rC+ Will+ Dex-2} (4280 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the storm talisman of the Eternal Fruit {rC+ Str+4 Dex+2 Slay+2} (21040 gold) [storm talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +3 ring mail "Neicseb" {rF+ rCorr} (3860 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring "Yrusab" {Wiz Dex+3} (4330 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the ring of Ogroataf {Str+2 Int+5 Slay+4} (5770 gold) [ring of slaying] Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Cosiqaak" {rF+ rCorr Wiz Dex+3} (5590 gold) [ring of wizardry] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the earth staff of Ascent {^Contam rElec Dex+4 Hexes Earth} (4740 gold) [staff of earth] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the riddle talisman "Netiel" {rC++} (12320 gold) [riddle talisman] rC++: It greatly protects you from cold. the ring of Due Proportion {Will+ Dex+4} (4040 gold) [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). the death talisman of Xom's Approval {rF- Int+2 Slay+2} (13440 gold) [talisman of death] rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +5 spear "Numnaur" {speed, *Rage rPois rN++ Int+3} (5990 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 ring mail of Daring {Harm *Silence Fly Dex+4} (2090 gold) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Fly: It grants you flight. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Plog" {rF- Will+++ MP+5 Str+6 Int+2} (7870 gold) [ring of strength] rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. MP+5: It affects your magic capacity (+5). Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the +1 robe "Jynliw" {-Tele ^Contam rCorr Dex+8} (2270 gold) -Tele: It prevents most forms of teleportation. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +0 chain mail of Foolhardiness {Str+2 Int+3} (2350 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet of Mihisut {Faith Fly Will+ Stlth+} (5750 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Fly: It grants you flight. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the spider talisman of Freedom {Str+3 SInv} (4250 gold) [spider talisman] Str+3: It affects your strength (+3). SInv: It lets you see invisible. the conjuration staff "Pakareuc" {rPois Conj Tloc} (4180 gold) [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (0, 0, D:7) a +0 dagger a +0 mace a +0 leather armour (0, 12, D:7) a +0 leather armour (1, 1, D:7) a +0 club a +0 club a +0 ring mail a +0 mace a +0 leather armour (9, 9, D:7) a +0 short sword a +0 leather armour (10, 7, D:7) a +0 hand axe (11, 9, D:7) a +0 dagger a +0 robe (11, 10, D:7) a +0 hand axe (13, 10, D:7) a +0 scale mail (13, 12, D:7) a +0 mace (23, -1, D:7) a +0 shortbow (25, -20, D:7) a +0 leather armour (31, -22, D:7) 4 poisoned darts (36, 17, D:7) a +0 robe Level 8 of the Dungeon (8, 16, D:8) a scroll of poison (10, 22, D:8) a scroll of immolation (11, 17, D:8) 15 gold pieces (12, 18, D:8) 4 gold pieces (15, 12, D:8) a +0 trident (23, 10, D:8) 3 poisoned darts (27, -17, D:8) a +0 quarterstaff (30, 6, D:8) a +0 hand axe (31, 21, D:8) a +0 flail (32, 15, D:8) a +0 war axe (32, 22, D:8) 6 poisoned darts a +0 dagger a +0 club a +0 leather armour a +0 whip 7 stones a +0 short sword (33, 22, D:8) a +0 short sword (33, 23, D:8) 3 poisoned darts a +0 short sword (34, 15, D:8) a +0 quarterstaff (34, 23, D:8) a +0 club (34, 24, D:8) a +1 whip of electrocution (36, 0, D:8) a +0 long sword (36, 24, D:8) a +0 whip (38, 21, D:8) a +0 spear (40, 27, D:8) a +0 short sword 2 stones the Ecumenical Temple