pym505 Level 1 of the Dungeon (1, -4, D:1) a +0 club a kobold corpse (skeletalised by now) (6, 23, D:1) a rat corpse (skeletalised by now) (11, 12, D:1) a ball python skeleton (15, 20, D:1) a +0 dagger a goblin skeleton (20, 34, D:1) a quokka skeleton (21, 33, D:1) a +0 dagger a goblin skeleton (22, 30, D:1) a +0 whip (25, 34, D:1) a quokka corpse (skeletalised by now) (35, 28, D:1) a +0 club 5 darts of disjunction (36, 22, D:1) a rat skeleton (36, 25, D:1) a +0 flail a gnoll skeleton (37, 20, D:1) a rat skeleton (38, -6, D:1) a +0 short sword (40, -6, D:1) a ball python skeleton (40, -2, D:1) a +0 robe (40, 31, D:1) a +0 club (41, -3, D:1) a rat corpse (skeletalised by now) (41, 35, D:1) a +0 ring mail (46, 43, D:1) a +0 leather armour (48, 14, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Roijilei's Antique Armour Emporium a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) +2 acid dragon scales (1092 gold) a +0 plate armour (378 gold) a +0 robe (18 gold) an orb of glass (546 gold) a +3 scale mail (441 gold) a +0 chain mail (126 gold) a +0 plate armour (378 gold) [Shop] Zugel's Assorted Antiques a phial of floods (840 gold) a scroll of fear (84 gold) a wand of paralysis (5) (252 gold) a scroll of amnesia (84 gold) a tin of tremorstones (2/2) (840 gold) the +6 scimitar of Hushromoseo {flame, +Blink rElec rF+ Dex-4} (1268 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a scroll of identify (42 gold) a tin of tremorstones (2/2) (840 gold) a +2 giant spiked club (306 gold) a potion of heal wounds (168 gold) [Shop] Ynyst's Antique Armour Boutique the +1 steam dragon scales of Resonant Salvation {Rampage rC- MP+9} (1412 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. the orb "Beva" {Stardust, Harm Int+6} (1002 gold) Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). the +1 robe of Fun and Games {Str+8 Int-4} (489 gold) Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 leather armour of willpower (207 gold) the +1 leather armour of the Sun {Will+ Dex+3} (595 gold) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 plate armour of cold resistance (690 gold) a +0 scale mail of cold resistance (253 gold) a +0 barding of fire resistance (690 gold) the +8 plate armour of the Blind Marksman {Resonance, rPois Str+3} (1817 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (4, 18, D:2) a +0 ring mail (9, 17, D:2) a +0 short sword (18, -18, D:2) an amulet of chemistry (32, -20, D:2) a +0 spear (35, 2, D:2) a +0 sling (37, -10, D:2) 5 boomerangs (38, -5, D:2) a +0 short sword a kobold skeleton (47, -9, D:2) a rat skeleton (48, 13, D:2) a +0 whip a kobold skeleton (50, -19, D:2) a +0 dagger (51, 12, D:2) a rat skeleton