pym505 Level 1 of the Dungeon (1, -4, D:1) a +0 club a kobold skeleton (6, 23, D:1) a rat corpse (skeletalised by now) (11, 12, D:1) a ball python skeleton (15, 20, D:1) a +0 dagger a goblin skeleton (20, 34, D:1) a quokka skeleton (21, 33, D:1) a +0 dagger a goblin skeleton (22, 30, D:1) a +0 whip (25, 34, D:1) a quokka corpse (skeletalised by now) (35, 28, D:1) a +0 club 5 darts of disjunction (36, 22, D:1) a rat corpse (skeletalised by now) (36, 25, D:1) a +0 flail a gnoll corpse (skeletalised by now) (37, 20, D:1) a rat skeleton (38, -6, D:1) a +0 short sword (40, -6, D:1) a ball python skeleton (40, -2, D:1) a +0 robe (40, 31, D:1) a +0 club (41, -3, D:1) a rat corpse (skeletalised by now) (41, 35, D:1) a +0 ring mail (46, 43, D:1) a +0 leather armour (48, 14, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Roijilei's Antique Armour Emporium a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) +2 acid dragon scales (1092 gold) a +0 plate armour (378 gold) a +0 robe (18 gold) an orb of glass (546 gold) a +3 scale mail (441 gold) a +0 chain mail (126 gold) a +0 plate armour (378 gold) [Shop] Ryfeipsa's Antique Weapon Emporium a +1 quarterstaff of speed (418 gold) the +7 great sword "Desouff" {valour, rCorr Int+3 Dex+2} (1293 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 morningstar of Fate {concuss, Str+3} (556 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +4 heavy falchion (520 gold) a +0 hand axe of sundering (95 gold) a +5 shortbow of freezing (615 gold) a +0 halberd of entangling (114 gold) a +0 spear of freezing (140 gold) a +1 morningstar of protection (269 gold) a +1 rapier of venom (258 gold) [Shop] Ulaw's Antique Weapon Shop a +2 dagger of venom (259 gold) a +0 dagger of protection (79 gold) the +3 mace of Gusayn {heavy, rElec rPois rF- Dex-2} (493 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +2 dagger of electrocution (306 gold) a +0 battleaxe of flaming (360 gold) a +0 glaive of protection (252 gold) a +0 rapier of speed (333 gold) the +7 captain's cutlass {speed, disarm} (1053 gold) It cannot be enchanted further. the +2 mace of Extinguishment {elec, rC++ Str+6 Stlth-} (957 gold) rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. (4, 18, D:2) a +0 ring mail (11, -20, D:2) a rat skeleton (14, 16, D:2) a +0 short sword (18, -18, D:2) an amulet of chemistry (23, 5, D:2) a rat skeleton (25, 9, D:2) a +0 whip a kobold skeleton (32, -20, D:2) a +0 spear (34, -3, D:2) a +0 short sword (35, 2, D:2) a +0 sling (37, -10, D:2) 5 boomerangs (50, -19, D:2) a +0 dagger