pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (11, -55, D:1) a +0 falchion (13, -25, D:1) a +0 dagger (13, -15, D:1) a quill talisman (20, -33, D:1) a +0 dagger (46, -46, D:1) a frilled lizard skeleton (48, -59, D:1) a ball python corpse (skeletalised by now) (48, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, -55, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, -39, D:1) a +0 short sword (60, -41, D:1) a ball python corpse (skeletalised by now) (61, -7, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (0, 3, D:2) a bat skeleton (2, 9, D:2) a +0 short sword (2, 15, D:2) a quill talisman (5, 4, D:2) a +0 dagger (14, -1, D:2) a quokka corpse (skeletalised by now) (15, -10, D:2) a +0 club a goblin skeleton (16, -10, D:2) a frilled lizard skeleton (19, 0, D:2) a quokka skeleton (28, 6, D:2) a +0 short sword a kobold skeleton (30, 5, D:2) a +0 club a goblin skeleton (35, -8, D:2) a hobgoblin skeleton (35, -6, D:2) a +0 short sword a stone a kobold skeleton (36, -6, D:2) a +0 short sword (38, -7, D:2) a hobgoblin skeleton (43, -5, D:2) a +0 short sword a stone a kobold skeleton an adder skeleton (44, 0, D:2) a +0 club (51, -5, D:2) a +0 spear Level 3 of the Dungeon (2, -31, D:3) a +0 hand axe an orc skeleton (5, -30, D:3) a +0 whip an orc skeleton (5, -24, D:3) a +1 falchion of protection (7, -36, D:3) a hobgoblin skeleton (9, -27, D:3) a +0 dagger a +0 robe (9, -26, D:3) a +0 flail a +0 mace a +0 club a +0 leather armour an orc skeleton an orc skeleton (10, -42, D:3) a +0 hand axe (15, -16, D:3) a +0 dagger (18, -36, D:3) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (21, -41, D:3) a +0 whip (23, -6, D:3) a ball python skeleton (27, -23, D:3) a staff of conjuration (29, -5, D:3) a +0 dagger (32, -21, D:3) a +0 dagger a goblin skeleton (39, -9, D:3) a +0 robe (43, -27, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 21, D:4) a +0 club (10, 11, D:4) a +0 whip (12, 13, D:4) a +0 club an orc skeleton (14, -18, D:4) a +0 flail a +0 leather armour an orc skeleton (16, 11, D:4) a +0 dagger (17, 5, D:4) a +0 flail an orc skeleton (17, 6, D:4) a +0 halberd a +0 morningstar a +0 club a boomerang an orc skeleton an orc skeleton (17, 10, D:4) a +0 club a gnoll skeleton (18, -11, D:4) a +0 club (18, -4, D:4) a +0 flail of protection a +0 mace a +0 leather armour a +0 club a +1 hand axe of freezing 2 boomerangs a +0 short sword a +0 mace a jackal skeleton a gnoll skeleton an orc skeleton an orc skeleton a jackal skeleton (19, -3, D:4) a +0 trident a +0 hand axe an orc skeleton (19, 6, D:4) a +1 dagger of protection a +0 leather armour (19, 8, D:4) a +0 club a gnoll skeleton (19, 21, D:4) a howler monkey corpse (skeletalised by now) (20, -2, D:4) a curare-tipped dart {!f} a +0 whip a +0 robe a +0 short sword (20, 6, D:4) a +0 dagger a +0 flail an orc skeleton (21, -19, D:4) a hobgoblin skeleton (21, -14, D:4) a +0 leather armour (21, 0, D:4) a +0 flail an orc skeleton (22, -7, D:4) a +0 short sword a +0 leather armour a +0 whip a +0 scale mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a jackal corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, -6, D:4) a +0 club a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) (22, -4, D:4) a +0 club an orc skeleton (22, 0, D:4) a +0 club a gnoll skeleton (22, 1, D:4) a +0 club a jackal skeleton (25, 19, D:4) a jackal corpse (skeletalised by now) (27, 21, D:4) a jackal corpse (skeletalised by now) (30, 18, D:4) a jackal corpse (skeletalised by now) (31, 21, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, 13, D:4) a +0 dagger (40, -23, D:4) a +0 antimagic dagger 8 poisoned darts (44, -33, D:4) a +0 dagger (48, -14, D:4) a +0 club (55, -17, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Bimec's Weapon Shoppe a +1 short sword of draining (136 gold) a +0 rapier (60 gold) a +0 club (5 gold) 3 poisoned darts (19 gold) a +4 morningstar of concussion (308 gold) a +0 glaive (110 gold) a +0 falchion (33 gold) 5 poisoned darts (33 gold) (0, 0, D:5) a +0 hand axe a +0 chain mail (16, 27, D:5) an adder skeleton (19, -11, D:5) a +0 orcbow (19, 34, D:5) a black bear corpse (skeletalised by now) (20, 21, D:5) an adder corpse (skeletalised by now) (26, 29, D:5) a +0 flail a +0 leather armour (27, -15, D:5) a quokka corpse (skeletalised by now) (30, 22, D:5) an adder corpse (skeletalised by now) (33, 24, D:5) an adder corpse (skeletalised by now) (34, -11, D:5) a quill talisman Level 6 of the Dungeon (0, 0, D:6) a +0 sling (0, 3, D:6) a +0 sling (0, 4, D:6) a +0 spear a +0 club (0, 5, D:6) a +0 club (0, 8, D:6) a +0 sling (2, 4, D:6) a +0 sling (3, 4, D:6) a +0 club a +0 club (3, 5, D:6) a +0 club (4, 4, D:6) a +0 club (4, 5, D:6) a +0 club a +0 club (5, 4, D:6) a +0 club (5, 5, D:6) a +0 club (5, 6, D:6) a +0 club (7, -11, D:6) a +1 helmet (9, -33, D:6) a +0 club a +0 leather armour (10, -30, D:6) a +0 robe (12, 1, D:6) a +0 sling (13, 1, D:6) a +0 club (13, 2, D:6) a +0 club a +0 sling a +0 club (13, 6, D:6) a +0 club (14, -14, D:6) a +0 mace (16, 3, D:6) a +0 club (16, 7, D:6) a +0 club (17, 0, D:6) a +0 sling (17, 1, D:6) a +0 spear a +0 spear (17, 3, D:6) a +0 club (17, 7, D:6) a +0 club (18, -10, D:6) a +0 helmet (18, -8, D:6) a +0 sling a goblin skeleton (18, 1, D:6) a +0 sling (18, 7, D:6) a +0 club (19, -10, D:6) a +0 sling a goblin skeleton (22, -12, D:6) a +0 giant club an ogre skeleton (23, 0, D:6) a stone (23, 7, D:6) a stone (23, 8, D:6) a stone (26, 0, D:6) a +0 sling (26, 1, D:6) a +0 club a +0 ring mail (26, 4, D:6) a +0 club (26, 5, D:6) a +0 sling (27, 0, D:6) a +0 club (28, 0, D:6) a +0 club (28, 3, D:6) a +0 club (28, 7, D:6) a +0 sling (29, -26, D:6) a +0 spear (29, -24, D:6) a +0 short sword (30, 0, D:6) a stone (30, 1, D:6) a stone (30, 4, D:6) a +0 club (30, 7, D:6) a stone (30, 8, D:6) a stone (34, -18, D:6) a +0 leather armour a +0 falchion (34, 1, D:6) a +0 club (35, -15, D:6) a +0 sling (35, 1, D:6) a +0 club (38, 6, D:6) a +0 club a +0 club (40, -26, D:6) a bullfrog skeleton (40, 2, D:6) a parchment of Magic Dart (44, -22, D:6) a +0 sling (49, 6, D:6) a +0 club (50, 4, D:6) a +0 club (50, 5, D:6) a +0 whip (50, 6, D:6) a +0 club a +0 club a +0 club (51, 3, D:6) 2 poisoned darts a +0 dagger a +0 sling (51, 5, D:6) a +0 club a +0 club (52, 4, D:6) 2 poisoned darts a +0 short sword (52, 5, D:6) a +0 spear (53, 3, D:6) a +0 club (53, 4, D:6) a +0 sling (54, 5, D:6) a +0 club Level 7 of the Dungeon (0, 46, D:7) a +0 falchion 3 boomerangs a +0 leather armour (3, 37, D:7) a +0 club a +0 scale mail (4, 46, D:7) a +0 whip (5, 38, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 plate armour (5, 46, D:7) a +0 short sword a +0 rapier (6, 39, D:7) a +0 short sword a +0 ring mail (7, 39, D:7) a +0 whip a +0 club (14, 39, D:7) a +0 battleaxe (18, 34, D:7) a parchment of Curse of Agony (31, 24, D:7) a +0 spear (34, 17, D:7) 4 silver javelins (36, 25, D:7) a +0 trident Level 8 of the Dungeon [Shop] Osumutiph's Antique Weapon Boutique a +0 athame of freezing (380 gold) the +6 hand axe "Laeset" {flame, Int+5} (1005 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 scimitar of electrocution (323 gold) a +5 glaive of freezing (855 gold) the +5 hand axe of pym505's Anguish {vamp, Bane Will+ Str+3 Int+2} (1084 gold) Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 heavy battleaxe (380 gold) a +2 partisan of freezing (467 gold) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} (1529 gold) IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the +2 flail of Coffesm {concuss, rC- Int+3} (376 gold) rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:8) a +3 mace a +0 robe (2, 0, D:8) a +3 hand axe a +0 robe (3, -4, D:8) a +5 dire flail a +0 robe a +0 robe of positive energy a +5 flail (3, -3, D:8) a +0 robe a +0 flail (3, 2, D:8) a parchment of Sticky Flame (3, 10, D:8) 7 poisoned darts a +0 giant club a +0 dire flail a +0 short sword a +0 dagger (4, -3, D:8) 2 poisoned darts (6, -2, D:8) a +0 rapier (7, 11, D:8) 4 stones a +0 club (8, 9, D:8) 5 stones a +0 whip (8, 15, D:8) 4 silver javelins (17, -11, D:8) a human skeleton (19, 12, D:8) a +0 robe a +0 dagger (19, 14, D:8) a +0 robe a +0 dagger (20, 15, D:8) a +0 scale mail a +0 ring mail a boomerang a +0 short sword (21, -16, D:8) a -3 dagger (22, -12, D:8) a +0 war axe a +0 robe (22, -11, D:8) a -3 robe (22, 6, D:8) 8 poisoned darts a +0 dagger (23, -17, D:8) a large rock (24, -14, D:8) a +0 sling a +0 quarterstaff a +0 ring mail (24, -13, D:8) a -3 robe (24, -12, D:8) a -3 robe (24, 6, D:8) a +0 dagger (25, -13, D:8) a -2 robe (25, -12, D:8) a -3 robe (27, 6, D:8) a +0 short sword (28, -17, D:8) a human skeleton (28, 6, D:8) a +0 whip (31, -2, D:8) a +0 sling (32, -22, D:8) a -3 whip (32, -21, D:8) a -3 mace (32, 11, D:8) a maw talisman (33, -22, D:8) a -2 spear (33, -21, D:8) a -3 mace (34, -21, D:8) a +0 heavy broad axe +0 steam dragon scales (34, 2, D:8) a +0 trident (35, -23, D:8) a human skeleton (35, -22, D:8) a kobold skeleton (35, -20, D:8) a -1 robe (37, -4, D:8) 4 poisoned darts a +0 whip (38, -11, D:8) a large rock (38, -4, D:8) a +0 dagger 4 stones a +0 dagger (39, -14, D:8) a -3 short sword (39, -13, D:8) a large rock (39, -4, D:8) a +4 dagger of venom a +0 whip a +0 short sword 2 stones (41, -14, D:8) a +0 war axe (42, -24, D:8) a large rock (42, -16, D:8) a large rock (42, -5, D:8) 8 poisoned darts a +0 dagger a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 sling (9, -26, D:9) an orb of mesmerism (16, -2, D:9) a quill talisman (32, -19, D:9) a +0 whip (32, -18, D:9) a +0 spear a +0 scale mail (32, -17, D:9) a +0 halberd (32, -14, D:9) a +0 whip (36, -21, D:9) a +0 whip (46, -27, D:9) a +0 spear (48, -3, D:9) a +2 scimitar of flaming Level 10 of the Dungeon [Shop] Ficwae's Antique Weapon Emporium a +0 dagger (76 gold) a +0 dagger (76 gold) a +0 short sword (114 gold) the +6 short sword of Ena Xyni {heavy, ^Contam rElec rN+ Int+3} (2063 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 scimitar (228 gold) a +0 broad axe (342 gold) a +0 war axe (133 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (3902 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 quarterstaff (190 gold) a +0 arbalest (285 gold) a +1 spear of flaming (471 gold) (1, -7, D:10) 3 poisoned darts a +0 dagger (7, 25, D:10) 5 poisoned darts a +0 short sword a +0 short sword 5 stones a +0 leather armour (7, 26, D:10) 4 poisoned darts a +0 club a +0 whip a +0 dagger (9, -23, D:10) a quill talisman (9, -16, D:10) a +0 dagger (10, -16, D:10) 2 poisoned darts a +0 whip (12, -16, D:10) 8 poisoned darts a +0 club a +0 whip a +0 robe (14, -16, D:10) a +0 dagger a +0 robe (14, 23, D:10) a staff of earth (15, -12, D:10) a +0 sling (19, 24, D:10) a +0 dagger (30, -18, D:10) a +0 robe a +0 giant club (38, -17, D:10) a +0 short sword (42, -5, D:10) a +0 long sword (43, 0, D:10) a +0 trident a +0 plate armour a +0 dagger a +0 leather armour (43, 1, D:10) a +0 dagger a +0 robe (43, 2, D:10) a +0 flail a +0 robe a +0 club a +0 scale mail (45, -14, D:10) a +0 club a +0 scale mail a +0 hand axe (45, -13, D:10) a +0 short sword a +0 plate armour (45, -11, D:10) a +0 dagger (45, -10, D:10) a +0 dagger a +0 robe (48, -17, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Rafiurch's Weapon Shoppe 2 throwing nets (150 gold) 4 curare-tipped darts (120 gold) a +0 heavy battleaxe (500 gold) the +8 dagger of the Unliving {heavy, Will- Int+9 Dex+3} (1790 gold) Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. 5 large rocks (187 gold) 5 boomerangs (250 gold) a +0 short sword of venom (140 gold) a +0 spear of venom (140 gold) a +1 heavy orcbow (355 gold) the +4 whip "Tyavigom" {spect, Will- Dex+5} (987 gold) Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (9, 2, D:11) a +0 battleaxe (29, -2, D:11) a parchment of Inner Flame (34, 9, D:11) an orc corpse (34, 13, D:11) a two-headed ogre skeleton (34, 35, D:11) a +0 club (35, 14, D:11) a hornet corpse (36, 8, D:11) a centaur skeleton (40, 10, D:11) a yak corpse (40, 12, D:11) a manticore corpse (48, 33, D:11) a +0 short sword (49, 8, D:11) a +0 robe (49, 33, D:11) a +0 dagger a +0 robe (51, 12, D:11) a +0 dagger a +0 robe (51, 30, D:11) a +0 rapier a +0 leather armour (52, 13, D:11) a +0 trident a +0 ring mail (53, 17, D:11) a +0 dagger a +0 robe (54, 17, D:11) a +0 flail a +0 leather armour a +0 mace Level 12 of the Dungeon (0, 1, D:12) 15 gold pieces (1, 3, D:12) 16 gold pieces the Ecumenical Temple