pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (8, 4, D:1) a jackal corpse (skeletalised by now) (9, 5, D:1) a rat corpse (skeletalised by now) (10, 22, D:1) a +0 club a goblin skeleton (13, -4, D:1) a +0 dagger (16, -2, D:1) a +0 scale mail (19, 7, D:1) a bat skeleton (20, 1, D:1) a +0 dagger of venom (26, 12, D:1) a +0 scale mail (37, 23, D:1) a +0 ring mail Level 2 of the Dungeon (5, 40, D:2) a +0 dagger (8, 1, D:2) a +1 short sword of venom 4 stones (8, 4, D:2) a +2 dagger of electrocution a goblin corpse (skeletalised by now) (14, 13, D:2) a bat corpse (skeletalised by now) (14, 28, D:2) a ball python skeleton (17, 30, D:2) a rat skeleton (22, 29, D:2) a +0 short sword 4 stones (24, 12, D:2) a +0 club a +0 ring mail (26, -2, D:2) a frilled lizard skeleton (26, 15, D:2) the +4 spear of Departure {protect, rPois rC++ Str-4 Int-2} rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (29, 6, D:2) a bat skeleton (29, 9, D:2) a hobgoblin skeleton (30, 36, D:2) a rat corpse (34, 22, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (40, 12, D:2) a +0 hand axe Level 3 of the Dungeon (12, 24, D:3) a potion of might (14, 21, D:3) a scroll of poison Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (5, -1, D:6) a +0 ring mail