pym505 Level 1 of the Dungeon (0, 0, D:1) a spider talisman (5, 5, D:1) a jackal corpse (skeletalised by now) (9, 3, D:1) a +0 robe (19, -6, D:1) a rat skeleton (23, -4, D:1) a ball python skeleton (23, 2, D:1) a ball python skeleton (26, 2, D:1) a +0 whip (27, 19, D:1) a +0 leather armour (28, 2, D:1) a +0 club (35, 14, D:1) 4 stones (35, 15, D:1) a +0 whip (38, 16, D:1) a +0 chain mail (43, 16, D:1) a +0 dagger a kobold skeleton (45, -5, D:1) a +0 quarterstaff (46, -15, D:1) a hobgoblin corpse (skeletalised by now) (49, -1, D:1) a hobgoblin corpse (skeletalised by now) (51, 21, D:1) a +0 short sword 3 stones (55, 27, D:1) a bat skeleton (58, 27, D:1) a +0 short sword 5 stones a kobold skeleton (63, 4, D:1) a +0 club (66, 26, D:1) a jackal skeleton a jackal skeleton Level 2 of the Dungeon [Shop] Eroiplath's Antique Weapon Boutique a +2 quarterstaff of holy wrath (588 gold) a +0 vampiric spear (308 gold) a +0 mace of protection (156 gold) a +0 mace (84 gold) a +0 short sword (84 gold) a +0 heavy hand axe (207 gold) a +0 sling (42 gold) the +7 flail of Oniv {heavy, *Slow Int+2 SInv} (1430 gold) *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:2) an adder corpse (skeletalised by now) (8, -18, D:2) the felid corpse of Natasha (skeletalised by now) (15, -6, D:2) an adder corpse (skeletalised by now) (21, 7, D:2) a +0 short sword a kobold corpse (skeletalised by now) (25, -34, D:2) a hobgoblin corpse (skeletalised by now) (25, -33, D:2) a +0 club 2 poisoned darts a +0 dagger (25, -32, D:2) a +0 club a goblin corpse (skeletalised by now) (25, -7, D:2) a bat corpse (skeletalised by now) (27, -33, D:2) a +0 dagger a +0 sling a +0 dagger a +0 dagger of protection a goblin corpse (skeletalised by now) (27, -15, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (28, -33, D:2) a +0 trident a +0 animal skin a +0 helmet (31, -35, D:2) a +0 dagger (41, -5, D:2) a +0 club (44, -28, D:2) a +0 ring mail (50, -17, D:2) a +0 club (53, -9, D:2) a +0 spear (55, -31, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) the orb of Noughts and Crosses {Guile, Int+2 Ice} Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (3, -1, D:3) 2 darts of disjunction (4, -6, D:3) 5 poisoned darts (7, -27, D:3) a frilled lizard skeleton (9, -37, D:3) a rat corpse (skeletalised by now) (11, -6, D:3) an adder skeleton (12, -4, D:3) a frilled lizard skeleton (14, 0, D:3) a +0 dagger a kobold skeleton (17, -23, D:3) 2 poisoned darts (19, 0, D:3) the +0 pair of boots of Resourcefulness {MP+4 Earth} MP+4: It affects your magic capacity (+4). Earth: It increases the power of your Earth spells. It cannot be enchanted further. (21, -30, D:3) a bat corpse (skeletalised by now) (21, 3, D:3) a +0 short sword (25, -25, D:3) a staff of alchemy (26, -24, D:3) a rat corpse (skeletalised by now) (28, -19, D:3) a +0 flail (32, -21, D:3) a rat corpse (skeletalised by now) (33, -24, D:3) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (33, -23, D:3) a +0 club 4 stones a kobold corpse (skeletalised by now) (34, -31, D:3) a rat corpse (skeletalised by now) (36, -40, D:3) 6 atropa-tipped darts (39, -40, D:3) a +0 spear (49, -26, D:3) a +0 whip of electrocution 5 stones (52, -39, D:3) a +0 leather armour (58, -33, D:3) a +0 whip 8 poisoned darts (60, -18, D:3) a +1 short sword of draining