pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 2, D:1) a +0 whip (0, 3, D:1) 6 stones (10, 11, D:1) a frilled lizard corpse (skeletalised by now) (16, -27, D:1) a rat corpse (skeletalised by now) (17, -17, D:1) a +0 dagger a goblin skeleton (18, -25, D:1) a hobgoblin corpse (skeletalised by now) (19, -29, D:1) a bat corpse (skeletalised by now) (22, -13, D:1) a +0 dagger (25, -12, D:1) a bat skeleton (26, 7, D:1) a +0 club (30, -6, D:1) a +0 sling (32, -4, D:1) a +0 ring mail (34, 0, D:1) a talisman of death (34, 13, D:1) a ball python corpse (skeletalised by now) (36, -5, D:1) a frilled lizard skeleton (44, 4, D:1) a +0 ring mail (49, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (50, -9, D:1) a quokka corpse (skeletalised by now) (53, -18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Bezxeit's Antique Weapon Shoppe the +9 hand axe of Spite {heavy, rN+ SInv} (1579 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword (72 gold) a +0 club (12 gold) a +0 dagger (48 gold) a +0 falchion (72 gold) a +0 sling (36 gold) a +0 mace (72 gold) (1, 3, D:2) a +0 hammer (10, 11, D:2) a quokka skeleton (16, 6, D:2) a rat skeleton (17, -10, D:2) 4 curare-tipped darts (20, -8, D:2) a +0 helmet (25, 6, D:2) an adder corpse (skeletalised by now) (26, -9, D:2) a +0 tower shield (30, -2, D:2) an adder skeleton (30, 5, D:2) a +0 robe (33, -16, D:2) a +0 dagger a +0 leather armour (38, -4, D:2) a quokka skeleton (39, -9, D:2) a rimehorn talisman (45, -3, D:2) a +0 dagger (49, -3, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (0, 22, D:3) a +0 trident (8, 36, D:3) a +0 dagger (11, 25, D:3) a hobgoblin skeleton (17, -8, D:3) a +0 club a gnoll skeleton (19, -9, D:3) a +0 whip of pain a gnoll skeleton (20, -9, D:3) a +0 halberd (26, -9, D:3) a +0 hand axe (31, 3, D:3) an adder skeleton (33, -16, D:3) a +0 club (34, 18, D:3) a +0 scale mail a +0 short sword the human skeleton of Terence (39, -9, D:3) 5 boomerangs (39, 13, D:3) a rimehorn talisman (49, 9, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (49, 10, D:3) a +0 club 3 stones a +0 ring mail a kobold corpse (skeletalised by now) (51, -3, D:3) an orb of attunement (52, -3, D:3) a frilled lizard skeleton (57, 37, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Sunuuts's Assorted Antiques an amulet of magic regeneration (600 gold) a +0 ring mail (80 gold) a potion of moonshine (20 gold) a +0 sling (30 gold) a lightning rod (4/4) (800 gold) a lightning rod (4/4) (800 gold) a phantom mirror (800 gold) a scroll of identify (40 gold) a scroll of immolation (80 gold) (6, 37, D:4) the +0 robe "Ihen" {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (7, 5, D:4) a +0 spear (7, 6, D:4) a +0 flail a gnoll corpse (skeletalised by now) (8, 5, D:4) a +0 club (8, 6, D:4) a +0 club a gnoll corpse (skeletalised by now) (11, 29, D:4) a +1 dagger of venom (15, 6, D:4) a +0 spear a gnoll corpse (skeletalised by now) (15, 29, D:4) a hobgoblin skeleton (16, 6, D:4) a +0 whip a +0 whip a jackal corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, 31, D:4) a +0 whip a stone a kobold skeleton (20, 8, D:4) a +0 club a kobold skeleton (27, 34, D:4) a +0 rapier (30, -1, D:4) an iguana skeleton (33, 1, D:4) a +0 short sword 4 stones (38, 17, D:4) a +0 club 4 stones (42, 3, D:4) an adder corpse (skeletalised by now) (60, 19, D:4) a +0 robe Level 5 of the Dungeon [Shop] Nesob's Book Shop a parchment of Swiftness (114 gold) a parchment of Construct Spike Launcher (75 gold) a parchment of Slow (52 gold) a parchment of Ensorcelled Hibernation (75 gold) a parchment of Static Discharge (75 gold) a parchment of Petrify (169 gold) a parchment of Kiss of Death (52 gold) a parchment of Fireball (239 gold) a parchment of Detonation Catalyst (239 gold) a parchment of Curse of Agony (239 gold) (4, 13, D:5) a +0 ring mail (9, -2, D:5) a +0 whip (14, -3, D:5) a +0 hand axe (18, 26, D:5) a +0 hand axe (22, 21, D:5) a +0 mace a +0 chain mail a +0 short sword a +0 ring mail a +0 whip a +0 leather armour (22, 23, D:5) a +0 falchion (29, 11, D:5) a +0 short sword (29, 20, D:5) 2 poisoned darts (34, -1, D:5) a +0 sling Level 6 of the Dungeon [Shop] Siym's Armour Shoppe a +0 pair of boots (63 gold) a +0 chain mail (84 gold) a +0 leather armour (28 gold) a +1 helmet (161 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) (0, 0, D:6) a +0 scimitar a +0 plate armour a +0 robe (1, -2, D:6) a +0 mace (6, -1, D:6) a +0 chain mail (14, 7, D:6) a +0 dagger (20, 7, D:6) a +0 spear (22, 38, D:6) a +0 rapier (38, 38, D:6) 6 javelins (42, 46, D:6) a +0 ring mail (57, 25, D:6) a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) a +0 whip (1, 1, D:7) a +0 mace (2, 2, D:7) a +0 short sword a +0 leather armour (3, 3, D:7) a +0 dagger a +0 robe (4, 4, D:7) a +0 whip a +0 ring mail (11, -16, D:7) a +2 dagger of electrocution a +0 robe (19, 9, D:7) a +0 robe a +0 dagger (22, 9, D:7) a +0 robe a +0 dagger (22, 11, D:7) a +0 dagger (23, 8, D:7) 3 boomerangs a +0 club (24, 6, D:7) a +0 falchion (25, 26, D:7) a +0 robe (29, 3, D:7) a +0 club (31, 23, D:7) a +0 robe (32, 4, D:7) a +0 hand axe (34, 4, D:7) a +0 leather armour a +0 hand axe (38, -1, D:7) a +3 hand axe a +0 dagger a +0 leather armour (45, 6, D:7) a +0 dagger 7 poisoned darts (47, 6, D:7) a +0 dagger a +0 dagger a +0 short sword 7 stones (47, 30, D:7) a +0 war axe (48, 7, D:7) a +0 short sword a +0 short sword a +0 short sword 2 stones (49, 15, D:7) a +0 dagger (50, 20, D:7) a +0 short sword a +0 leather armour (51, 17, D:7) a +0 dagger (52, 15, D:7) a +0 club (52, 16, D:7) a +0 trident a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a ring of poison resistance (3, -2, D:8) a rimehorn talisman (8, -7, D:8) a +0 quarterstaff (11, -3, D:8) a +0 helmet (22, 20, D:8) a +0 dagger (25, -11, D:8) a +0 quarterstaff (32, 10, D:8) a +0 dagger 2 stones (34, 10, D:8) a +0 club a stone (34, 11, D:8) a +0 short sword a stone (34, 19, D:8) the spore talisman "Kyref" {rPois Int+4} [spore talisman] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (35, 11, D:8) a +0 shortbow a +0 short sword a +0 scimitar (36, 11, D:8) a +0 whip 3 stones a +1 short sword of draining 7 poisoned darts (42, 11, D:8) a +0 whip (46, 12, D:8) a +2 rapier of freezing (49, 18, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (2, -30, D:9) a +0 club a +0 club (3, -10, D:9) a +0 whip a stone a +0 whip 8 poisoned darts (3, -9, D:9) a +0 dagger a +0 robe (4, -29, D:9) a +0 spear a +0 club a +0 spear a +0 scale mail (4, -9, D:9) 6 gold pieces a +0 whip (11, 9, D:9) a +0 robe (24, -17, D:9) 2 poisoned darts (24, -6, D:9) a +0 dagger 2 stones (25, -4, D:9) a +0 whip a stone (26, -3, D:9) a +0 robe (29, -18, D:9) a serpent talisman (29, -5, D:9) a +0 dagger a curare-tipped dart {!f} (37, -15, D:9) 4 poisoned darts (38, 9, D:9) a +0 giant spiked club a +0 dire flail (38, 13, D:9) a +0 dagger a curare-tipped dart {!f} (39, 16, D:9) a +0 dagger 5 poisoned darts (40, 15, D:9) a +0 dagger 5 stones a +0 dagger (40, 17, D:9) a +0 short sword a +0 dagger (41, 17, D:9) a +0 dagger 4 stones Level 10 of the Dungeon [Shop] Robagg's Weapon Shoppe 6 silver javelins (1188 gold) a +4 long sword of holy wrath (622 gold) a +1 short sword of speed (352 gold) a +4 quarterstaff of draining (682 gold) a +0 whip of holy wrath (143 gold) 2 boomerangs (88 gold) the +6 battleaxe of Beimeown {pain, Will+ Int+4} (1672 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +8 falchion "Vyisif" {spect, +Blink} (1353 gold) +Blink: It lets you blink. It cannot be enchanted further. a +1 trident of venom (246 gold) a +1 war axe of freezing (292 gold) [Shop] Orghujoh's Weapon Shop the +9 scimitar of the Futuristic God {venom, rElec rN+++ Str-3 SInv} (1531 gold) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +5 heavy trident (599 gold) a +6 short sword (630 gold) a +5 arbalest of freezing (729 gold) a +1 vampiric war axe (315 gold) 5 datura-tipped darts (81 gold) a +2 spear of venom (280 gold) a +1 spectral giant club (219 gold) 6 atropa-tipped darts (97 gold) a +1 morningstar of holy wrath (320 gold) (0, 3, D:10) a +0 spear (1, 0, D:10) 4 stones a +0 club (2, -3, D:10) a +0 spear a +0 spear (3, -3, D:10) a +0 spear (5, -1, D:10) 5 poisoned darts a +0 dagger (6, -4, D:10) 5 stones a +0 whip (10, -22, D:10) 6 boomerangs