pym505 Level 1 of the Dungeon [Shop] Geac's Weapon Boutique a +0 sling (18 gold) a +0 sling (18 gold) a +0 short sword (36 gold) 6 poisoned darts (43 gold) a +0 mace (36 gold) the +8 autumn katana {manifold assault} (606 gold) It cannot be enchanted further. 2 darts of disjunction (21 gold) the +8 mace "Raisin" {concuss, *Corrode rC+ Str+4 Dex+4} (818 gold) *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +6 spear of flaming (448 gold) the +5 long sword of Darkness {heavy, rPois Int+2 Dex-4} (459 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. [Shop] Meadain's Jewellery Shoppe an amulet of regeneration (unknown) (300 gold) an amulet of regeneration (unknown) (300 gold) a ring of protection from fire (unknown) (250 gold) a ring of protection from fire (unknown) (250 gold) an amulet of wildshape (unknown) (300 gold) a ring of wizardry (unknown) (300 gold) an amulet of wildshape (unknown) (300 gold) a ring of willpower (unknown) (250 gold) [Shop] Mephae's Book Shop a parchment of Airstrike (130 gold) a parchment of Rending Blade (130 gold) a parchment of Lee's Rapid Deconstruction (184 gold) a parchment of Disjunction (418 gold) a parchment of Summon Small Mammal (40 gold) a parchment of Static Discharge (58 gold) a parchment of Silence (184 gold) a parchment of Call Canine Familiar (88 gold) a parchment of Construct Spike Launcher (58 gold) (0, 0, D:1) a +0 robe (0, 8, D:1) a +0 sling (1, -10, D:1) a +0 robe (15, 14, D:1) a hobgoblin skeleton (16, 14, D:1) a +0 sling (21, 13, D:1) a +0 ring mail (32, 24, D:1) a +0 leather armour (36, 22, D:1) a +0 spear (44, 20, D:1) a +0 dagger a goblin skeleton (47, -2, D:1) an elf skeleton (48, 6, D:1) a bat skeleton (49, -6, D:1) a draconian skeleton (49, 25, D:1) a rat skeleton (50, 10, D:1) a +0 sling (50, 25, D:1) a +0 mace (51, 0, D:1) a barachi skeleton (51, 12, D:1) a bat corpse (skeletalised by now) (53, -4, D:1) a kobold skeleton (53, 0, D:1) a +0 club (56, 22, D:1) a +0 club (still there?) a +1 sling of freezing (still there?) a goblin corpse (skeletalised by now) (still there?) (57, 22, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (59, 22, D:1) a +0 dagger a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) Level 2 of the Dungeon (0, 17, D:2) an adder corpse (skeletalised by now) (1, 23, D:2) a +0 club (6, 4, D:2) a +0 club a +0 dagger a +0 dagger a +1 devious dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (6, 5, D:2) a +0 dagger (9, 5, D:2) a hobgoblin skeleton (11, 23, D:2) a +0 short sword (13, 13, D:2) a rat corpse (skeletalised by now) (18, 22, D:2) an adder skeleton (22, 22, D:2) a staff of conjuration (28, 1, D:2) a quokka skeleton (28, 22, D:2) an inkwell talisman (28, 26, D:2) a bat skeleton (29, 40, D:2) a +0 dagger (30, 10, D:2) an adder skeleton (40, -8, D:2) a +0 leather armour (40, -1, D:2) a +0 club a +0 robe (42, 13, D:2) a jackal corpse (skeletalised by now) (43, 14, D:2) a jackal corpse (skeletalised by now) (44, 1, D:2) a quokka corpse (skeletalised by now) (44, 2, D:2) the +2 long sword "Odoraaju" {flame, rElec rF- Str+3 Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (45, 15, D:2) a +0 club a kobold corpse (skeletalised by now) (46, 16, D:2) a +0 short sword 5 stones (48, 17, D:2) a bat corpse (skeletalised by now) (49, 13, D:2) a +0 robe (49, 14, D:2) a +0 dagger (49, 15, D:2) a potion of enlightenment (50, 13, D:2) a +0 sling (50, 14, D:2) a scroll of vulnerability (50, 15, D:2) a +0 ring mail (51, 13, D:2) 12 gold pieces (51, 14, D:2) 5 gold pieces (51, 15, D:2) 10 gold pieces (56, 7, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (57, 10, D:2) a +0 dagger (59, 4, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a staff of alchemy (11, 19, D:3) a +0 whip (16, -14, D:3) 4 atropa-tipped darts (19, -19, D:3) a +0 plate armour (24, 5, D:3) an inkwell talisman (33, -25, D:3) a +0 sling (35, 2, D:3) a +0 great mace (51, -22, D:3) a quill talisman Level 4 of the Dungeon (11, 4, D:4) a +0 short sword (25, -5, D:4) a +0 short sword (26, 16, D:4) a +0 short sword (29, 16, D:4) a +0 hand axe a +0 ring mail (30, 16, D:4) a +0 hand axe a +0 giant spiked club a +0 dagger a +0 robe a +0 war axe (31, -2, D:4) a +0 eveningstar (33, -19, D:4) a +0 club (45, -1, D:4) a +0 dagger (58, -24, D:4) 6 poisoned darts (58, 14, D:4) a +0 club (60, -19, D:4) a +0 halberd a +0 club (61, -19, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, 6, D:5) 7 gold pieces a +0 whip (14, -20, D:5) a +0 robe (14, 11, D:5) a scroll of enchant weapon (27, -11, D:5) a +0 devious dagger a +0 leather armour (48, 9, D:5) a +0 whip (49, 4, D:5) a +0 chain mail (49, 11, D:5) a +0 quarterstaff (50, -5, D:5) a +0 short sword a +0 leather armour