pym505 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (9, 28, D:1) a +0 dagger (22, 10, D:1) a +0 spear (22, 13, D:1) a +0 dagger (27, 14, D:1) a +0 short sword (30, -7, D:1) 3 flux baubles (32, -11, D:1) a ball python skeleton (34, 4, D:1) a bat skeleton (37, -7, D:1) a frilled lizard skeleton (38, -4, D:1) a rat skeleton (39, 29, D:1) a +0 whip (41, 13, D:1) a +0 dagger (44, 4, D:1) a frilled lizard skeleton (49, -11, D:1) a hobgoblin corpse (skeletalised by now) (51, -3, D:1) a bat skeleton (53, 0, D:1) a +0 dagger (53, 3, D:1) a +0 dagger a goblin skeleton (54, 1, D:1) a rat skeleton (55, 2, D:1) a +0 whip a kobold skeleton (55, 17, D:1) a quokka corpse (skeletalised by now) (56, 16, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 1, D:2) a ball python corpse a bat corpse (2, 5, D:2) a +0 club (2, 7, D:2) a ball python corpse (5, 5, D:2) a +0 club (5, 6, D:2) a +0 dagger a goblin corpse (9, 27, D:2) a +0 scythe a +0 robe a +0 club the human corpse of Sigmund (9, 29, D:2) a +0 sling a +0 club a goblin corpse (9, 30, D:2) a +0 dagger a +0 sling a goblin corpse (9, 31, D:2) 7 gold pieces (13, 10, D:2) a +0 club (14, 9, D:2) a bat corpse (14, 14, D:2) a +0 short sword the +5 robe of Daring {Rampage rElec} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a kobold corpse (14, 23, D:2) a scarf of resistance