pym505 Level 1 of the Dungeon (2, 3, D:1) a +0 falchion (2, 5, D:1) a +0 dagger (3, -2, D:1) a +0 ring mail (5, 22, D:1) 11 gold pieces (15, 10, D:1) a +0 whip (17, 8, D:1) a +0 club (18, 12, D:1) a rat skeleton (21, -19, D:1) a +0 mace (21, 4, D:1) a +0 club (22, -21, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (25, -10, D:1) a ball python skeleton (28, 8, D:1) a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (29, 0, D:1) a +0 robe (29, 8, D:1) a +0 club a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (33, -12, D:1) a +0 dagger a +0 dagger 2 stones a goblin skeleton (34, -11, D:1) a bat skeleton (35, -13, D:1) a hobgoblin skeleton a quokka skeleton (35, -12, D:1) a +0 club a stone a kobold skeleton (39, -15, D:1) a +0 leather armour (41, 3, D:1) a frilled lizard corpse (skeletalised by now) (41, 12, D:1) a ball python corpse (skeletalised by now) (50, 14, D:1) 5 poisoned darts (51, -19, D:1) a +0 robe (51, 11, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (54, 14, D:1) a +0 leather armour Level 2 of the Dungeon (3, 17, D:2) a +0 club 3 stones (4, 15, D:2) a frilled lizard skeleton (7, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 19, D:2) a +0 club a goblin skeleton (14, 16, D:2) a jackal corpse (skeletalised by now) (14, 17, D:2) a jackal skeleton (17, -18, D:2) a +0 sling (17, -14, D:2) a +0 spear (17, -11, D:2) a bat corpse (skeletalised by now) (18, 14, D:2) a +0 scale mail (19, -6, D:2) a hobgoblin skeleton (19, 6, D:2) a +0 ring mail (22, -6, D:2) a bat skeleton (25, 16, D:2) a +0 mace (28, 10, D:2) a +0 hand axe (30, 8, D:2) a rat skeleton (31, 20, D:2) a +0 robe (32, 1, D:2) a +0 ring mail (37, -12, D:2) a +0 robe (40, -7, D:2) a quokka corpse (skeletalised by now) (48, -7, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (14, 19, D:3) the +2 barding "Coned" {-Tele Dex+7} -Tele: It prevents most forms of teleportation. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (14, 23, D:3) a +0 short sword a +0 trident a kobold corpse (skeletalised by now) (15, 12, D:3) a +0 dagger (18, -4, D:3) a +0 short sword (22, 30, D:3) a +0 dagger (28, 35, D:3) a +0 whip 7 poisoned darts a kobold corpse (skeletalised by now) (32, 13, D:3) a +0 whip (38, 24, D:3) a +0 club a sewer (0, 0, Sewer) a +0 leather armour (0, 1, Sewer) a scroll of teleportation (0, 2, Sewer) a potion of heal wounds (5, 6, Sewer) an adder corpse (12, 7, Sewer) a ribbon worm corpse (22, 5, Sewer) an adder corpse (skeletalised by now) (26, 1, Sewer) a ball python corpse (skeletalised by now)