Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-2100-g5877fddc77 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 4145939479066857141, deterministic pregen: 1 Command line: /usr/games/crawl-git-5877fddc77 -name purpur -rc /dgldir/rcfiles/crawl-git/purpur.rc -macro /dgldir/rcfiles/crawl-git/purpur.macro -morgue /dgldir/morgue/purpur/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/purpur:2026-01-26.08:20:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-5877fddc77(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x592d6db559ce]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-5877fddc77(_Z13do_crash_dumpv+0x43a) [0x592d6db63c0a]: do_crash_dump() /usr/games/crawl-git-5877fddc77(_Z20crash_signal_handleri+0x1fa) [0x592d6db55eaa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7e7c3b02a330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7e7c3b083b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7e7c3b02a27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7e7c3b00d8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7e7c3b00e7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7e7c3b08dff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7e7c3b09012c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7e7c3b092dae]: /usr/games/crawl-git-5877fddc77(+0xce7ba1) [0x592d6e348ba1]: /usr/games/crawl-git-5877fddc77(+0xcd91f9) [0x592d6e33a1f9]: /usr/games/crawl-git-5877fddc77(+0xcde68d) [0x592d6e33f68d]: /usr/games/crawl-git-5877fddc77(_ZN4CLua5closeEv+0xbe) [0x592d6db3cbce]: CLua::close() /usr/games/crawl-git-5877fddc77(+0x2f50e8) [0x592d6d9560e8]: /usr/games/crawl-git-5877fddc77(+0x2f80b4) [0x592d6d9590b4]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7e7c3b00f1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7e7c3b00f28b]: /usr/games/crawl-git-5877fddc77(_start+0x25) [0x592d6da88055]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007e7c3b0f57a7 in __GI___wait4 (pid=632753, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007e7c3b0f57a7 in __GI___wait4 (pid=632753, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000592d6db5607c in call_gdb (file=0x7e7c3b1e94e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 590854\000\000\000\000\000\000" #2 0x0000592d6db63c28 in do_crash_dump () at dbg-asrt.cc:673 t = 1769416052 dir = "/dgldir/morgue/purpur/" name = "/dgldir/morgue/purpur/crash-purpur-20260126-082732.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7e7c3b1e94e0 <_IO_2_1_stderr_> #3 0x0000592d6db55eaa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007e7c3b02a27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007e7c3b00d8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {98052226191968, 98052230137904, 98051657260832, 0, 0, 65535, 98052226186456, 0, 0, 98052226186552, 98052226186456, 139072039530496, 98051657261588, 0, 0, 16}}, sa_flags = 1474819072, sa_restorer = 0x0} #10 0x00007e7c3b00e7b6 in __libc_message_impl (fmt=fmt@entry=0x7e7c3b1b38d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffee1880a00, reg_save_area = 0x7ffee1880990}} fd = 2 iov = {{iov_base = 0x7e7c3b1b6ae0, iov_len = 33}, {iov_base = 0x7e7c3b1b38d9, iov_len = 1}, {iov_base = 0x592d9024ac00, iov_len = 98028383742084}, {iov_base = 0x592d90484, iov_len = 139072032901920}, {iov_base = 0x592d901c7cd8, iov_len = 18446744073709551456}, {iov_base = 0x7ffee18809d0, iov_len = 139072031485227}, {iov_base = 0x310, iov_len = 0}} iovcnt = total = cp = #11 0x00007e7c3b08dff5 in malloc_printerr (str=str@entry=0x7e7c3b1b6ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x00007e7c3b09012c in _int_free_merge_chunk (av=0x7e7c3b1e8ac0 , p=0x592d9058c6b0, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x592d9058db10 nextsize = #13 0x00007e7c3b092dae in __GI___libc_free (mem=0x592d9058c6c0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x592d9058c6b0 err = 0 #14 0x0000592d6e348ba1 in l_alloc () No symbol table info available. #15 0x0000592d6e33a1f9 in luaM_free_ () No symbol table info available. #16 0x0000592d6e33f68d in close_state () No symbol table info available. #17 0x0000592d6db3cbce in CLua::close (this=0x592d6ea09c40 ) at clua.cc:84 slisteners = #18 0x0000592d6d9560e8 in _reset_game () at main.cc:355 No locals. #19 0x0000592d6d9590b4 in _launch_game_loop () at main.cc:403 ge = @0x592d909431f0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffee188be08) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-5877fddc77/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-5877fddc77/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-5877fddc77/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff b - a +0 quarterstaff (weapon) You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You thump the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You start waiting. Done waiting. You open the door. You encounter a rat. The rat squeaks loudly. There is an open door here. The rat closely misses you. You barely miss the rat. The rat bites you. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! You open the door. You encounter 3 rats. The rat squeaks loudly. x2 The rat leaves your sight. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door here. You closely miss the rat. The rat bites you. The rat bites you but does no damage. You barely miss the rat. The rat bites you. You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You hit the rat but do no damage. The rat bites you. The rat barely misses you. You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat closely misses you. You closely miss the rat. The rat twitches its whiskers. The rat barely misses you. The rat bites you. You hit the rat. You kill the rat! Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. There is an open door, spattered with blood here. You see here a rat corpse. You start waiting. A rat comes into view. The rat squeaks loudly. You hear an angry hiss. You hit the rat. You kill the rat! Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. Press: ? - help, v - describe, . - travel An iron grate. Found a stone staircase leading down. The wyvern hisses angrily. The jackal barks! You open the door. You barely miss the jackal. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. You kill the jackal! There is an open door here. You open the door. There is an open door here. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Aim: worm (79% to hit) Your weapon can't reach that far! Okay, then. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Okay, then. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target Okay, then. You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone barely misses you. Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is severely wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is heavily wounded. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, moderately wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow completely misses worm. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (black smoke, almost dead, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a training dummy, quivering stones (heavily damaged, 98% to hit) You shoot an arrow. The arrow hits the training dummy! You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Remember, you can rest up with [5]. You start waiting. Done waiting. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. The rat squeaks loudly. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 58% to hit) You shoot an arrow. The arrow barely misses the rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You start waiting. Done waiting. You start waiting. Done waiting. You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You see here a rat skeleton. You see here a rat corpse. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. You can't go up here! notify_dgn_event: Lua error: ...wl-master/crawl-git-5877fddc77/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-2100-g5877fddc77) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [purpur] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 22 | 3 | 372 | 72/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 8 | 0 | 41 | 41/50 Ranged Weapons | X | 1 | 18 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 3 | 414 | 114/200 Dodging | X | 1 | 1 | 0 | 0 | 0/50 Stealth | X | 1 | 25 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 6 | 2 | 177 | 27/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 27 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ####### ###..#####.##..@#### ##.......#.##.###.>.## ........#.#..#######># ...#......#....## ##.# §§.....##.......###.## §§......#...÷.####...# §§..♣♣.......†###....# ..♣♣♣..........#....## ..♣♣....§§...##...### dlua errors: ...wl-master/crawl-git-5877fddc77/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.