psw5755 Level 1 of the Dungeon [Shop] Ixziu's Antique Weapon Shoppe a +0 hand axe (75 gold) a +0 dagger (50 gold) the +7 sling "Potar" {heavy, ^Drain rN+ Will+ Int+2} (1327 gold) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 whip (62 gold) the +1 short sword "Upojies" {drain, +Blink rPois Str+6} (1030 gold) +Blink: It lets you blink. rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 hand axe (75 gold) a +0 spear (75 gold) a +0 longbow (275 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (9, -49, D:1) a +0 club (13, -28, D:1) a rat skeleton (14, -27, D:1) a hobgoblin skeleton (14, -26, D:1) a +0 club (16, -35, D:1) a +0 plate armour (25, -11, D:1) a +0 dagger (28, -37, D:1) a parchment of Summon Ice Beast (30, -40, D:1) a bat corpse (skeletalised by now) (31, -42, D:1) a bat corpse (skeletalised by now) (31, -40, D:1) a ball python corpse (skeletalised by now) (31, -15, D:1) a +0 club (35, -48, D:1) a +0 dagger (38, -7, D:1) a +0 spear (41, -26, D:1) an orb of stardust (44, 3, D:1) a +0 short sword (47, -10, D:1) a stone (47, -7, D:1) 2 poisoned darts (50, 1, D:1) a +0 sling (51, -43, D:1) a +0 whip a kobold corpse (skeletalised by now) (51, -42, D:1) a quokka corpse (skeletalised by now) (59, -47, D:1) a parchment of Awaken Armour (63, -40, D:1) a frilled lizard corpse (skeletalised by now) (65, -31, D:1) an amulet of faith (68, -36, D:1) a +0 whip Level 2 of the Dungeon (14, -8, D:2) a ball python corpse (skeletalised by now) (18, -1, D:2) a +0 dagger (18, 0, D:2) a +0 dagger (39, 22, D:2) a +0 dagger (39, 23, D:2) a rat skeleton (39, 29, D:2) a +0 short sword a +0 leather armour (44, 26, D:2) a +0 pair of gloves (47, 40, D:2) a +0 club (49, 45, D:2) a hobgoblin skeleton (51, -8, D:2) a bat skeleton (58, 39, D:2) a +0 dagger (59, 40, D:2) a +0 dagger (60, 33, D:2) an orb of glass (61, -5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (5, -2, D:3) a +0 short sword (9, 29, D:3) a +0 short sword (10, -23, D:3) a +0 leather armour (10, 25, D:3) a +0 club 2 poisoned darts (11, -22, D:3) a +0 whip (13, 23, D:3) a +0 dagger (14, 22, D:3) a bat skeleton (15, -8, D:3) a jackal skeleton (15, -7, D:3) a +0 dagger a +0 short sword a +0 chain mail the human skeleton of Terence (16, -8, D:3) a ball python skeleton (19, -1, D:3) a rat skeleton (24, 16, D:3) a +0 club a +0 sling a goblin skeleton (36, -14, D:3) a rat skeleton (37, 0, D:3) a +0 club (38, -9, D:3) a +0 short sword a +0 leather armour (39, 22, D:3) a frilled lizard corpse (skeletalised by now) (42, 12, D:3) a +0 flail 2 poisoned darts (44, 23, D:3) a +0 sling (49, 26, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Koasouc's Elemental Accessories a +1 cloak of air (344 gold) a ring of protection from fire (325 gold) a staff of earth (unknown) (325 gold) the Folio of Snow (494 gold) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Armour Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (0, 0, D:4) a scroll of identify (0, 2, D:4) a potion of brilliance (2, -1, D:4) a scroll of identify (2, 1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (2, 3, D:4) a potion of brilliance (3, 0, D:4) a quill talisman (4, 0, D:4) a +0 scale mail (5, 1, D:4) a +0 whip a +0 giant club a +0 club a +0 robe a +0 shortbow a +0 club a +0 mace an ogre corpse a gnoll corpse a centaur corpse an orc corpse an orc corpse (6, 1, D:4) a +0 whip a throwing net a gnoll corpse (6, 2, D:4) a +0 whip a +0 whip of venom a gnoll corpse a gnoll corpse (7, 1, D:4) a +0 flail (16, -3, D:4) a scarab talisman (21, 4, D:4) a +0 trident a +0 leather armour (22, 5, D:4) a hobgoblin skeleton (23, 5, D:4) a +0 dagger a +0 dagger a +0 robe an orc skeleton (23, 6, D:4) a hobgoblin skeleton (24, 6, D:4) a +0 club (26, 2, D:4) 6 boomerangs (42, 17, D:4) a +0 club a goblin corpse (skeletalised by now) (43, 12, D:4) a parchment of Tukima's Dance (50, 5, D:4) a +0 pair of gloves (58, -3, D:4) a +0 giant spiked club