Dungeon Crawl Stone Soup version 0.35-a0-52-gbbfe210076 (webtiles) character file. Game seed: 8084440936303282573 28 psm220833 the Chiller (level 3, -3/24 HPs) Began as a Barachi Ice Elementalist on Feb 12, 2026. Slain by Terence ... wielding a +2 flail of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (956 turns). psm220833 the Chiller (Barachi Ice Elementalist) Turns: 956, Time: 00:00:57 Health: -3/24 AC: 2 Str: 9 XL: 3 Next: 14% Magic: 3/6 EV: 11 Int: 15 God: Gold: 61 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (100%) c - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of fog {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of brand weapon {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of revelation {unknown} n - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} Skills: + Level 2.6 Dodging + Level 2.2 Stealth + Level 2.6 Spellcasting + Level 5.1 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 34% 1d6 8% 3 Ozocubu's Armour Ice 17% N/A 8% 3 Hailstorm Conj/Ice 9% 3d6 22% 3 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Lesser Beckoning Tloc 2% N/A 32% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You freeze the quokka! You kill the quokka! You are out of magic! No target in view! You are out of magic! Found a hand axe. You encounter Terence the Veteran. He is wielding a +2 flail of protection. You encounter 4 jackals. The helpless Terence fails to defend himself. You hit Terence. Your weapon exudes an aura of protection. Terence is moderately wounded. The jackal barks! Terence hits you with a +2 flail of protection! The jackal barks! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You miscast Freeze. Nothing appears to happen. The jackal closely misses you. Terence hits you with a +2 flail of protection! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (moderately wounded, 100% to hit) You miscast Freeze. Nothing appears to happen. The jackal bites you but does no damage. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (moderately wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. Terence hits you with a +2 flail of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. #...♣♣..# .. #.♣♣♣♣♣.# #. #.♣ ♣.# #. #.♣ ♣[# #h ###.♣ ♣.# #h #...♣♣ ♣.# #h #....♣♣♣♣.# #h####.........# #@@.........#### #.........#).....# ...........#...$..# ###........#./....# #....############ ...### #### You could see Terence and 4 jackals. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 4 bats 2 frilled lizards A goblin (D:1) 4 kobolds (D:1) 2 rats (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 200 | D:1 | Reached skill level 5 in Ice Magic 200 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 880 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 945 | D:2 | Encountered Terence 955 | D:2 | HP: 1/24 [Terence/+2 flail of protection (10)] 956 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_loops_cross D:2: layout_rooms, nrook_campfire, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Ice Magic | 5 | 5.1 Dodging | | 2.6 Spellcasting | | 2.6 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 10 Dagger || 25 Cast: Freeze || 21 Stab: Sleeping || 3 Armour: Robe || 40 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1090 | 1046 | 44 | 0 | 838 | 2 | 545.0 | Dungeon | 1090 | 1046 | 44 | 0 | 838 | 2 | 545.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 882 daAuts D:2: 208 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+