Dungeon Crawl Stone Soup version 0.34-a0-1865-gfffb249c6f (webtiles) character file. Game seed: 3953388493584925094 95 psm220833 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 20, 2025. Slain by a drude (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:10 (2307 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 2307, Time: 00:01:11 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 39% Magic: 0/10 EV: 11 Int: 25 God: Gold: 70 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy (weapon) Scrolls c - a scroll of poison {unknown} d - 3 scrolls of blinking {unknown} e - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} k - a scroll of enchant armour {unknown} l - 3 scrolls of teleportation {unknown} Potions g - 2 potions of magic f - a potion of curing {unknown} j - 2 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 2% 1 Slow Hex 12% N/A 10% 1 Blink Tloc 6% N/A 16% 2 Scorch Fire 6% 2d5 16% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a drude. The magic dart hits the drude but does no damage. The magic dart hits the drude. The drude is lightly wounded. The magic dart hits the drude. The drude is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (moderately wounded, 63% to hit) The searing ray hits the drude! The drude is severely wounded. (Press . to maintain the ray.) The drude hits you. Your doom draws closer. The drude hits you! Your doom draws closer. The drude misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The searing ray misses the drude. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The searing ray hits the drude. The drude is almost dead. The drude closely misses you. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. The searing ray misses the drude. You finish channelling your searing ray. The drude barely misses you. The drude closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (almost dead, 63% to hit) The searing ray misses the drude. (Press . to maintain the ray.) The drude hits you. You die... ######### #.......# #....)..# #.......####.. #..)@........# #....5..####. #......<# #.......# ####..##). #..# .## #..# .# .<.. .# .... .# You could see a drude. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 2 dart slugs 2 ribbon worms (D:2) 5 hobgoblins 6 quokkas 3 ball pythons 10 bats 5 endoplasms 2 frilled lizards 6 goblins 4 kobolds 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 362 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 365 | D:1 | Learned a level 2 spell: Searing Ray 410 | D:1 | Reached skill level 5 in Conjurations 1356 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1730 | D:2 | Reached skill level 6 in Conjurations 1733 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/10 2307 | D:3 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_loops_corners D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a D:3: layout_loops_ring, beargit_hepliaklqana_dungeon_heroes, tso_metal_star, nicolae_yredelemnul_ghost_church, grunt_temple_overflow_open Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 24 || 97 Searing Ray | 3 | 3 || 6 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2316 | 2188 | 128 | 0 | 1988 | 3 | 772.0 | Dungeon | 2316 | 2188 | 128 | 0 | 1988 | 3 | 772.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1175 daAuts D:2: 1116 daAuts D:3: 24 daAuts DLua errors: