Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 6237439551233598475 16 psm220833 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Dec 5, 2025. Slain by Terence ... wielding a +2 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:33 (823 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 823, Time: 00:00:33 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 37% Magic: 2/8 EV: 11 Int: 22 God: Gold: 51 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons b - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Searing Ray 스펠 안정화 끝! As you open the door, it creaks loudly! You hear an angry hiss. You hear a shout! You encounter a frilled lizard. The magic dart hits the frilled lizard. You kill the frilled lizard! The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 mace of protection and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence screams, "I fought strong elephant-riders! You're not strong!" The searing ray misses Terence. You encounter an endoplasm. The searing ray misses Terence. Terence looks irritated. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence hits you with a +2 mace of protection! Ouch! That really hurt! Terence hits you with a +2 mace of protection! You die... Terence says, "Finally, peace and quiet." #.....# #.# ##...###....... #..#### #.###.....##.#.#.# #..##.###.##.......#.#J.. #.# #%........#..........#.#....# ##........+.................. #.#...####.........####...## #.##...# ##.......## ## #..<...# ##...@.## ####...# ##.@.## ##.## ##'## .# #.# .# #.# .# #.# .# †.. .# .## . You could see Terence. Vanquished Creatures A dart slug (D:1) A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 384 | D:1 | Reached skill level 5 in Conjurations 802 | D:2 | Encountered Terence 810 | D:2 | Learned a level 2 spell: Searing Ray 823 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic D:2: layout_loops_corners, minmay_pentomino_p4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 823 | 763 | 60 | 0 | 685 | 2 | 411.5 | Dungeon | 823 | 763 | 60 | 0 | 685 | 2 | 411.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 68 daAuts