Dungeon Crawl Stone Soup version 0.33-a0-242-g0a5ed6d79a (webtiles) character file. Game seed: 7655431455293672377 30 psm220833 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Oct 13, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (517 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 517, Time: 00:01:26 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 10/10 EV: 11 Int: 22 God: Gold: 60 SH: 0 Dex: 15 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Key pressed, stopping explore. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; 5 stones; a kobold corpse Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A hobgoblin comes into view. The hobgoblin shouts! The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You see here a hobgoblin corpse. A gnoll comes into view. It is wielding a +0 club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll is nearby! The gnoll shouts! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Unknown command. You see here a +0 club. A bat comes into view. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ## #.#### #.# #.# #....# #.# ..# ####.# #.# #####.# #.# #.# ...#.##### #.# #.# #.#.....# #.# ##########.# #..#.##.# #.# .......>...######..)##.# #.# #######.#####...@.#.##.# ###.# #.# #.##..#.##.# #...# #.# ....#.##.###.### #.# #.b#.##......#.# #.# #..#.#####.#.#.# #.# #. #.# #...#.#.# ### #.# #. #.###.#.....# ..# #.# # #.......#.### ..# #.# ##......#.# You could see a bat. Vanquished Creatures A gnoll (D:1) 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 kobolds (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 137 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Reached skill level 5 in Conjurations 494 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 517 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 9 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 517 | 517 | 0 | 0 | 433 | 1 | 517.0 | Dungeon | 517 | 517 | 0 | 0 | 433 | 1 | 517.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 517 daAuts