Dungeon Crawl Stone Soup version 0.33-a0-226-g4eba2d974d (webtiles) character file. Game seed: 10760221509139849550 102 psm220833 the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on Oct 11, 2024. Slain by a water moccasin (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:37 (2144 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 2144, Time: 00:02:38 Health: -1/25 AC: 2 Str: 4 XL: 4 Next: 50% Magic: 3/12 EV: 11 Int: 25 God: Gold: 119 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . o - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons o - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of flight (left hand) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of silence {unknown} e - a scroll of enchant weapon {unknown} g - 2 scrolls of blinking {unknown} j - 2 scrolls of vulnerability {unknown} n - a scroll of summoning {unknown} Potions b - a potion of magic f - 4 potions of lignification {unknown} i - a potion of invisibility {unknown} k - a potion of enlightenment {unknown} l - a potion of curing {unknown} m - a potion of haste {unknown} p - a potion of might {unknown} q - a potion of degeneration {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 2% 1 Apportation Tloc 10% N/A 9% 1 Soul Splinter Necr 20% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Anguish Hex/Necr 2% N/A 65% 4 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) A dart slug comes into view. A dart slug is nearby! No target in view! No target in view! A rat comes into view. The rat moves out of view. A water moccasin comes into view. A water moccasin is nearby! The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. The water moccasin bites you! The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin bites you. You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin bites you! You die... #.# #..##.##.# ..# #..##.##.######.. ### #..##............ .#.##....#######. ##.###>.....†.... #...######## #...######## #........... ##.@######## #.......S...# #..###..###.# . ...# ..... ####.# #.# #.# You could see a water moccasin. Vanquished Creatures 4 gnolls (D:3) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 bats 5 endoplasms 4 giant cockroaches (D:1) 4 goblins 5 hobgoblins A quokka (D:3) 5 ball pythons 4 frilled lizards 4 kobolds 7 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 219 | D:1 | Learned a level 2 spell: Searing Ray 494 | D:1 | Found a faded altar of an unknown god. 875 | D:2 | Reached skill level 5 in Conjurations 875 | D:2 | Reached XP level 3. HP: 12/20 MP: 1/10 1410 | D:2 | Reached skill level 1 in Fighting 1673 | D:2 | Found Laob's Antique Weapon Emporium. 1961 | D:3 | Reached XP level 4. HP: 25/25 MP: 7/12 2116 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2137 | D:3 | Noticed a water moccasin 2144 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons, minmay_tetromino_i2 D:2: layout_loops_corners, serial_shops, nicolae_shop_tiny_real_fake_doors, kennysheep_generic_room_4 D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Fighting | 1 | 1.0 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 32 | 9 || 41 Searing Ray | 24 | 8 || 32 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2143 | 2063 | 80 | 0 | 1811 | 3 | 714.3 | Dungeon | 2143 | 2063 | 80 | 0 | 1811 | 3 | 714.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1145 daAuts D:1: 760 daAuts D:3: 236 daAuts