Dungeon Crawl Stone Soup version 0.33-a0-226-g4eba2d974d (webtiles) character file. Game seed: 15965243997206582016 15 psm220833 the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Oct 11, 2024. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (784 turns). psm220833 the Conjurer (Deep Elf Conjurer) Turns: 784, Time: 00:01:00 Health: -1/16 AC: 3 Str: 4 XL: 2 Next: 34% Magic: 0/8 EV: 11 Int: 22 God: Gold: 66 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . g - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +0 helmet (worn) Magical Staves g - a staff of fire (weapon) Scrolls c - a scroll of identify {unknown} e - 3 scrolls of vulnerability {unknown} f - a scroll of enchant armour {unknown} h - a scroll of torment {unknown} Potions b - a potion of magic d - a potion of enlightenment {unknown} i - a potion of curing {unknown} j - a potion of mutation {unknown} l - a potion of might {unknown} Skills: + Level 0.5 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. l - a dark potion A giant cockroach comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) A rat comes into view. A rat is nearby! The rat squeaks loudly. The searing ray misses the rat. (Press . to maintain the ray.) The searing ray hits the rat. You kill the rat! Terence the Veteran comes into view. He is wielding a +0 flail. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray misses Terence. Terence closely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ##### ## ### #...##### .####.#####.#.....# #.............###.# .##.....#########.##### ####...## #......# # ##.## #..###.# # #.# #..# #.# ####@.# #+# #...@.# #.##.## # #.# .†. ..... ....... ##...#.## ##.##.# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psm220833 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 409 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 446 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:2 | Noticed Terence 784 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring D:2: layout_loops_corners, hellmonk_ecumenical_altar_run_dry, pf_guarded_unrand_woodcutter, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 5 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 783 | 763 | 20 | 0 | 676 | 2 | 391.5 | Dungeon | 783 | 763 | 20 | 0 | 676 | 2 | 391.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 721 daAuts D:2: 61 daAuts