prophecy012 Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 3, D:1) a +0 sling (7, 7, D:1) a +0 club a kobold corpse (skeletalised by now) (16, -12, D:1) a +0 scale mail (18, 14, D:1) a +5 dagger a goblin skeleton (19, -4, D:1) a +0 club a goblin skeleton (20, 11, D:1) a ball python skeleton (30, 30, D:1) a rat corpse (skeletalised by now) (33, 2, D:1) a +0 whip (39, -12, D:1) a +0 leather armour (40, -10, D:1) a +0 leather armour Level 2 of the Dungeon (2, -5, D:2) a +0 ring mail (6, -15, D:2) a +0 mace a +0 scale mail a +0 club the human corpse of Terence (skeletalised by now) (14, -26, D:2) a hobgoblin corpse (skeletalised by now) (15, -26, D:2) a ball python corpse (skeletalised by now) (16, -26, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (28, -6, D:2) a +0 short sword 2 stones (30, -9, D:2) a +0 dagger (41, -32, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the scarf "Owyevvul" {Harm, rN+ Slay+2} (2660 gold) rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +2 short sword of Interdependent Arising {heavy, rElec rF+} (3640 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +1 pair of gloves of Degewipu {rPois Regen+ rCorr Int+4} (3470 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +4 hand axe "Juyres" {venom, rPois rN++} (4530 gold) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the amulet of Linearity {Wildshape +Blink +Inv MP+6} (6360 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. +Inv: It lets you turn invisible. MP+6: It affects your magic capacity (+6). the +0 ring mail of the Harvest {Str+2 Int+3 Slay+2 Stlth+} (3270 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 robe of Okawaru's Reproof {Str+4} (2130 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 trident of holy wrath (830 gold) the +8 hand axe "Egg" {vamp, Str+4} (6440 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. Elyvilon disapproves of the use of such an item. the +9 mace "Goakkug" {freeze, Int+4} (6580 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Stoicism {rPois Will- Int+9 Dex-4 Stlth+} (3610 gold) [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. the ring of Nyarodan {rElec Will+ AC+4 Int+2 Dex-4} (5140 gold) [ring of protection] rElec: It insulates you from electricity. Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). the conjuration staff of Ezemnuv {rC+ Dex+3 Conj} (4530 gold) [staff of conjuration] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +7 short sword of the Mind {flame, Dex+4} (5580 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 leather armour "Giuh" {rF- rN++ Int+2 Dex+3} (2800 gold) rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour of the Arcane {rElec rN+ Will+++ Dex-2} (4900 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the ring of the Nine Riding Nights {rF+ rC- rCorr Str+4 Int+2} (4320 gold) [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). the maw talisman of Wakkeig {rPois Str-4 Int+3 Dex+3} (4800 gold) [maw talisman] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the storm talisman "Tusaabuk" {Str+2} (10280 gold) [storm talisman] Str+2: It affects your strength (+2). the +0 robe of Past Mistakes {Dex+5 Slay-4} (160 gold) Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (0, 0, D:3) a +0 mace of protection (4, -6, D:3) a bat corpse (skeletalised by now) (5, -7, D:3) a +0 hand axe (6, 4, D:3) an adder corpse (skeletalised by now) (6, 6, D:3) a howler monkey corpse (skeletalised by now) (11, 26, D:3) a ball python skeleton (16, 16, D:3) an adder skeleton (36, -5, D:3) a hobgoblin corpse (skeletalised by now) (36, 13, D:3) a jackal skeleton (46, 19, D:3) a +0 mace (48, 5, D:3) a bat corpse (skeletalised by now) (49, 18, D:3) a gnoll skeleton (49, 26, D:3) a gnoll skeleton Level 4 of the Dungeon (0, 0, D:4) a ball python corpse (skeletalised by now) (7, -6, D:4) a bat skeleton (9, -5, D:4) a +0 dagger a +0 robe (10, -4, D:4) a +0 club a goblin skeleton (23, 26, D:4) a +0 dagger a +0 falchion a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (32, 17, D:4) 9 stones (33, -5, D:4) a +0 club a +0 spear a gnoll skeleton a gnoll skeleton (34, -4, D:4) a +0 whip (37, 10, D:4) a +0 club a hound skeleton (37, 16, D:4) a +0 spear (38, 10, D:4) a +0 club (38, 16, D:4) a +0 flail a gnoll corpse (skeletalised by now) (39, 14, D:4) a +0 club a gnoll corpse (skeletalised by now) (45, -5, D:4) a +0 leather armour a +0 mace (48, -5, D:4) a +1 whip of draining (50, -5, D:4) a +0 club a +0 leather armour (51, 9, D:4) an adder skeleton Level 5 of the Dungeon [Shop] Gawkint's Assorted Antiques a potion of haste (310 gold) a potion of moonshine (31 gold) a scroll of teleportation (93 gold) a potion of attraction (93 gold) a phial of floods (1240 gold) the rimehorn talisman "Fakudotaewn" {rPois rN+ Slay-6} (387 gold) [rimehorn talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a condenser vane (1240 gold) [Shop] Orhiceg's Armour Shop a +2 robe of willpower (196 gold) a +1 pair of boots (126 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 scale mail (44 gold) a +0 scale mail (44 gold) a +2 leather armour of cold resistance (209 gold) [Shop] Liggous's Jewellery Boutique a ring of willpower (unknown) (275 gold) a ring of magical power (unknown) (220 gold) an amulet of regeneration (unknown) (330 gold) the amulet "Owor Guc" {Faith rC+ Str+9} (801 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Str+9: It affects your strength (+9). a +6 ring of intelligence (396 gold) a ring of protection from fire (unknown) (275 gold) the riddle talisman of Ybbyrafo {Int+7} (1272 gold) [riddle talisman] Int+7: It affects your intelligence (+7). the ring "Sootuwoaja" {rCorr Str+3} (366 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a scarab talisman (137 gold) a +4 ring of slaying (396 gold) (0, 0, D:5) a +0 leather armour (6, -3, D:5) a +0 leather armour (11, -36, D:5) a +1 war axe of draining (13, -30, D:5) a +0 halberd (13, -10, D:5) a parchment of Sandblast (13, -3, D:5) a +0 robe (16, -9, D:5) a +0 halberd a gnoll skeleton (18, -10, D:5) an iguana skeleton (18, -9, D:5) a +0 giant club a +0 club a +0 club a +0 leather armour a +0 whip an ogre corpse (skeletalised by now) an orc skeleton an orc skeleton (19, -9, D:5) a +0 club a +0 shortbow a +0 ring mail a +0 club an orc corpse (skeletalised by now) an orc skeleton (24, -35, D:5) a hound corpse (skeletalised by now) (26, -27, D:5) a +0 whip a gnoll skeleton (28, -11, D:5) a +1 longbow of electrocution (34, -14, D:5) a +0 leather armour (39, -38, D:5) a kobold corpse (skeletalised by now) (44, -17, D:5) a +0 flail a +0 robe (49, -22, D:5) the +7 hand axe "Kupn" {protect, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, -10, D:5) an iguana skeleton (56, -23, D:5) an adder skeleton (58, -17, D:5) a +0 leather armour a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 orcbow (1, -3, D:6) a +0 flail (4, 1, D:6) a parchment of Ignite Poison (9, 20, D:6) a parchment of Gloom (9, 29, D:6) a +0 dagger a +0 robe (10, 27, D:6) a +0 short sword (11, 24, D:6) a +0 flail (12, -5, D:6) a +0 ring mail a +0 hand axe an orc skeleton (15, 28, D:6) 3 large rocks (20, 18, D:6) a +0 war axe (24, 4, D:6) an orb of mesmerism (24, 7, D:6) an inkwell talisman (29, 7, D:6) a +0 trident (29, 8, D:6) a +0 robe a +0 dagger an orc skeleton (30, 8, D:6) a +0 war axe a +0 leather armour a +0 trident a +0 dagger a +0 robe a +0 falchion a +0 robe a +3 war axe of freezing an orc skeleton (31, 8, D:6) a +0 robe a +0 dire flail a +0 robe a +0 battleaxe (31, 14, D:6) a +0 trident (32, 14, D:6) a +0 dire flail of protection 4 javelins a +0 scale mail the human corpse of Edmund (skeletalised by now) (33, 14, D:6) 5 poisoned darts (36, 20, D:6) a +0 dagger a +0 dagger a +0 club a +0 whip a +0 dagger a +0 ring mail a +2 whip of electrocution a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, 17, D:6) the +1 leather armour of Jasoj {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. Level 7 of the Dungeon (4, -2, D:7) a +0 chain mail (12, 24, D:7) a +0 whip a +0 robe a +0 spear a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (12, 25, D:7) a +0 flail a gnoll corpse (skeletalised by now) (23, -11, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +2 leather armour of poison resistance a +0 flail an orc corpse (skeletalised by now) (30, 15, D:7) a +0 club (36, 35, D:7) a +0 leather armour (43, 27, D:7) a +0 dagger a +0 club 4 poisoned darts (43, 28, D:7) a +0 whip a stone a kobold corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar a +0 robe (1, 0, D:8) a +0 trident a +0 robe (1, 1, D:8) a +4 scimitar a +0 robe (4, -3, D:8) a medusa talisman (12, 1, D:8) a +0 leather armour (16, 21, D:8) a +0 long sword (19, 9, D:8) the +2 quarterstaff of Division {heavy, rElec Str+4 Int-2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (23, 8, D:8) a +0 spear a +0 robe a +2 war axe of freezing a +0 robe a +0 mace a +0 robe a +0 long sword a +0 robe (24, 8, D:8) a +2 spear of freezing a +0 robe (26, 39, D:8) a +0 quarterstaff (30, 49, D:8) a +0 rapier (35, 36, D:8) a +0 leather armour (37, 6, D:8) a +0 quarterstaff a +1 heavy sling a +0 ring mail (38, 13, D:8) a +4 falchion of freezing a +0 ring mail (44, 12, D:8) a +0 short sword a +0 robe a +5 falchion a +0 plate armour a +3 scimitar a +0 robe a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (50, -8, D:8) a +0 scale mail (50, 1, D:8) a +0 robe (51, 6, D:8) a +0 robe (53, 2, D:8) a water moccasin skeleton (54, 32, D:8) a bullfrog corpse (skeletalised by now) (63, 38, D:8) a +0 trident Level 9 of the Dungeon (11, 27, D:9) 2 potions of moonshine a bullfrog corpse (skeletalised by now) (14, 15, D:9) a wolf corpse (skeletalised by now) (14, 30, D:9) a +0 flail (15, 15, D:9) a wolf corpse (skeletalised by now) (16, 14, D:9) a -2 spear a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (20, -2, D:9) a yak corpse (skeletalised by now) (20, -1, D:9) a yak corpse (skeletalised by now) (21, -3, D:9) a yak corpse (skeletalised by now) (21, -2, D:9) a yak corpse (skeletalised by now) (25, 0, D:9) 6 poisoned darts (28, 7, D:9) a +0 robe (29, 23, D:9) a howler monkey corpse (31, -5, D:9) a potion of moonshine (32, 25, D:9) a wyvern corpse (32, 26, D:9) a +0 dagger a +0 robe the Ecumenical Temple