Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 8374742031045169847 395768 prophecy012 the Hoplite (level 24, -4/226 (228) HPs) Began as a Formicid Fighter on Oct 31, 2025. Was an Elder of Okawaru. Killed from afar by a frost giant (30 damage) ... with a bolt of cold ... on level 5 of the Vaults on Nov 1, 2025. The game lasted 01:54:11 (53232 turns). prophecy012 the Hoplite (Formicid Fighter) Turns: 53232, Time: 01:54:11 HP: -4/226 (228) AC: 44 Str: 38 XL: 24 Next: 30% MP: 20/32 EV: 15 Int: 13 God: Okawaru [****..] Gold: 4144 SH: 32 Dex: 15 Spells: 23/23 levels left rFire + + + (20%) E - +9 lajatang (speed) rCold + . . (50%) V - +2 tower shield {rN+} rNeg + + . (20%) F - +5 golden dragon scales rPois + (33%) n - +2 cloak of the Wasteland {rN+ rCorr Int+2} rElec . (100%) d - +2 pair of gloves "Sayjuota" {^Contam Will+ Int+4} rCorr + (50%) y - +0 pair of gloves {Str+3} SInv + G - +0 pair of boots {Rampage} Will ++++. a - amulet "Jiosuv" {Reflect Will+ Str+5 SH+5 Stlth+} Stlth J - ring "Kaidivyg" {Fly rF++ EV+5 Int-2} HPRegen 0.57/turn q - +4 ring of slaying MPRegen 0.23/turn %: reflection, rampage @: heroic, finesse-ful, flying, studying 2 skills, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, robust 1, wild magic 1 }: 2/15 runes: serpentine, barnacled a: Dig, Shaft Self, Renounce Religion, Heroism, Finesse You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was greatly pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 4915 gold pieces. You spent 771 gold pieces at shops. Inventory: Hand Weapons b - a +4 glaive of protection h - a +0 bardiche l - the +7 lajatang of Order {silver, rMut} (You took it off a deep elf demonologist on level 3 of the Elven Halls) rMut: It protects you from mutation. It cannot be enchanted further. E - a +9 lajatang of speed (weapon) T - the +7 great mace "Undeadhunter" {deathbane, rN+} (You took it off a deep elf death mage on level 3 of the Elven Halls) rN+: It protects you from negative energy. It cannot be enchanted further. Missiles e - 43 poisoned darts o - 13 curare-tipped darts v - 2 throwing nets A - 5 javelins (quivered) B - 16 atropa-tipped darts C - 25 boomerangs U - 10 darts of disjunction Armour d - the +2 pair of gloves "Sayjuota" (worn) {^Contam Will+ Int+4} (You acquired it on level 12 of the Dungeon) ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. n - the +2 cloak of the Wasteland (worn) {rN+ rCorr Int+2} (You found it on level 3 of the Elven Halls) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. p - +3 storm dragon scales {Bai Suzhen} y - a +0 pair of gloves of strength (worn) F - +5 golden dragon scales (worn) G - a +0 pair of boots of rampaging (worn) V - a +2 tower shield of positive energy (worn) Magical Staves j - the fire staff of the Big Fish {rF+ Dex+2 Fire} (You found it on level 3 of the Elven Halls) [staff of fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. K - the necromancy staff of the Depths {rC+ rN+ Hexes Necro Forge} (You found it on level 3 of the Elven Halls) [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Jewellery a - the amulet "Jiosuv" (worn) {Reflect Will+ Str+5 SH+5 Stlth+} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. Str+5: It affects your strength (+5). SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. c - a ring of positive energy f - the ring "Xies Xon" {Fly rCorr SInv} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of see invisible] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. g - a +6 ring of dexterity i - an amulet of magic regeneration k - an amulet of the acrobat m - a ring of positive energy q - a +4 ring of slaying (worn) r - a ring of willpower s - a +4 ring of protection t - a ring of resist corrosion u - the ring of Xyshreidgh {Will+ Str+9 Int+3} (You took it off a yaktaur on level 4 of the Vaults) [ring of strength] Will+: It increases your willpower. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). w - an amulet of guardian spirit x - a ring of wizardry z - a ring of poison resistance D - a ring of protection from cold I - a ring of magical power J - the ring "Kaidivyg" (worn) {Fly rF++ EV+5 Int-2} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of evasion] Fly: It grants you flight. rF++: It greatly protects you from fire. EV+5: It affects your evasion (+5). Int-2: It affects your intelligence (-2). L - a +6 ring of strength M - a +6 ring of dexterity N - a +6 ring of intelligence O - the ring "Ecippe" {rPois Will++ Stlth+} (You found it on level 3 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. S - a ring of protection from cold W - a ring of willpower X - a +6 ring of intelligence Y - a ring of wizardry Z - a +5 ring of evasion Talismans H - the death talisman "Fuorhik" {Will+ rCorr} (You found it in an ice cave) [talisman of death] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. P - a medusa talisman Q - the serpent talisman of the Minstrel {rC+} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] rC+: It protects you from cold. Wands e - a wand of charming (25) f - a wand of mindburst (30) c - a wand of warping (30) b - a wand of quicksilver (5) a - a wand of flame (17) p - a wand of polymorph (29) d - a wand of digging (22) Scrolls r - 2 scrolls of revelation x - 3 scrolls of amnesia w - 3 scrolls of enchant weapon W - 3 scrolls of brand weapon p - 5 scrolls of poison I - 12 scrolls of immolation T - 2 scrolls of torment V - 5 scrolls of vulnerability N - 6 scrolls of noise t - 11 scrolls of teleportation i - 22 scrolls of identify g - 2 scrolls of fog s - a scroll of summoning Potions M - 5 potions of mutation A - 6 potions of attraction e - a potion of enlightenment g - 8 potions of magic a - 6 potions of ambrosia r - 3 potions of resistance c - 18 potions of curing C - 6 potions of cancellation m - 4 potions of might w - 4 potions of heal wounds L - 4 potions of lignification b - 3 potions of brilliance Miscellaneous g - a +0 lightning rod (4/4) h - a +0 tin of tremorstones (2/2) Skills: + Level 21.4(26.4) Fighting - Level 14.0(19.0) Staves + Level 21.1(26.1) Throwing + Level 21.3(26.3) Armour + Level 24.5(27) Shields - Level 13.0 Invocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 83% 1 Freeze Ice 0% 1d3 83% 1 Slow Hex 0% N/A 83% 1 Construct Spike Launche Frge 0% 2d3 92% 2 Grave Claw Necr 0% 2d7 92% 2 Jinxbite Hex 0% 2d2 92% 2 Static Discharge Conj/Air 0% 3-3/arc 92% 2 Sublimation of Blood Necr 0% N/A 92% 2 Confusing Touch Hex 0% N/A 99% 3 Fugue of the Fallen Necr 0% N/A 99% 3 Gloom Hex/Necr 0% N/A 99% 3 Sigil of Binding Hex 0% N/A 99% 3 Vampiric Draining Necr 0% 2d6 99% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 99% 3 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Ignition Fire 0% 3d3 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Polar Vortex Ice 0% N/A 100% 9 Summon Small Mammal Summ Unusable N/A N/A 1 Call Canine Familiar Summ Unusable N/A N/A 3 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Tukima's Dance Hex Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:5 : D:14 = Orc:1 *: Orc:2 ([!( Vaults:1 :: Vaults:2 = Portals: Abyss: Lair:5 Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History The titan hits you but does no damage. The titan gestures at you while chanting. The bolt of lightning misses you. The bolt of lightning hits the titan. The titan completely resists. The frost giant points at you and mumbles some strange words. The war gargoyle repels the bolt of cold! The bolt of cold hits you. You resist. * * * LOW HITPOINT WARNING * * * The bolt of cold hits the polterguardian! The polterguardian resists. The yaktaur captain shouts, "No! I'll never do that again!" You feel much better. The vault guard is no longer repelling missiles. The deep elf high priest is no longer repelling missiles. The undying armoury is no longer repelling missiles. The titan is no longer repelling missiles. The yaktaur is no longer repelling missiles. You block the war gargoyle's attack. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you. You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The war gargoyle repels the bolt of negative energy! The bolt of negative energy hits the crawling flesh cage!! The crawling flesh cage is drained! The titan waves its arms in wide circles. The confined air twists around weakly and strikes you. You block the crawling flesh cage's attack. The polterguardian closely misses you. The undying armoury arms its allies with +9 eveningstars of freezing. The titan points at you and mumbles some strange words. The bolt of lightning hits you. * * * LOW HITPOINT WARNING * * * The bolt of lightning hits the titan. The titan completely resists. The titan hits you! * * * LOW HITPOINT WARNING * * * The frost giant casts a spell at you. The bolt of cold hits the war gargoyle! The war gargoyle resists. The war gargoyle is destroyed! The bolt of cold hits you!! You resist. You die... #....#...#{ .# #(...#.((#{ .p.#....#..(## .(.#c...#.... .......[(..., ##)o[.L...####### ......Cx[[.[..... ()...