Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 7032047900355913956 74 prohare the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Aug 10, 2026. Slain by Ijyb ... wielding a +0 dagger (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:39 (2208 turns). prohare the Conjurer (Octopode Conjurer) Turns: 2208, Time: 00:03:40 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 28% Magic: 3/8 EV: 12 Int: 28 God: Gold: 144 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) b - quill talisman of Zegeorur {rPois Int+6} %: no passive effects @: mighty, quill-form A: quills, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Magical Staves a - a staff of cold Talismans b - the quill talisman of Zegeorur (worn) {rPois Int+6} (You found it on level 2 of the Dungeon) [quill talisman] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Scrolls c - a scroll of fog {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of revelation {unknown} Potions g - a potion of magic m - 2 potions of might j - a potion of attraction {unknown} k - a potion of lignification {unknown} l - a potion of heal wounds {unknown} n - a potion of brilliance {unknown} o - a potion of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Swiftness Air 4% N/A 24% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Airstrike Air 2% 2d(1-17) 63% 4 Anguish Hex/Necr 2% N/A 63% 4 Manifold Assault Tloc 2% N/A 100% 7 Borgnjor's Revivificati Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Ijyb hits you with a +0 dagger. You tentacle-slap Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. It was a potion of might. You feel very mighty all of a sudden. d -> m - 2 potions of might Ijyb hits you with a +0 dagger. It was a potion of curing. You feel better. Ijyb barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of charming (lightly wounded, 86% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb completely misses you. The searing ray hits Ijyb but does no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Your grab misses Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss Ijyb. Your grab misses Ijyb. Your squeeze misses Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" ##### .... # .... .$.# # ..... ...########## .?... ............. ...... #.......##### ......# #.......# ## .......#####.......# #. .......@g..........# #. ......#............# #. ..... #........########. ...$ #.....##.......##. ... #########......##. .. ##.....### . #######.### # ........### # .##.......# # You could see Ijyb. Vanquished Creatures 2 adders 3 dart slugs 6 orcs (D:3) 3 endoplasms 4 hobgoblins 7 jackals 7 ball pythons 5 bats 3 goblins 7 kobolds 4 rats (D:2) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | prohare the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 177 | D:1 | Found a faded altar of an unknown god. 199 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 756 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1398 | D:2 | Identified the quill talisman of Zegeorur {rPois Int+6} 1834 | D:2 | You fall into a shaft and drop 1 floor! 1868 | D:3 | Learned a level 2 spell: Searing Ray 1948 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/8 2175 | D:3 | Encountered Ijyb 2208 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, ebering_ecumenical_altar_sacrificial, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, chequers_serial_rivers_small_3 D:3: layout_basic, zin_treasury, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 15 || 22 Melee: Unarmed | 7 | 15 || 22 Tentacles | 3 | 4 || 7 Constrict | 3 | 3 || 6 Cast: Magic Dart | 73 | || 73 Searing Ray | 1 | 3 || 4 Drink: Curing | | 1 || 1 Might | | 1 || 1 Stab: Sleeping | | 2 || 2 Armour: None | 7 | 14 || 21 Dodge: Dodged | 6 | 10 || 16 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2210 | 2116 | 94 | 6 | 1869 | 3 | 736.7 | Dungeon | 2210 | 2116 | 94 | 6 | 1869 | 3 | 736.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1139 daAuts D:2: 834 daAuts D:3: 237 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+