Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 11112417024383914108 977 prohare the Thaumaturge (level 7, 0/36 HPs) Began as a Deep Elf Conjurer on Aug 9, 2026. Was an Initiate of Vehumet. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon. The game lasted 00:05:22 (3443 turns). prohare the Thaumaturge (Deep Elf Conjurer) Turns: 3443, Time: 00:05:22 Health: 0/36 AC: 5 Str: 4 XL: 7 Next: 95% Magic: 15/20 EV: 11 Int: 25 God: Vehumet [......] Gold: 125 SH: 0 Dex: 13 Spells: 11/22 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 125 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat d - a +1 helmet (worn) e - a +0 pair of boots of stealth (worn) f - an orb of stardust Magical Staves c - a staff of earth Scrolls c - 3 scrolls of identify {unknown} e - 4 scrolls of noise {unknown} h - 4 scrolls of fog {unknown} k - 3 scrolls of immolation {unknown} m - 4 scrolls of teleportation {unknown} o - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of resistance {unknown} j - a potion of enlightenment {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} p - a potion of curing {unknown} q - a potion of moonshine {unknown} s - 3 potions of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.1 Spellcasting + Level 7.6 Conjurations - Level 3.0 Translocations - Level 3.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 72% 2d10 1% 2 Ensorcelled Hibernation Hex/Ice 20% N/A 9% 2 Sublimation of Blood Necr 10% N/A 9% 2 Gloom Hex/Necr 20% N/A 19% 3 Vampiric Draining Necr 10% 2d6 19% 3 Vhi's Electric Charge Tloc/Air 34% N/A 32% 4 Magnavolt Erth/Air 5% 4d10 100% 7 Chain Lightning Conj/Air 14% 3d19 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the ice beast. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. (Press . to maintain the ray.) Your Spellcasting skill increases to level 8! You stop channelling your searing ray. HP restored. You encounter a centaur. It is carrying a +0 orcbow. The centaur leaves your sight. A centaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Your fulminant prism crackles loudly. There is a stone staircase leading down, spattered with blood here. Casting: Fulminant Prism (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (ally target, 93% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... ..... .#... ..... ###........##.... #..........##.... #...........#.... #####................ ##.....*.c#........... #.........#.....##.... ###..@......<......... ##........##........ ###...............< #................ #..........##.... ##..>....##....#. ##....รท.#.##....#. ##.......#......... #...##....#.......# You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures Menkaure (D:4) An ice beast (D:5) 2 ogres A scorpion (D:4) A howler monkey (D:4) 3 hounds (D:5) A jelly (D:4) An orc priest (D:4) A clockroach (D:5) A drude (D:4) 3 iguanas 3 orc wizards (D:4) 2 gnolls (D:5) 7 adders A ribbon worm (D:4) 2 dart slugs 6 endoplasms 5 hobgoblins 12 orcs 5 quokkas 13 ball pythons 3 bats (D:2) 3 frilled lizards 3 goblins (D:2) 7 kobolds 5 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | prohare the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 696 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 902 | D:2 | Reached skill level 4 in Spellcasting 1133 | D:2 | Reached skill level 5 in Conjurations 1133 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1359 | D:2 | Learned a level 2 spell: Searing Ray 1705 | D:3 | Found a faded altar of an unknown god. 1799 | D:3 | Identified the +5 ring mail "Geask" {*Slow +Blink rPois | Dex+2} 1983 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 2036 | D:4 | Reached skill level 5 in Spellcasting 2081 | D:4 | Reached XP level 5. HP: 28/28 MP: 10/15 2145 | D:4 | Reached skill level 6 in Spellcasting 2182 | D:3 | Learned a level 4 spell: Fulminant Prism 2187 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2231 | D:4 | Reached XP level 6. HP: 32/32 MP: 3/17 2297 | D:4 | Reached skill level 1 in Translocations 2297 | D:4 | Reached skill level 1 in Alchemy 2398 | D:4 | Encountered Menkaure 2408 | D:4 | Killed Menkaure 2409 | D:4 | Reached XP level 7. HP: 20/36 MP: 7/19 2541 | D:4 | Found a statue of an orb of entropy. 2545 | D:4 | Found a staircase to the Ecumenical Temple. 2546 | D:4 | Found a statue of an orb of entropy. 2626 | Temple | Entered the Ecumenical Temple 2646 | Temple | Became a worshipper of Vehumet 2646 | Temple | Offered knowledge of Kiss of Death by Vehumet. 2864 | D:5 | Entered Level 5 of the Dungeon 2928 | D:5 | Reached skill level 7 in Spellcasting 3096 | D:5 | Found a shimmering altar of Xom. 3404 | D:5 | Reached skill level 8 in Spellcasting 3443 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_loops_ring, chequers_serial_rivers_small_a D:2: layout_loops_ring, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_curved, infiniplex_forest_lined_4_way, infiniplex_forest_zigzag_1, infiniplex_forest_straight_4 D:3: layout_rooms, ebering_ecumenical_altar_petrified, wad_floor_pattern_untrapped D:4: layout_rooms, minmay_temple_entry_arrows, uniq_menkaure D:5: layout_cave_pools, tgw_xom Temple: regret_index_temple_chain_breaker Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 8 | 8.1 Conjurations | 5 6 7 | 7.6 Translocations | 2 3 | 3.0 Alchemy | 2 3 | 3.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 94 | 37 | 27 || 158 Searing Ray | | 11 | 14 || 25 Fulminant Prism | | 3 | 7 || 10 Armour: Robe | 1 | 9 | 5 || 15 Dodge: Dodged | 1 | 3 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3446 | 3277 | 169 | 65 | 2736 | 6 | 574.3 | Dungeon | 3405 | 3277 | 128 | 65 | 2736 | 5 | 681.0 | Temple | 41 | 1 | 40 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 869 daAuts D:1: 694 daAuts D:2: 688 daAuts D:5: 579 daAuts D:3: 573 daAuts Temple: 41 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 26486 | 15 | 8 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 10 || 10 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 17 || 17 ----------------------+-------+-------+-------++-------