Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1889-g843a6e3170 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 9662982116892988921, deterministic pregen: 1 Command line: /usr/games/crawl-git-843a6e3170 -name prapriwoohooo -rc /dgldir/rcfiles/crawl-git/prapriwoohooo.rc -macro /dgldir/rcfiles/crawl-git/prapriwoohooo.macro -morgue /dgldir/morgue/prapriwoohooo/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/prapriwoohooo:2025-12-21.15:27:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-843a6e3170(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x62d77ea0eb4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-843a6e3170(_Z13do_crash_dumpv+0x43a) [0x62d77ea1cd8a]: do_crash_dump() /usr/games/crawl-git-843a6e3170(_Z20crash_signal_handleri+0x1fa) [0x62d77ea0f02a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7fd2e7045330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7fd2e709eb2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7fd2e704527e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7fd2e70288ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7fd2e70297b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7fd2e70a8ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x7fd2e70ab38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7fd2e70addae]: /usr/games/crawl-git-843a6e3170(+0xcd9dd1) [0x62d77f1f9dd1]: /usr/games/crawl-git-843a6e3170(+0xccb429) [0x62d77f1eb429]: /usr/games/crawl-git-843a6e3170(+0xcd1d2f) [0x62d77f1f1d2f]: /usr/games/crawl-git-843a6e3170(+0xccab86) [0x62d77f1eab86]: /usr/games/crawl-git-843a6e3170(+0xcd0896) [0x62d77f1f0896]: /usr/games/crawl-git-843a6e3170(_ZN4CLua5closeEv+0xbe) [0x62d77e9f5d4e]: CLua::close() /usr/games/crawl-git-843a6e3170(+0x2f23a0) [0x62d77e8123a0]: /usr/games/crawl-git-843a6e3170(+0x2f5379) [0x62d77e815379]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7fd2e702a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7fd2e702a28b]: /usr/games/crawl-git-843a6e3170(_start+0x25) [0x62d77e9409f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fd2e71107a7 in __GI___wait4 (pid=3086196, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007fd2e71107a7 in __GI___wait4 (pid=3086196, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000062d77ea0f1fc in call_gdb (file=0x7fd2e72044e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3053223\000\000\000\000\000" #2 0x000062d77ea1cda8 in do_crash_dump () at dbg-asrt.cc:673 t = 1766331165 dir = "/dgldir/morgue/prapriwoohooo/" name = "/dgldir/morgue/prapriwoohooo/crash-prapriwoohooo-20251221-153245.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7fd2e72044e0 <_IO_2_1_stderr_> #3 0x000062d77ea0f02a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007fd2e704527e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007fd2e70288ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {108678657681344, 108678661383296, 108677684697562, 108678662657088, 108678662657184, 108678661213448, 108678662657120, 108678657056920, 108678657675832, 108678657675832, 108678662210720, 0, 108678657681344, 108678662211072, 108677690192208, 0}}, sa_flags = 1446530304, sa_restorer = 0x0} #10 0x00007fd2e70297b6 in __libc_message_impl (fmt=fmt@entry=0x7fd2e71ce8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffcaa9232c0, reg_save_area = 0x7ffcaa923250}} fd = 2 iov = {{iov_base = 0x7fd2e71cc672, iov_len = 23}, {iov_base = 0x7fd2e71ce8d9, iov_len = 1}, {iov_base = 0x62d77f1e8d00 , iov_len = 0}, {iov_base = 0x7ffcaa92da60, iov_len = 16}, {iov_base = 0x5d89e8720c43fae5, iov_len = 0}, {iov_base = 0x62d7b8c91298, iov_len = 108678657675832}, {iov_base = 0x7fd2e7856000 <_rtld_global>, iov_len = 11705063610471676645}} iovcnt = total = cp = #11 0x00007fd2e70a8ff5 in malloc_printerr (str=str@entry=0x7fd2e71cc672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x00007fd2e70ab38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x00007fd2e70addae in __GI___libc_free (mem=0x62d7b90e5970) at ./malloc/malloc.c:3398 ar_ptr = p = 0x62d7b90e5960 err = 0 #14 0x000062d77f1f9dd1 in l_alloc () No symbol table info available. #15 0x000062d77f1eb429 in luaM_free_ () No symbol table info available. #16 0x000062d77f1f1d2f in luaH_free () No symbol table info available. #17 0x000062d77f1eab86 in luaC_freeallobjects () No symbol table info available. #18 0x000062d77f1f0896 in close_state () No symbol table info available. #19 0x000062d77e9f5d4e in CLua::close (this=0x62d77f8b25a0 ) at clua.cc:84 slisteners = #20 0x000062d77e8123a0 in _reset_game () at main.cc:355 No locals. #21 0x000062d77e815379 in _launch_game_loop () at main.cc:403 ge = @0x62d7b8cf1310: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffcaa92e718) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-843a6e3170/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-843a6e3170/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-843a6e3170/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson1 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (17, 30): feature (stone_stairs_up_i) Marker #8, type 0 at (43, 22): feature (stone_stairs_up_iii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to move around and explore a level. You can move with the [arrow keys]. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You're doing great! Now, explore a bit until you reach the next blue square. Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys: y k u \|/ \|/ 4-.-6 h-.-l /|\ /|\ 1 2 3 b j n A quicker way to “run” through a corridor is to press [Shift] along with the [number pad] (try Numlock on/off) or [vi keys]. Found a stone staircase leading down. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. When standing on a staircase leading downwards, you can enter the next level with [>]. There is a stone staircase leading down here. You climb downwards. A new level! To begin with, head over to that door to the right. Also, remember: You can reread old messages with [Ctrl-P]. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. You can open a closed door by walking into it. You open the door. There is an open door here. There is an open door here. You can open a closed door by walking into it. There is a stone staircase leading up here. There is a stone staircase leading up here. You can open a closed door by walking into it. There is an open door here. You open the door. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? To close an open door, press [C]. There is an open door here. There is an open door here. You can open a closed door by walking into it. There is a stone staircase leading up here. You can open a closed door by walking into it. There is an open door here. There is an open door here. To close an open door, press [C]. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Note how you can move through shallow but not through deep water. Note how you can move through shallow but not through deep water. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? You open the door. Found a stone staircase leading up. There is an open door here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. When standing on a staircase leading upwards, you can enter the previous level with [<]. There is a stone staircase leading up here. You can't go down here! You climb upwards. What's this? To find out where you are, have a look at the minimap to the right of the screen. You can enter the overmap view with [X] and then move the cursor around to look around the level. You also can travel wherever your cursor is pointing by pressing [.] or [Enter]. Press [Escape] to return to the normal game mode. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Exploring manually can get tedious after a while, so you might want to let that happen automatically. Try it by pressing [o]. Some dangerous ground is marked with exclusions. Autotravel will not lead you into exclusions. Instead you will automatically stop. However, autoexplore will move you safely around exclusions: so, you can safely continue by pressing [o]. Autoexplore will stop when you first see items or dungeon features, like these stairs. To travel directly to the stairs, you can press [X] to enter the map overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to go there. Found an exit from the tutorial. Press: ? - help, v - describe, . - travel An exit from the tutorial. Congratulations! You've completed the first lesson! To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting prompt with an uppercase [Y]. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-843a6e3170/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1889-g843a6e3170) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [prapriwoohooo] Species: Human Job: Fighter HP: 18/18; mods: 0/0 MP: 3/3; mod: 2 Stats: 16 8 12 Position: (43, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Delayed (1): type: ascending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 44 | 3 | 301 | 1/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 44 | 3 | 301 | 1/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 12 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 33 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣ ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣♣♣..♣ ♣♣♣♣♣ ♣♣♣. ♣♣ ♣♣ ### ♣♣. ##.## ♣♣♣.♣ dlua errors: ...wl-master/crawl-git-843a6e3170/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (43, 22) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (17, 30): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (24, 30): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (31, 37): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (36, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (36, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (43, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (43, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (50, 23): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (54, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (54, 39): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (58, 47): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (61, 47): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>