Seeded DCSS version 0.35-a0-762-ge5bf83d7b5 (webtiles) character file. Game seed: 264276475801805284 (custom seed) 121 pokeqdon02 the Magician (level 4, 24/24 HPs) Began as a Deep Elf Fire Elementalist on July 31, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:02:03 (2032 turns). pokeqdon02 the Magician (DEFE) Turns: 2032, Time: 00:02:03 Health: 24/24 AC: 1 Str: 8 XL: 4 Next: 77% Magic: 12/12 EV: 12 Int: 25 God: Gold: 89 SH: 0 Dex: 17 Spells: 8/11 levels left rFire + + . (33%) c - fire staff of Tentacled Prudence {+Blink rF+ rC++ rN+ Forge Fire} rCold + + + (20%) (no offhand) rNeg + + + (0%) g - +0 robe "Lud Pud" {rC+ Str+3 Int+3 Archmagi} rPois + (33%) b - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + (33%) (no cloak) rCorr + (50%) h - +0 pair of gloves "Gusecsud" {SInv Stlth+} SInv + (no boots) Will +++++ d - amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr Stlth+} Stlth ++++++ e - ring of Puntew {+Blink Will+++ rCorr Stlth+} HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: resist mutation, archmagi @: no status effects A: magic regeneration, thin skeletal structure 1, electricity resistance, wild magic 1, lucky 2 a: Evoke Blink (28%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe b - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. g - the +0 robe "Lud Pud" (worn) {rC+ Str+3 Int+3 Archmagi} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. h - the +0 pair of gloves "Gusecsud" (worn) {SInv Stlth+} (You found it on level 4 of the Dungeon) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves c - the fire staff of Tentacled Prudence (weapon) {+Blink rF+ rC++ rN+ Forge Fire} (You acquired it on level 1 of the Dungeon) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Jewellery d - the amulet "Qykkogau" (worn) {rN+ Will+ RegenMP+ rCorr Stlth+} (You acquired it on level 1 of the Dungeon) [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. e - the ring of Puntew (worn) {+Blink Will+++ rCorr Stlth+} (You acquired it on level 2 of the Dungeon) [ring of willpower] +Blink: It lets you blink. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. f - the ring "Wuhunod" {rPois Will+ Wiz Int+4 Stlth+} (You found it on level 3 of the Dungeon) [ring of wizardry] rPois: It protects you from poison. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Scrolls b - 2 scrolls of revelation {unknown} d - a scroll of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} i - 2 scrolls of identify {unknown} Potions g - a potion of magic c - a potion of haste {unknown} k - a potion of experience {unknown} j - a potion of ambrosia {unknown} l - 2 potions of might {unknown} n - 2 potions of heal wounds {unknown} Skills: - Level 2.8 Dodging - Level 2.8 Stealth + Level 4.4 Spellcasting + Level 2.8 Conjurations + Level 4.3 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 3% 1 b - Scorch Fire 100% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 96% 1d9 8% 1 Freeze Ice 40% 1d6 13% 1 Inner Flame Hex/Fire 47% N/A 16% 3 Volatile Blastmotes Fire/Tloc 94% 2d17 16% 3 Flame Wave Conj/Fire 62% 2d14 28% 4 Swiftness Air 10% N/A 34% 3 Airstrike Air 5% 2d(1-17) 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26981 Temple: D:4-7 Altars: Shops: D:1 =: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are resistant to electric shocks. (rElec) Your spells are a little harder to cast, but a little more powerful. You discover more artefacts. Message History The adder hisses angrily. The foxfire burns the adder. You kill the adder! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. x2 Your foxfire dissipates. x2 Magic restored. Found a stone staircase leading down and a stone staircase leading up. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Your foxfire dissipates. Your foxfire dissipates. x3 You encounter a jelly. Found a club. A jelly is nearby! A jelly is nearby! A jelly is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# .. ..# ..# #..### ##..... #..j# #+# #@# #.# #.# # #.#######.# #.###.........# ##........###### #......##.# #.##.#<.#.# #.#.##.# #.#....# You could see a jelly (asleep). Vanquished Creatures A bombardier beetle (D:4) 3 adders 4 gnolls (D:4) A dart slug (D:1) An orc (D:4) An endoplasm (D:2) A hobgoblin (D:1) 3 jackals (D:2) 2 quokkas (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:2) 4 goblins 6 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pokeqdon02 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 44 | D:1 | Identified 3 scrolls of acquirement 44 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 299 | D:1 | Acquired the fire staff of Tentacled Prudence {+Blink rF+ | rC++ rN+ Forge Fire} 612 | D:1 | Acquired the amulet "Qykkogau" {rN+ Will+ RegenMP+ rCorr | Stlth+} 936 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1021 | D:1 | Found Netel's Book Shop. 1064 | D:1 | Found Mamaet's Jewellery Emporium. 1221 | D:2 | Found a faded altar of an unknown god. 1224 | D:2 | Acquired the ring of Puntew {+Blink Will+++ rCorr Stlth+} 1238 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1238 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1238 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1238 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1239 | D:2 | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 1239 | D:2 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 1239 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1239 | D:2 | Gained mutation: You discover more artefacts. [potion of | mutation] 1239 | D:2 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 1251 | D:2 | Learned a level 2 spell: Scorch 1283 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 1417 | D:3 | Identified the ring "Wuhunod" {rPois Will+ Wiz Int+4 | Stlth+} 1536 | D:2 | Identified the +0 robe "Lud Pud" {rC+ Str+3 Int+3 Archmagi} 1661 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 1792 | D:4 | Identified the +0 pair of gloves "Gusecsud" {SInv Stlth+} 1979 | D:5 | Entered Level 5 of the Dungeon 2032 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_ring, serial_shops, shop, nicolae_shop_gaudy_bauble, nicolae_shop_real_fake_doors, amcnicky_mini_pool_small D:2: layout_loops_ring, angelslayer_ecumenical_altar_simple_liquid, kennysheep_generic_room_4 D:3: layout_loops_ring, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_shop_gibbet_a_chance, minivault_14 D:4: layout_loops_corners, uniq_menkaure D:5: layout_cave_pods, serial_shops, nicolae_shopburst D:6: layout_basic, mainiacjoe_overflow_24_doors, nicolae_tso_implements_of_victory, nicolae_overflow_two_pavilions, nicolae_uskayaw_suspiria, temple_fountains, portal_sewer_entry_d, uniq_sigmund, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.8 Spellcasting | 4 | 4.4 Fire Magic | 4 | 4.3 Dodging | | 2.8 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 96 | 18 || 114 Scorch | 2 | || 2 Drink: Mutation | 2 | || 2 Read: Acquirement | 4 | || 4 Armour: Robe | 1 | || 1 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2030 | 1922 | 108 | 610 | 796 | 6 | 338.3 | Dungeon | 2030 | 1922 | 108 | 610 | 796 | 6 | 338.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1161 daAuts D:4: 368 daAuts D:3: 226 daAuts D:2: 222 daAuts D:5: 33 daAuts D:6: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+