Dungeon Crawl Stone Soup version 0.34-a0-624-g73f07e0534 (webtiles) character file. Game seed: 1213116278399012839 198 please the Conjurer (level 5, -4/31 HPs) Began as an Octopode Conjurer on Aug 16, 2025. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:03:33 (4384 turns). please the Conjurer (Octopode Conjurer) Turns: 4384, Time: 00:03:34 Health: -4/31 AC: 1 Str: 6 XL: 5 Next: 77% Magic: 1/10 EV: 12 Int: 22 God: Vehumet [......] Gold: 190 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . (100%) d - +2 flail (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - ring of see invisible rCorr . (100%) (no ring) SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: clarity @: lethally poisoned (-4 -> -23) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons d - a +2 flail of protection (weapon) Missiles b - 7 poisoned darts Jewellery c - a ring of see invisible (worn) Scrolls c - a scroll of fear {unknown} e - 3 scrolls of identify {unknown} h - 3 scrolls of fog {unknown} k - a scroll of teleportation {unknown} m - a scroll of amnesia {unknown} Potions M - a potion of mutation c - 2 potions of curing j - 2 potions of heal wounds {unknown} l - a potion of brilliance {unknown} n - 3 potions of enlightenment {unknown} o - a potion of resistance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.5 Spellcasting + Level 5.1 Conjurations * Level 1.9 Translocations + Level 1.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 28% 1d1 9% 1 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Launch Clockwork Bee Frge 3% N/A 34% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Gozag Makhleb Uskayaw Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. Unknown command. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! Unknown command. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You die... #..#........... ................ ................ .............. # #..)._.....# . ... ###......:..# ..# .....#@#..$......#...## .......S÷..........##..# #.....#...##.....#...... #....#....#......##..# ##...#...........S...# ....#................##. ##..#..........##....[.. ........<....###<...... ............# #..##... You could see a water moccasin. Vanquished Creatures A hound (D:5) 2 iguanas A sleepcap (D:4) 3 adders A dart slug (D:3) 2 ribbon worms (D:2) 8 endoplasms A giant cockroach (D:2) 6 hobgoblins 5 jackals (D:4) An orc (D:5) 2 quokkas (D:3) 3 ball pythons 6 bats 5 frilled lizards 7 goblins 6 kobolds 8 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | please the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 415 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 418 | D:1 | Learned a level 2 spell: Searing Ray 1088 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 2151 | D:3 | Found a hide-covered altar of Uskayaw. 2153 | D:3 | Found an opulent altar of Gozag. 2409 | D:3 | Found a radiant altar of Vehumet. 2419 | D:3 | Became a worshipper of Vehumet 2419 | D:3 | Offered knowledge of Poisonous Vapours by Vehumet. 2556 | D:3 | Found a white marble altar of Elyvilon. 2585 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/8 2590 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3506 | D:4 | Reached skill level 1 in Alchemy 3825 | D:5 | Entered Level 5 of the Dungeon 3836 | D:4 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 3836 | D:4 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 3845 | D:4 | Reached skill level 5 in Conjurations 3845 | D:4 | Reached skill level 1 in Translocations 3845 | D:4 | Reached XP level 5. HP: 6/31 MP: 5/10 3942 | D:4 | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 3942 | D:4 | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 3942 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 3942 | D:4 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 3942 | D:4 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 3950 | D:5 | Found a burning altar of Makhleb. 3973 | D:5 | Noticed a water moccasin 4383 | D:5 | HP: 1/31 [water moccasin (9)] 4384 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring D:2: layout_basic, grunt_ministairs_3, kennysheep_generic_room_3 D:3: layout_loops_ring, elyvilon_altar_5, nicolae_vehumet_altar_sigil, nicolae_overflow_hidden_temple, minmay_distorted D:4: layout_layer_cave D:5: layout_cave_pools, overflow_temple_1_default, kiku_gazebo_pond_becter, mainiacjoe_overflow_24_doors, temple_fountains, minmay_joined_circles Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.5 Alchemy | 1 | 1.7 Conjurations | 5 | 5.1 Translocations | 1 | 1.9 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 8 | || 8 Constrict | 4 | || 4 Tentacles | 1 | 2 || 3 Flail | | 4 || 4 Cast: Magic Dart | 85 | 31 || 116 Searing Ray | 2 | 9 || 11 Use: Potion | | 6 || 6 Armour: Skin | 5 | 27 || 32 Dodge: Dodged | 6 | 26 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4385 | 4124 | 261 | 711 | 3027 | 5 | 877.0 | Dungeon | 4385 | 4124 | 261 | 711 | 3027 | 5 | 877.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1222 daAuts D:2: 1086 daAuts D:3: 943 daAuts D:1: 855 daAuts D:5: 278 daAuts