please the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +0 flail (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 32, D) a wyvern skeleton (49, 0, D) a +2 robe of fire resistance (unseen) (49, 1, D) the +2 robe of Benevolence {Rampage rPois Str+2 Int-4} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). (unseen) (49, 4, D) a +0 hand axe (49, 12, D) a +2 heavy great sword (49, 25, D) an amulet of dissipation a +5 ring of evasion (49, 32, D) +0 ice dragon scales an ice dragon skeleton (49, 36, D) a staff of cold (49, 37, D) a +0 plate armour (50, 0, D) +1 ice dragon scales (unseen) (50, 1, D) a parchment of Fireball (50, 12, D) a box of beasts (50, 13, D) a staff of earth (50, 16, D) a +0 dagger a +0 robe (50, 24, D) a +3 sling of draining (50, 25, D) the +0 buckler of the Pink Corner {rElec rPois Str+3 Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (50, 29, D) a swamp drake skeleton (50, 37, D) an orb of glass (50, 41, D) a +0 glaive (still there?) the +5 ring mail "Sienob" {Regen+ Int+3 Dex+4} (still there?) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a human corpse (skeletalised by now) (still there?) (50, 42, D) a +0 battleaxe a +0 chain mail a +0 great sword a +0 chain mail (50, 43, D) 5 large rocks (51, 0, D) a +2 robe (unseen) (51, 1, D) a +2 ring mail of fire resistance (unseen) (51, 12, D) the ring "Istoebri" {Int+2 Dex+6 SInv} [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (51, 13, D) a +5 rapier of venom (51, 16, D) a +3 dire flail of freezing a +0 robe (51, 17, D) a +0 halberd a +0 robe (51, 24, D) a +2 leather armour of willpower (51, 30, D) +0 acid dragon scales an acid dragon skeleton (51, 31, D) +0 acid dragon scales an acid dragon skeleton (51, 32, D) +0 fire dragon scales a fire dragon skeleton a fire dragon skeleton (51, 37, D) a staff of conjuration (51, 42, D) a +0 great mace a +0 chain mail a +5 heavy battleaxe a +0 arbalest a +0 great mace a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (52, 0, D) a staff of fire (unseen) (52, 1, D) a ring of willpower (52, 12, D) the lupine talisman of the Hall of Blades {Int+2} [lupine talisman] Int+2: It affects your intelligence (+2). (52, 13, D) a ring of flight (52, 16, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) a +2 battleaxe (still there?) a +0 robe (still there?) (52, 24, D) a staff of fire (52, 37, D) a staff of earth (52, 41, D) a +0 arbalest (52, 42, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (52, 43, D) a +0 great sword a +0 plate armour (53, 0, D) a +1 ring mail of fire resistance (unseen) (53, 1, D) a parchment of Sublimation of Blood (53, 12, D) the ring of Wyuv {Wiz Slay+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (53, 13, D) a box of beasts (53, 16, D) a +0 dagger a +0 robe (53, 17, D) a +0 battleaxe a +0 robe (53, 24, D) a parchment of Summon Forest (53, 25, D) the +0 chain mail "Wonnum" {Ponderous, rElec MP+10} rElec: It insulates you from electricity. MP+10: It affects your magic capacity (+10). (53, 30, D) a rime drake skeleton (53, 37, D) a staff of conjuration (54, 0, D) the ring "Joxtysen" {rC+ Dex+2} [ring of protection from cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (54, 1, D) the ring "Fito" {rC+ Will+ Int+6} [ring of intelligence] rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). (unseen) (54, 13, D) a staff of conjuration (55, 0, D) the +8 lajatang of the Crucible of Flesh {elec, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (55, 1, D) a ring of positive energy (55, 13, D) a staff of fire (55, 24, D) a +2 halberd of protection (59, 37, D) a +0 spear of flaming (59, 40, D) a +0 short sword a +0 robe (60, 37, D) a +0 dagger (60, 40, D) a +0 heavy broad axe a +0 robe (61, 0, D) the +0 leather armour "Ykhlyid" {rPois rF+ Will+ Int+4 Slay+3} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 8, D) a +0 flail (61, 11, D) a staff of necromancy (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (61, 21, D) a +0 orcbow the +9 spear "Ucvegg" {vamp, Int+3} Int+3: It affects your intelligence (+3). a centaur corpse (skeletalised by now) (61, 36, D) a +0 flail (61, 37, D) the staff of a bazaar {Str-4 Dex+7 Conj} [staff of conjuration] Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. (61, 42, D) a +0 war axe (62, 0, D) a parchment of Awaken Armour (62, 1, D) a +5 vampiric broad axe (62, 8, D) a staff of cold (unseen) (62, 9, D) a +0 dagger (62, 10, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (62, 20, D) a +0 shortbow a staff of necromancy (62, 23, D) a wind drake corpse (skeletalised by now) (62, 26, D) an orb of pyromania (62, 27, D) a staff of conjuration (62, 30, D) a +0 flail a +0 robe a +0 flail (62, 36, D) a ring of see invisible (62, 37, D) a +0 morningstar of freezing (62, 40, D) the staff "Ceavoor" {rElec rC- MP+5 Air Earth} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a +0 robe (62, 41, D) a ghoul corpse (skeletalised by now) (63, 0, D) a +2 robe (63, 10, D) a +0 mace a +0 leather armour (63, 11, D) a +1 long sword of electrocution an orc corpse (skeletalised by now) (63, 17, D) a lupine talisman (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a staff of cold (63, 30, D) a black mamba corpse (skeletalised by now) (63, 36, D) the staff "Newt's Bane" {^Drain rCorr Str+3 Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (63, 37, D) a +1 whip of venom (64, 16, D) a +0 trident (64, 17, D) a parchment of Haunt (64, 21, D) a +3 war axe of electrocution a merfolk corpse (skeletalised by now) (64, 26, D) an amulet of the acrobat (64, 27, D) a parchment of Death Channel (67, 0, D) a +0 long sword (67, 4, D) a +2 war axe of electrocution a +0 leather armour (67, 5, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (69, 0, D) a +2 mace of protection (69, 36, D) a +5 mace of protection (70, 8, D) a +6 ring of strength a ring of magical power (70, 9, D) a +2 halberd of venom (unseen) (70, 11, D) an iguana corpse (skeletalised by now) (70, 36, D) a staff of earth (70, 37, D) a +2 chain mail of command (71, 8, D) a +1 flail of protection (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a +2 chain mail of fire resistance (71, 17, D) a parchment of Malign Gateway (71, 20, D) a +0 long sword a +0 robe (71, 26, D) a +0 scale mail of fire resistance (71, 29, D) an ugly thing corpse (skeletalised by now) (71, 36, D) a +1 flail of holy wrath (71, 37, D) a parchment of Forge Blazeheart Golem (71, 42, D) a +2 pair of boots of stealth (72, 9, D) a +0 heavy orcbow (unseen) (72, 16, D) a staff of fire (72, 17, D) a +0 short sword (72, 21, D) 3 atropa-tipped darts (72, 26, D) a +0 orcbow of freezing (72, 30, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a +2 great sword of protection (72, 37, D) the +1 robe "Xuag" {rF+ MP+9} rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (73, 1, D) a staff of cold (unseen) (73, 16, D) a +3 heavy flail a +0 robe a +0 long sword (73, 17, D) a staff of earth (73, 21, D) a staff of earth a +0 ring mail (73, 22, D) a +1 rapier of draining a +0 ring mail (73, 27, D) a +1 ring mail of fire resistance (73, 36, D) a parchment of Summon Small Mammal (73, 37, D) the +0 hand axe "Qirajead" {freeze, Fly Str-3 Int-5 Dex+4} Fly: It grants you flight. Str-3: It affects your strength (-3). Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (75, 1, D) a +0 heavy scimitar