Dungeon Crawl Stone Soup version 0.34-a0-1103-g6529974544 (webtiles) character file. Game seed: 5185978659907552924 48 piuy11 the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Nov 6, 2025. Slain by a water moccasin (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:23 (2055 turns). piuy11 the Conjurer (Octopode Conjurer) Turns: 2055, Time: 00:05:24 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 0/6 EV: 12 Int: 22 God: Gold: 113 SH: 0 Dex: 10 Spells: 1/6 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -10) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Missiles b - 2 throwing nets Talismans a - an inkwell talisman Scrolls t - a scroll of teleportation Potions g - a potion of magic L - 3 potions of lignification c - 2 potions of curing Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting - Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Momentum Strike Conj/Tloc 26% 3d8 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 14% 1 Jinxbite Hex 4% 2d2 21% 2 Sublimation of Blood Necr 2% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a plate armour. There is a stone staircase leading up here. You open the door. There is an open door here. Found a club. You open the door. A water moccasin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ...#............# ...'......<[....# ...#............# ...#........######+## ...#........# #...# ...#........# #.).# ...#........#####...# ...#........'....S..# ...#........####@#'## ...#........# #.#.# .###........# #.#.# .# #........# #.#.# .# ########## #.#.# .# #.#.# .# #.#.# .# ... .+ You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 dart slugs An orc (D:2) 3 endoplasms 4 hobgoblins 3 ball pythons 4 bats A frilled lizard (D:1) 8 goblins 5 kobolds 11 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | piuy11 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Noticed a merfolk 2 | D:1 | Noticed a demonspawn 4 | D:1 | Noticed a gargoyle 4 | D:1 | Noticed a tengu 6 | D:1 | Noticed a barachi 8 | D:1 | Noticed a troll 8 | D:1 | Noticed a spriggan 10 | D:1 | Noticed a formicid 10 | D:1 | Noticed a djinni 12 | D:1 | Noticed an octopode 14 | D:1 | Noticed a felid 14 | D:1 | Noticed a dwarf 16 | D:1 | Noticed a human 16 | D:1 | Noticed a minotaur 18 | D:1 | Noticed an elf 18 | D:1 | Noticed a naga 20 | D:1 | Noticed a vine stalker 22 | D:1 | Noticed a draconian 24 | D:1 | Noticed a revenant 24 | D:1 | Noticed an armataur 26 | D:1 | Noticed a demigod 28 | D:1 | Noticed an oni 176 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 582 | D:1 | Found Tenyle Gyech's Antique Armour Shoppe. 779 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1310 | D:2 | Reached skill level 5 in Conjurations 1529 | D:2 | Identified the +2 robe "Biocw" {rCorr Stlth+} 1868 | D:3 | Learned a level 2 spell: Momentum Strike 2049 | D:3 | Noticed a water moccasin 2055 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_shops, shop D:2: cheibrodos_greedy_goblins, layout_basic D:3: layout_basic, shapermc_ecumenical_altar_petra, minmay_pentomino_pile Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 68 Searing Ray || 2 Momentum Strike || 1 Read: Identify || 3 Teleportation || 1 Noise || 1 Immolation || 1 Armour: None || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2054 | 2016 | 38 | 52 | 1752 | 3 | 684.7 | Dungeon | 2054 | 2016 | 38 | 52 | 1752 | 3 | 684.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 952 daAuts D:2: 905 daAuts D:3: 196 daAuts