piorio Level 1 of the Dungeon (3, 8, D:1) a +0 short sword a kobold corpse (skeletalised by now) (5, 32, D:1) a +0 whip a kobold corpse (skeletalised by now) (11, 26, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (16, -3, D:1) a +0 ring mail (17, 17, D:1) a bat skeleton (18, 15, D:1) a hobgoblin skeleton (19, 23, D:1) a ball python skeleton (27, 5, D:1) a ball python corpse (skeletalised by now) (30, 3, D:1) a bat corpse (skeletalised by now) (34, 26, D:1) a ball python skeleton (38, 15, D:1) 3 poisoned darts (43, 18, D:1) a +0 leather armour (48, 4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (0, 21, D:2) a ball python corpse (skeletalised by now) (1, 3, D:2) a +0 club a +1 sling of electrocution (2, 8, D:2) a quokka skeleton (10, -1, D:2) an adder skeleton (12, 8, D:2) a +0 club (12, 23, D:2) a staff of earth (15, 22, D:2) an adder corpse (skeletalised by now) (17, 0, D:2) a +0 ring mail (20, 31, D:2) a +0 leather armour (21, -6, D:2) a jackal skeleton (31, -5, D:2) a ball python corpse (skeletalised by now) (38, 10, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (6, 0, D:3) a +0 ring mail (12, 5, D:3) a scroll of amnesia (13, 7, D:3) a potion of enlightenment (14, 5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (15, 7, D:3) 3 scrolls of identify (16, 5, D:3) a potion of ambrosia