Dungeon Crawl Stone Soup version 0.33-a0-275-gf2f3612d91 (webtiles) character file. Game seed: 9326254455508176222 63 pda0503 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 24, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1288 turns). pda0503 the Conjurer (Deep Elf Conjurer) Turns: 1288, Time: 00:02:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 3/10 EV: 12 Int: 24 God: Gold: 105 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of resist corrosion Scrolls e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} h - a potion of brilliance {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Summon Forest Summ/Tloc 2% N/A 95% 5 Summon Mana Viper Hex/Summ 4% N/A 95% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 105 gold pieces (gained 5). A hobgoblin comes into view. The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a long sword. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence the Veteran comes into view. He is wielding a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. The searing ray misses Terence. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (severely wounded, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace! The searing ray misses Terence. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.....## ####...# ##..# ##.# #### #..# . ...##### ######..## #..##.. ..#####........# #)..?@##.......######.. #.@..##....#######. ####..##.#......... ##....########## ###..# ##.## ##...## ##..#..# # ####..###.# ###### ####....## #.###..... You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) 4 goblins 2 hobgoblins 2 quokkas (D:1) 6 ball pythons 2 bats (D:1) 2 kobolds (D:2) 2 rats (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pda0503 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 468 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 924 | D:2 | Found Emiri's Jewellery Emporium. 974 | D:2 | Reached XP level 3. HP: 16/19 MP: 7/10 1003 | D:2 | Noticed Natasha 1009 | D:2 | Learned a level 2 spell: Searing Ray 1013 | D:2 | Killed Natasha 1282 | D:2 | Noticed Terence 1288 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_ring, palyth_stone_intersect D:2: layout_rooms, serial_shops, shop, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 4 Armour: Robe || 11 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1287 | 1242 | 45 | 110 | 1015 | 2 | 643.5 | Dungeon | 1287 | 1242 | 45 | 110 | 1015 | 2 | 643.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 813 daAuts D:2: 474 daAuts