Seeded DCSS version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 17228934238842277561 (custom seed) 268 pda0503 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Slain by a mummy (13 damage) ... in an ossuary. The game lasted 00:04:34 (2872 turns). pda0503 the Conjurer (Deep Elf Conjurer) Turns: 2872, Time: 00:04:34 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 1% Magic: 5/15 EV: 12 Int: 25 God: Gold: 190 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . j - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... q - amulet of regeneration Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 190 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery q - an amulet of regeneration (around neck) Scrolls d - 5 scrolls of identify {unknown} e - 2 scrolls of enchant weapon {unknown} i - 2 scrolls of teleportation {unknown} m - a scroll of fear {unknown} n - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of berserk rage {unknown} f - a potion of curing {unknown} g - a potion of heal wounds {unknown} h - a potion of degeneration {unknown} k - a potion of brilliance {unknown} l - 2 potions of enlightenment {unknown} o - 3 potions of lignification {unknown} p - a potion of cancellation {unknown} Skills: + Level 4.4 Dodging + Level 4.5 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 2% 1 Apportation Tloc 12% N/A 9% 1 Soul Splinter Necr 24% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Blink Tloc 12% N/A 13% 2 Call Imp Summ 12% N/A 13% 2 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: Ossuary 6 runed translucent doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The blast of energy engulfs you!! Ouch! That really hurt! You hear a chilling moan. You are too injured to fight recklessly! Casting: Fulminant Prism (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human zombie Aim: a human zombie (heavily damaged, 87% to hit) You feel a surge of power! The searing ray hits the human zombie! The human zombie is heavily damaged. (Press . to maintain the ray.) The human zombie hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (heavily damaged, 87% to hit) You feel a surge of power! The searing ray hits the human zombie! The human zombie is almost destroyed. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 87% to hit) You feel a surge of power! The searing ray hits the human zombie! The human zombie is almost destroyed. (Press . to maintain the ray.) The human zombie misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human zombie Aim: a human zombie (almost destroyed, 87% to hit) You feel a surge of power! The searing ray hits the human zombie! You destroy the human zombie! (Press . to maintain the ray.) The mummy hits you! You die... ########### #.#.#.#.#.# . #...#.....# ##### .. #...#.....# ##...## +++#'''#'''''###.....## ...$.'...@..'.........# ..!..'..M...'....∩.∩..# ...$.'......'.........# +++#'''#'''''###.....## .. #...#.....# ##...## . #...#.....# ##### #.#.#.#.#.# ########### You could see a mummy. Vanquished Creatures 2 bombardier beetles (D:3) A centaur zombie (Ossuary) A human zombie (Ossuary) An orc priest (D:3) A mummy (Ossuary) 4 adders 3 dart slugs 3 orcs (D:3) 6 endoplasms 2 giant cockroaches (D:1) A gnoll zombie (Ossuary) 11 hobgoblins 10 kobolds 4 quokkas 8 ball pythons 5 bats 3 frilled lizards 11 goblins 6 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pda0503 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 76 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 219 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1754 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1833 | D:3 | Learned a level 4 spell: Fulminant Prism 1883 | D:3 | Reached skill level 5 in Conjurations 1959 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2510 | D:4 | Found a sand-covered staircase. 2783 | Ossuary | Entered an ossuary 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2783 | Ossuary | Found a huge runed translucent gate. 2784 | Ossuary | Found a huge runed translucent gate. 2784 | Ossuary | Found a huge runed translucent gate. 2785 | Ossuary | Found a huge runed translucent gate. 2785 | Ossuary | Found a huge runed translucent gate. 2787 | Ossuary | Found a huge runed translucent gate. 2787 | Ossuary | Found a huge runed translucent gate. 2801 | Ossuary | Reached XP level 6. HP: 32/32 MP: 6/15 2838 | Ossuary | Found a huge runed translucent gate. 2838 | Ossuary | Found a huge runed translucent gate. 2838 | Ossuary | Found a huge runed translucent gate. 2838 | Ossuary | Found a huge runed translucent gate. 2838 | Ossuary | Found a huge runed translucent gate. 2839 | Ossuary | Found a huge runed translucent gate. 2839 | Ossuary | Found a huge runed translucent gate. 2841 | Ossuary | Found a huge runed translucent gate. 2841 | Ossuary | Found a huge runed translucent gate. 2842 | Ossuary | Found a huge runed translucent gate. 2842 | Ossuary | Found a huge runed translucent gate. 2843 | Ossuary | Found a huge runed translucent gate. 2843 | Ossuary | Found a huge runed translucent gate. 2872 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, chequers_serial_rivers_small_a, hangedman_decor_growths, minmay_tetromino_l2 D:2: layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_lagoon_b, serial_bayou_lagoon_a D:3: layout_basic, grunt_ministairs_9 D:4: layout_loops_ring, nicolae_ossuary_entry_plus Ossuary: minmay_ossuary_gauntlet Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.5 Dodging | 3 4 | 4.4 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 95 | 58 || 153 Searing Ray | 1 | 8 || 9 Fulminant Prism | | 2 || 2 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2950 | 2704 | 246 | 249 | 2076 | 5 | 590.0 | Dungeon | 2862 | 2616 | 246 | 205 | 2076 | 4 | 715.5 | Ossuary | 88 | 88 | 0 | 44 | 0 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 965 daAuts D:2: 860 daAuts D:3: 720 daAuts D:4: 315 daAuts Ossuary: 88 daAuts