Dungeon Crawl Stone Soup version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 4621020741334975323 812 pda0503 the Conjurer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Was an Initiate of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (19 damage) ... on level 6 of the Dungeon. The game lasted 00:10:29 (4438 turns). pda0503 the Conjurer (Deep Elf Conjurer) Turns: 4438, Time: 00:10:29 Health: -2/36 AC: 5 Str: 4 XL: 7 Next: 61% Magic: 11/18 EV: 13 Int: 25 God: Vehumet [......] Gold: 375 SH: 0 Dex: 13 Spells: 11/18 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr + r - +0 pair of gloves SInv . f - +0 pair of boots Will ..... y - amulet of magic regeneration Stlth +++ j - ring of flight HPRegen 0.26/turn x - ring of resist corrosion MPRegen 0.72/turn %: no passive effects @: flying A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You also visited: Ossuary. You collected 375 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles v - 2 throwing nets Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) h - a +0 cloak (worn) r - a +0 pair of gloves (worn) Jewellery c - an amulet of regeneration j - a ring of flight (left hand) n - a ring of fire x - a ring of resist corrosion (right hand) y - an amulet of magic regeneration (around neck) Scrolls e - 2 scrolls of enchant armour {unknown} i - 4 scrolls of noise k - 4 scrolls of identify {unknown} l - 5 scrolls of teleportation {unknown} m - 2 scrolls of immolation {unknown} t - a scroll of silence {unknown} A - a scroll of fog {unknown} C - a scroll of butterflies {unknown} F - a scroll of torment {unknown} Potions b - 4 potions of magic g - 2 potions of enlightenment {unknown} o - 2 potions of mutation {unknown} p - 2 potions of might {unknown} q - 2 potions of resistance {unknown} s - a potion of attraction {unknown} u - a potion of lignification {unknown} w - 4 potions of curing {unknown} z - a potion of berserk rage {unknown} B - 2 potions of invisibility {unknown} D - a potion of haste {unknown} E - a potion of heal wounds {unknown} Skills: + Level 5.6 Dodging + Level 6.0 Stealth + Level 6.3 Spellcasting + Level 6.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 11% 2 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Passwall Erth 7% N/A 22% 3 Swiftness Air 7% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 !(? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! The two-headed ogre closely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. Your magical contamination has completely faded away. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..###......#...... .......##.#....#.. ......(##......... ... .......#..###..... .. . ...........#...... .## .. ...............## #..#.# ................# .....# ................##.....## #.#.............@........ #.#..##....##...O.....|.. .....##....#...........## #....###.#...##.##......# ....#........#### ......# ......#......# ......# ...####....[.# .$....# #........ ....... #......... ....... You could see a two-headed ogre. Vanquished Creatures A water moccasin (D:5) A black bear (D:5) A centaur (D:5) A scorpion (D:4) 2 burial acolytes (Ossuary) A hound (D:5) A bombardier beetle (D:5) An orc priest (D:3) A sleepcap (D:5) An iguana (D:6) 3 mummies Robin (D:4) 4 gnolls (D:2) 5 adders A white imp (D:5) 2 ufetubi (D:4) 4 dart slugs 6 orcs (D:3) 6 bats 7 endoplasms 10 goblins 6 hobgoblins 3 quokkas 5 ball pythons A frilled lizard (D:3) 6 gnoll zombies (Ossuary) 9 kobolds 3 kobold zombies An orc zombie (D:5) 3 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pda0503 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 680 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 683 | D:1 | Learned a level 2 spell: Searing Ray 1171 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1174 | D:2 | Reached skill level 5 in Conjurations 2103 | D:3 | Identified the +5 sling of Doors {heavy, rCorr} 2132 | D:3 | Reached XP level 5. HP: 17/28 MP: 3/13 2509 | D:4 | Found Wuysma's Magic Scroll Shoppe. 2579 | D:4 | Noticed Robin 2582 | D:4 | Killed Robin 2633 | D:4 | Found a sacrificial altar of Ru. 2714 | D:4 | Found a basalt altar of Yredelemnul. 2845 | D:4 | Found a staircase to the Ecumenical Temple. 2862 | Temple | Entered the Ecumenical Temple 2887 | Temple | Became a worshipper of Vehumet 2926 | D:4 | Noticed a +0 great mace 2928 | D:4 | Found Xycais's Weapon Boutique. 2971 | D:4 | Learned a level 4 spell: Fulminant Prism 3044 | D:4 | Noticed a +0 triple crossbow 3058 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/15 3127 | D:4 | Found Seath's Distillery. 3220 | D:5 | Entered Level 5 of the Dungeon 3286 | D:5 | Reached skill level 5 in Spellcasting 3354 | D:5 | Reached skill level 5 in Stealth 3395 | D:5 | Found a sand-covered staircase. 3412 | Ossuary | Entered an ossuary 3493 | Ossuary | Reached skill level 5 in Dodging 3493 | Ossuary | Reached XP level 7. HP: 36/36 MP: 10/17 4057 | D:5 | Identified the +1 robe of the Purple Skies {rF+} 4428 | D:6 | Noticed a two-headed ogre 4438 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, nrook_campfire, hangedman_decor_points, st_stairs_9, ebering_dispersal_statue_hall D:2: layout_basic, chequers_serial_rivers_micro_c D:3: layout_basic D:4: layout_basic, hangedman_ru_absence, yredelemnul_altar_generic, minmay_temple_entry_enclosed_plants, serial_shops, shop, nicolae_shop_mannequins, nicolae_shop_tiny_waterfront, minmay_misc_feat_pillars, hangedman_decor_slide_cut, uniq_robin D:5: layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_1, aquarium_view_2c, aquarium_view_2f, aquarium_pool_corner, nicolae_ossuary_entry_giza, kennysheep_crisscross D:6: layout_cave_pools, lemuel_tele_altar, hellmonk_no_cap, uniq_jeremiah, uniq_crazy_yiuf_cottage Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 6 | 6.0 Dodging | 3 4 5 | 5.6 Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 66 | 77 | 19 || 162 Searing Ray | 3 | 16 | 7 || 26 Fulminant Prism | | 1 | 1 || 2 Armour: Robe | 7 | 8 | 8 || 23 Dodge: Dodged | 12 | 13 | 14 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4435 | 4023 | 412 | 349 | 2977 | 8 | 554.4 | Dungeon | 4114 | 3747 | 367 | 330 | 2977 | 6 | 685.7 | Temple | 47 | 2 | 45 | 0 | 0 | 1 | 47.0 | Ossuary | 273 | 273 | 0 | 19 | 0 | 1 | 273.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 896 daAuts D:3: 863 daAuts D:1: 851 daAuts D:4: 810 daAuts D:2: 645 daAuts Ossuary: 273 daAuts Temple: 47 daAuts D:6: 46 daAuts