Dungeon Crawl Stone Soup version 0.33-a0-272-ge5f5f5be5e (webtiles) character file. Game seed: 5950637090715659524 1008 pda0503 the Conjurer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Was an Initiate of Sif Muna. Slain by a water moccasin (5 damage) ... on level 6 of the Dungeon. The game lasted 00:11:21 (4852 turns). pda0503 the Conjurer (Deep Elf Conjurer) Turns: 4852, Time: 00:11:21 Health: 0/41 AC: 4 Str: 4 XL: 8 Next: 1% Magic: 7/19 EV: 13 Int: 26 God: Sif Muna [......] Gold: 336 SH: 0 Dex: 13 Spells: 13/20 levels left rFire . . . l - +4 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . m - +0 helmet rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (0 -> -3), studying Hexes A: magic regeneration a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 336 gold pieces. Inventory: Hand Weapons l - a +4 short sword of freezing (weapon) r - a +1 whip of chaos s - a +1 dagger of chaos Missiles g - 4 throwing nets Armour a - a +0 robe (worn) e - a +0 cloak (worn) m - a +0 helmet (worn) Jewellery c - a ring of resist corrosion u - an amulet of guardian spirit Wands k - a wand of paralysis (12) z - a wand of flame (15) Scrolls d - a scroll of identify {unknown} n - 2 scrolls of teleportation {unknown} p - a scroll of vulnerability {unknown} q - 2 scrolls of immolation {unknown} v - 4 scrolls of noise {unknown} w - a scroll of enchant armour {unknown} x - a scroll of brand weapon {unknown} y - a scroll of amnesia {unknown} A - a scroll of torment {unknown} B - a scroll of poison {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} h - a potion of haste {unknown} i - 4 potions of curing {unknown} j - a potion of resistance {unknown} o - 2 potions of brilliance {unknown} t - 2 potions of cancellation {unknown} Skills: + Level 6.1 Dodging + Level 6.4 Stealth + Level 6.6 Spellcasting + Level 6.7 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Hailstorm Conj/Ice 26% 3d7 4% 3 Apportation Tloc 16% N/A 7% 1 Freeze Ice 32% 1d5 7% 1 Soul Splinter Necr 32% N/A 7% 1 Summon Small Mammal Summ 32% N/A 7% 1 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Frozen Ramparts Ice 16% 1d3 21% 3 Sigil of Binding Hex 8% N/A 21% 3 Anguish Hex/Necr 4% N/A 54% 4 Cause Fear Hex 4% N/A 54% 4 Enfeeble Hex 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (severely damaged, 75% to hit) The searing ray misses the phantom. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! The phantom barely misses you. The water moccasin barely misses you. The searing ray hits the phantom! The phantom is almost destroyed. You feel very sick. The phantom misses you. The water moccasin bites you but does no damage. The searing ray hits the phantom. You destroy the phantom! Sif Muna accepts your kill. You feel sick. The water moccasin bites you. Your Dodging skill increases to level 6! You have reached level 8! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (70% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel sick. The water moccasin misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. You die... #......... #.%.....# ###$......# .......<..# ..##.......#. ..##.........# ##### #....)#.#.....##.....# #....S.#.###......... #.....@#.##...#...... #.................... #...>.....##......... #.........##.<....... #.......#.##......... #....##...#.......... #.... #....K....#... #.... ........## ## .........## You could see a water moccasin. Vanquished Creatures A black bear (D:5) An ogre (D:4) A phantom (D:6) A kobold brigand (D:4) 3 scorpions A howler monkey (D:4) 2 bombardier beetles A hound (D:5) 3 iguanas A sleepcap (D:5) An orc wizard (D:4) 11 gnolls 7 adders An ufetubus (D:4) A dart slug (D:4) A ribbon worm (D:2) 9 orcs 4 bats 11 endoplasms A giant cockroach (D:3) 9 goblins 5 hobgoblins 3 jackals (D:4) 10 kobolds A quokka (D:3) 9 ball pythons 3 frilled lizards 3 rats 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pda0503 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 182 | D:1 | Learned a level 2 spell: Searing Ray 880 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1315 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1705 | D:3 | Reached skill level 5 in Conjurations 2067 | D:3 | Found a large runed translucent door. 2067 | D:3 | Found a large runed translucent door. 2069 | D:3 | Found a shimmering altar of Xom. 2238 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2590 | D:3 | Found Pepne's Antique Weapon Shop. 3106 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/15 3262 | D:4 | Reached skill level 5 in Spellcasting 3351 | D:4 | Reached skill level 5 in Stealth 3396 | D:4 | Reached skill level 5 in Dodging 3511 | D:4 | Learned a level 4 spell: Fulminant Prism 3564 | D:4 | Reached XP level 7. HP: 36/36 MP: 10/17 3621 | D:4 | Found a staircase to the Ecumenical Temple. 3627 | Temple | Found a transporter. 3627 | Temple | Found a transporter. 3627 | Temple | Found a transporter. 3627 | Temple | Found a transporter. 3627 | Temple | Entered the Ecumenical Temple 3644 | Temple | Became a worshipper of Sif Muna the Loreminder 3874 | D:5 | Entered Level 5 of the Dungeon 4805 | D:6 | Noticed a kobold demonologist 4850 | D:6 | Reached XP level 8. HP: 13/41 MP: 10/19 4852 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, serial_corexii_hall, corexii_hall_statues_deadend, corexii_hall_statues_i, chequers_hall_statues_y, chequers_hall_statues_corner_a, nrook_mini_backslash D:2: layout_loops_ring, hangedman_abyss_or_decor_lesser_grid, minivault_26, minmay_misc_feat_five, kennysheep_generic_room_5 D:3: due_chaos_kobolds, layout_basic, serial_shops, nicolae_shop_tiny_waterfront, minmay_misc_feat_room, corexii_shack D:4: layout_cave_pools, minmay_temple_entry_enclosed_plants, minmay_manual_mail D:5: layout_gridville, dk_noncrumbling_2 D:6: layout_rooms Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 4 5 6 | 6.1 Stealth | 3 4 5 6 | 6.4 Conjurations | 5 6 | 6.7 Spellcasting | 4 5 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | | 3 || 3 Cast: Magic Dart | 45 | 125 | 23 || 193 Searing Ray | 2 | 17 | 12 || 31 Armour: Robe | 1 | 11 | 21 || 33 Dodge: Dodged | 2 | 29 | 17 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4850 | 4594 | 256 | 750 | 3242 | 7 | 692.9 | Dungeon | 4819 | 4589 | 230 | 750 | 3242 | 6 | 803.2 | Temple | 30 | 4 | 26 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1220 daAuts D:5: 965 daAuts D:4: 962 daAuts D:2: 840 daAuts D:1: 819 daAuts Temple: 30 daAuts D:6: 12 daAuts